Parent Directory
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Makefile.am
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1.3 |
5 years |
cbauer |
- updated Makefiles; make distcheck works again
- updated configure.ac; snprintf... |
TickBasedCircularQueue.h
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1.5 |
2 years |
ghs |
this is the way negative ticks indexing into an arbitrary-sized buffer
should be... |
devices.cpp
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1.20 |
4 months |
ghs |
allow Lua to edit control panels
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dynamic_limits.cpp
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1.4 |
3 years |
ghs |
comment out code that obj_clears object vectors; they are correctly cleared out... |
dynamic_limits.h
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1.2 |
5 years |
cbauer |
even more warnings patches from Michael D. Adams
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editor.h
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1.1 |
6 years |
lpetrich |
Moving to directory "GameWorld"
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effect_definitions.h
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1.3 |
2 years |
ghs |
add physics reset code, reset physics before each level
load merged physics, or ... |
effects.cpp
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1.6 |
21 months |
ghs |
re-organization of sound code, from music.h, music.cpp, mysound.h,
mysound.cpp, ... |
effects.h
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1.3 |
2 years |
ghs |
add physics reset code, reset physics before each level
load merged physics, or ... |
flood_map.cpp
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1.1 |
6 years |
lpetrich |
Moving to directory "GameWorld"
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flood_map.h
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1.1 |
6 years |
lpetrich |
Moving to directory "GameWorld"
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item_definitions.h
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1.3 |
5 years |
cbauer |
- more warnings patches from Michael D. Adams (shape_descriptor is now
unsigne... |
items.cpp
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1.12 |
21 months |
ghs |
re-organization of sound code, from music.h, music.cpp, mysound.h,
mysound.cpp, ... |
items.h
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1.2 |
6 years |
lpetrich |
Added Pfhortran opcodes Get_Fog_Presence, Set_Fog_Presence, Get_UnderFog_Presenc... |
lightsource.cpp
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1.10 |
22 months |
ghs |
remove Pfhortran
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lightsource.h
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1.5 |
5 years |
cbauer |
even more warnings patches from Michael D. Adams
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map.cpp
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1.30 |
5 months |
ghs |
fix a minor problem with Solra's custom game type patch:
game end conditions are... |
map.h
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1.23 |
4 months |
ghs |
Sides.new
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map_constructors.cpp
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1.11 |
4 months |
ghs |
my map Simon appears to have transparent full sides, so I guess we can
make them... |
marathon2.cpp
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1.35 |
5 months |
ghs |
[Solra Bizna] This adds a Lua function that...allows a Lua script...to
create a ... |
media.cpp
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1.12 |
19 months |
ghs |
load all collections necessary to display map polygons/media/scenery
this makes ... |
media.h
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1.4 |
19 months |
ghs |
load all collections necessary to display map polygons/media/scenery
this makes ... |
media_definitions.h
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1.1 |
6 years |
lpetrich |
Moving to directory "GameWorld"
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monster_definitions.h
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1.5 |
2 years |
ghs |
add physics reset code, reset physics before each level
load merged physics, or ... |
monsters.cpp
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1.18 |
8 months |
ghs |
support custom user fields in new Lua API userdata
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monsters.h
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1.6 |
2 years |
ghs |
add physics reset code, reset physics before each level
load merged physics, or ... |
pathfinding.cpp
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1.2 |
6 years |
cbauer |
fixed compiler warnings (and one potential bug in the renderer in the process)
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physics.cpp
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1.12 |
2 years |
ghs |
add physics reset code, reset physics before each level
load merged physics, or ... |
physics_models.h
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1.3 |
2 years |
ghs |
add physics reset code, reset physics before each level
load merged physics, or ... |
placement.cpp
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1.4 |
2 years |
ghs |
if there are no team starts, pick at random from all starts, rather than
dividin... |
platform_definitions.h
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1.1 |
6 years |
lpetrich |
Moving to directory "GameWorld"
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platforms.cpp
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1.12 |
7 months |
ghs |
expose set_platform_state, so Lua can deactivate any platform
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platforms.h
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1.3 |
5 years |
tiennou |
Changes for lua platform height management
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player.cpp
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1.40 |
6 months |
ghs |
[Solra Bizna] add a custom netscript game type, controllable by
Game.over and Ga... |
player.h
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1.18 |
9 months |
ghs |
add Lua player:find_action_target()
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projectile_definitions.h
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1.4 |
2 years |
ghs |
add physics reset code, reset physics before each level
load merged physics, or ... |
projectiles.cpp
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1.13 |
7 months |
ghs |
expose translate_projectile
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projectiles.h
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1.5 |
7 months |
ghs |
expose translate_projectile
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scenery.cpp
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1.5 |
8 months |
ghs |
Lua functions for creating, removing, damaging, and altering
solidity of scenery... |
scenery.h
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1.3 |
8 months |
ghs |
Lua functions for creating, removing, damaging, and altering
solidity of scenery... |
scenery_definitions.h
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1.3 |
8 months |
ghs |
Lua functions for creating, removing, damaging, and altering
solidity of scenery... |
weapon_definitions.h
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1.4 |
2 years |
ghs |
add physics reset code, reset physics before each level
load merged physics, or ... |
weapons.cpp
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1.18 |
4 months |
ghs |
player.weapons.active
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weapons.h
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1.6 |
2 years |
ghs |
add physics reset code, reset physics before each level
load merged physics, or ... |
world.cpp
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1.3 |
6 years |
lpetrich |
Commented out #undef assert(x) since CodeWarrior moaned and groaned about that.
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world.h
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1.3 |
5 years |
cbauer |
more warnings patches from Michael D. Adams
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