[alephone] / aleph / Source_Files / GameWorld Repository:
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Index of /aleph/Source_Files/GameWorld

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File Rev. Age Author Last log entry
 Parent Directory        
Makefile.am  1.3  5 years  cbauer  - updated Makefiles; make distcheck works again - updated configure.ac; snprintf...
TickBasedCircularQueue.h  1.5  2 years  ghs  this is the way negative ticks indexing into an arbitrary-sized buffer should be...
devices.cpp  1.20  4 months  ghs  allow Lua to edit control panels
dynamic_limits.cpp  1.4  3 years  ghs  comment out code that obj_clears object vectors; they are correctly cleared out...
dynamic_limits.h  1.2  5 years  cbauer  even more warnings patches from Michael D. Adams
editor.h  1.1  6 years  lpetrich  Moving to directory "GameWorld"
effect_definitions.h  1.3  2 years  ghs  add physics reset code, reset physics before each level load merged physics, or ...
effects.cpp  1.6  21 months  ghs  re-organization of sound code, from music.h, music.cpp, mysound.h, mysound.cpp, ...
effects.h  1.3  2 years  ghs  add physics reset code, reset physics before each level load merged physics, or ...
flood_map.cpp  1.1  6 years  lpetrich  Moving to directory "GameWorld"
flood_map.h  1.1  6 years  lpetrich  Moving to directory "GameWorld"
item_definitions.h  1.3  5 years  cbauer  - more warnings patches from Michael D. Adams (shape_descriptor is now unsigne...
items.cpp  1.12  21 months  ghs  re-organization of sound code, from music.h, music.cpp, mysound.h, mysound.cpp, ...
items.h  1.2  6 years  lpetrich  Added Pfhortran opcodes Get_Fog_Presence, Set_Fog_Presence, Get_UnderFog_Presenc...
lightsource.cpp  1.10  22 months  ghs  remove Pfhortran
lightsource.h  1.5  5 years  cbauer  even more warnings patches from Michael D. Adams
map.cpp  1.30  5 months  ghs  fix a minor problem with Solra's custom game type patch: game end conditions are...
map.h  1.23  4 months  ghs  Sides.new
map_constructors.cpp  1.11  4 months  ghs  my map Simon appears to have transparent full sides, so I guess we can make them...
marathon2.cpp  1.35  5 months  ghs  [Solra Bizna] This adds a Lua function that...allows a Lua script...to create a ...
media.cpp  1.12  19 months  ghs  load all collections necessary to display map polygons/media/scenery this makes ...
media.h  1.4  19 months  ghs  load all collections necessary to display map polygons/media/scenery this makes ...
media_definitions.h  1.1  6 years  lpetrich  Moving to directory "GameWorld"
monster_definitions.h  1.5  2 years  ghs  add physics reset code, reset physics before each level load merged physics, or ...
monsters.cpp  1.18  8 months  ghs  support custom user fields in new Lua API userdata
monsters.h  1.6  2 years  ghs  add physics reset code, reset physics before each level load merged physics, or ...
pathfinding.cpp  1.2  6 years  cbauer  fixed compiler warnings (and one potential bug in the renderer in the process)
physics.cpp  1.12  2 years  ghs  add physics reset code, reset physics before each level load merged physics, or ...
physics_models.h  1.3  2 years  ghs  add physics reset code, reset physics before each level load merged physics, or ...
placement.cpp  1.4  2 years  ghs  if there are no team starts, pick at random from all starts, rather than dividin...
platform_definitions.h  1.1  6 years  lpetrich  Moving to directory "GameWorld"
platforms.cpp  1.12  7 months  ghs  expose set_platform_state, so Lua can deactivate any platform
platforms.h  1.3  5 years  tiennou  Changes for lua platform height management
player.cpp  1.40  6 months  ghs  [Solra Bizna] add a custom netscript game type, controllable by Game.over and Ga...
player.h  1.18  9 months  ghs  add Lua player:find_action_target()
projectile_definitions.h  1.4  2 years  ghs  add physics reset code, reset physics before each level load merged physics, or ...
projectiles.cpp  1.13  7 months  ghs  expose translate_projectile
projectiles.h  1.5  7 months  ghs  expose translate_projectile
scenery.cpp  1.5  8 months  ghs  Lua functions for creating, removing, damaging, and altering solidity of scenery...
scenery.h  1.3  8 months  ghs  Lua functions for creating, removing, damaging, and altering solidity of scenery...
scenery_definitions.h  1.3  8 months  ghs  Lua functions for creating, removing, damaging, and altering solidity of scenery...
weapon_definitions.h  1.4  2 years  ghs  add physics reset code, reset physics before each level load merged physics, or ...
weapons.cpp  1.18  4 months  ghs  player.weapons.active
weapons.h  1.6  2 years  ghs  add physics reset code, reset physics before each level load merged physics, or ...
world.cpp  1.3  6 years  lpetrich  Commented out #undef assert(x) since CodeWarrior moaned and groaned about that.
world.h  1.3  5 years  cbauer  more warnings patches from Michael D. Adams

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