/[alephone]/aleph/marathon.dtd
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Contents of /aleph/marathon.dtd

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Revision 1.3 - (show annotations)
Tue Jan 29 18:45:38 2002 UTC (11 years, 3 months ago) by cbauer
Branch: MAIN
CVS Tags: release-20070401, release-20070525, release-20050118, release-20050114, GLIMPROVEMENTS_BP, release-20061202, release-20030625, release-20071020, WONDERNAT_BP, release-20060611, release-20071103, release-20080621, release-20061228, release-20080707, release-20060506, release-20040417, release-20051119, release-20061217, release-20060701, HEAD
Branch point for: GLIMPROVEMENTS, WONDERNAT, NIBS
Changes since 1.2: +384 -105 lines
updated the DTD and fixed illegal characters in Text_Strings.mml

1 <!--
2
3 This is an XML document type definition (DTD) for the Marathon MML document
4 format. Written by Loren Petrich, updated by Christian Bauer.
5
6 -->
7
8 <!--==== Entities ====-->
9
10 <!ENTITY % index_attr "index CDATA #REQUIRED">
11
12 <!--==== The root element "mnarathon" ====-->
13
14 <!ELEMENT marathon
15 ( stringset |
16 interface |
17 motion_sensor |
18 overhead_map |
19 infravision |
20 player_name |
21 dynamic_limits |
22 weapons |
23 items |
24 liquids |
25 platforms |
26 control_panels |
27 opengl |
28 cheats
29 )+
30 >
31
32 <!--==== Other elements ====-->
33
34 <!ELEMENT stringset (string)*>
35 <!ATTLIST stringset %index_attr;>
36
37 <!ELEMENT string (#PCDATA)>
38 <!ATTLIST string %index_attr;>
39
40 <!ELEMENT interface (rect|color|font|weapon)+>
41
42 <!ELEMENT rect EMPTY>
43 <!ATTLIST rect
44 %index_attr;
45 top CDATA #REQUIRED
46 left CDATA #REQUIRED
47 bottom CDATA #REQUIRED
48 right CDATA #REQUIRED
49 >
50
51 <!ELEMENT color EMPTY>
52 <!ATTLIST color
53 %index_attr;
54 red CDATA #REQUIRED
55 green CDATA #REQUIRED
56 blue CDATA #REQUIRED
57 >
58
59 <!ELEMENT font EMPTY>
60 <!ATTLIST font
61 %index_attr;
62 name CDATA #IMPLIED
63 size CDATA #IMPLIED
64 style CDATA #IMPLIED
65 file CDATA #IMPLIED
66 >
67
68 <!ELEMENT weapon (ammo)*>
69 <!ATTLIST weapon
70 %index_attr;
71 shape CDATA #IMPLIED
72 start_y CDATA #IMPLIED
73 end_y CDATA #IMPLIED
74 start_x CDATA #IMPLIED
75 end_x CDATA #IMPLIED
76 top CDATA #IMPLIED
77 left CDATA #IMPLIED
78 multiple CDATA #IMPLIED
79 >
80
81 <!ELEMENT ammo EMPTY>
82 <!ATTLIST ammo
83 %index_attr;
84 type CDATA #IMPLIED
85 left CDATA #IMPLIED
86 top CDATA #IMPLIED
87 across CDATA #IMPLIED
88 down CDATA #IMPLIED
89 delta_x CDATA #IMPLIED
90 delta_y CDATA #IMPLIED
91 bullet_shape CDATA #IMPLIED
92 empty_shape CDATA #IMPLIED
93 right_to_left CDATA #IMPLIED
94 >
95
96 <!ELEMENT motion_sensor (ms_assign)+>
97
98 <!ELEMENT ms_assign EMPTY>
99 <!ATTLIST ms_assign
100 monster CDATA #REQUIRED
101 type CDATA #REQUIRED
102 >
103
104 <!-- FIXME: "items" already used in "marathon"
105 <!ELEMENT overhead_map (assign_live|assign_dead|aliens|items|projectiles|paths|line|color|font)*>
106 -->
107 <!ELEMENT overhead_map (assign_live|assign_dead|aliens|projectiles|paths|line|color|font)*>
108 <!ATTLIST overhead_map
109 mode CDATA #IMPLIED
110 title_offset CDATA #IMPLIED
111 >
112
113 <!ELEMENT assign_live EMPTY>
114 <!ATTLIST assign_live
115 monster CDATA #REQUIRED
116 type CDATA #REQUIRED
117 >
118
119 <!ELEMENT assign_dead EMPTY>
120 <!ATTLIST assign_dead
121 coll CDATA #REQUIRED
122 type CDATA #REQUIRED
123 >
124
125 <!ELEMENT aliens EMPTY>
126 <!ATTLIST aliens
127 on CDATA #REQUIRED
128 >
129
130 <!-- FIXME: "items" already used in "marathon"
131 <!ELEMENT items EMPTY>
132 <!ATTLIST items
133 on CDATA #REQUIRED
134 >
135 -->
136
137 <!ELEMENT projectiles EMPTY>
138 <!ATTLIST projectiles
139 on CDATA #REQUIRED
140 >
141
142 <!ELEMENT paths EMPTY>
143 <!ATTLIST paths
144 on CDATA #REQUIRED
145 >
146
147 <!ELEMENT line EMPTY>
148 <!ATTLIST line
149 type CDATA #REQUIRED
150 scale CDATA #REQUIRED
151 width CDATA #REQUIRED
152 >
153
154 <!ELEMENT infravision (iv_assign|color)+>
155
156 <!ELEMENT iv_assign EMPTY>
157 <!ATTLIST iv_assign
158 coll CDATA #REQUIRED
159 color CDATA #REQUIRED
160 >
161
162 <!ELEMENT player_name (#PCDATA)>
163
164 <!-- FIXME: "paths" and "projectiles" already used in "overhead_map"
165 <!ELEMENT dynamic_limits (objects|monsters|paths|projectiles|effects|rendered|local_collision|global_collision)+>
166 -->
167 <!ELEMENT dynamic_limits (objects|monsters|effects|rendered|local_collision|global_collision)+>
168
169 <!ELEMENT objects EMPTY>
170 <!ATTLIST objects
171 value CDATA #REQUIRED
172 >
173
174 <!ELEMENT monsters EMPTY>
175 <!ATTLIST monsters
176 value CDATA #REQUIRED
177 >
178
179 <!-- FIXME: "paths" and "projectiles" already used in overhead_map
180 <!ELEMENT paths EMPTY>
181 <!ATTLIST paths
182 value CDATA #REQUIRED
183 >
184
185 <!ELEMENT projectiles EMPTY>
186 <!ATTLIST projectiles
187 value CDATA #REQUIRED
188 >
189 -->
190
191 <!ELEMENT effects EMPTY>
192 <!ATTLIST effects
193 value CDATA #REQUIRED
194 >
195
196 <!ELEMENT rendered EMPTY>
197 <!ATTLIST rendered
198 value CDATA #REQUIRED
199 >
200
201 <!ELEMENT local_collision EMPTY>
202 <!ATTLIST local_collision
203 value CDATA #REQUIRED
204 >
205
206 <!ELEMENT global_collision EMPTY>
207 <!ATTLIST global_collision
208 value CDATA #REQUIRED
209 >
210
211 <!ELEMENT weapons (shell_casings|order)+>
212
213 <!ELEMENT shell_casings EMPTY>
214 <!ATTLIST shell_casings
215 %index_attr;
216 coll CDATA #IMPLIED
217 seq CDATA #IMPLIED
218 x0 CDATA #IMPLIED
219 y0 CDATA #IMPLIED
220 vx0 CDATA #IMPLIED
221 vy0 CDATA #IMPLIED
222 dvx CDATA #IMPLIED
223 dvy CDATA #IMPLIED
224 >
225
226 <!ELEMENT order EMPTY>
227 <!ATTLIST order
228 %index_attr;
229 weapon CDATA #REQUIRED
230 >
231
232 <!ELEMENT items (item)+>
233
234 <!ELEMENT item (shape?)>
235 <!ATTLIST item
236 %index_attr;
237 singular CDATA #IMPLIED
238 plural CDATA #IMPLIED
239 maximum CDATA #IMPLIED
240 invalid CDATA #IMPLIED
241 type CDATA #IMPLIED
242 >
243
244 <!ELEMENT shape EMPTY>
245 <!ATTLIST shape
246 coll CDATA #IMPLIED
247 clut CDATA #IMPLIED
248 seq CDATA #IMPLIED
249 frame CDATA #IMPLIED
250 >
251
252 <!ELEMENT liquids (liquid)+>
253
254 <!ELEMENT liquid (sound|effect|damage)*>
255 <!ATTLIST liquid
256 %index_attr;
257 coll CDATA #IMPLIED
258 frame CDATA #IMPLIED
259 transfer CDATA #IMPLIED
260 damage_freq CDATA #IMPLIED
261 submerged CDATA #IMPLIED
262 >
263
264 <!ELEMENT sound EMPTY>
265 <!ATTLIST sound
266 type CDATA #REQUIRED
267 which CDATA #REQUIRED
268 >
269
270 <!ELEMENT effect EMPTY>
271 <!ATTLIST effect
272 type CDATA #REQUIRED
273 which CDATA #REQUIRED
274 >
275
276 <!ELEMENT damage EMPTY>
277 <!ATTLIST damage
278 type CDATA #IMPLIED
279 flags CDATA #IMPLIED
280 base CDATA #IMPLIED
281 random CDATA #IMPLIED
282 scale CDATA #IMPLIED
283 >
284
285 <!ELEMENT platforms (platform)+>
286
287 <!ELEMENT platform (damage?)>
288 <!ATTLIST platform
289 %index_attr;
290 start_extend CDATA #IMPLIED
291 start_contract CDATA #IMPLIED
292 stop_extend CDATA #IMPLIED
293 stop_contract CDATA #IMPLIED
294 obstructed CDATA #IMPLIED
295 uncontrollable CDATA #IMPLIED
296 moving CDATA #IMPLIED
297 item CDATA #IMPLIED
298 >
299
300 <!ELEMENT control_panels (panel)+>
301
302 <!ELEMENT panel (sound?)>
303 <!ATTLIST panel
304 %index_attr;
305 type CDATA #IMPLIED
306 coll CDATA #IMPLIED
307 active_frame CDATA #IMPLIED
308 inactive_frame CDATA #IMPLIED
309 pitch CDATA #IMPLIED
310 item CDATA #IMPLIED
311 >
312
313 <!ELEMENT opengl (texture|txtr_clear|model|model_clear|fog)+>
314
315 <!ELEMENT texture EMPTY>
316 <!ATTLIST texture
317 coll CDATA #REQUIRED
318 clut CDATA #IMPLIED
319 bitmap CDATA #REQUIRED
320 opac_type CDATA #IMPLIED
321 opac_scale CDATA #IMPLIED
322 opac_shift CDATA #IMPLIED
323 void_visible CDATA #IMPLIED
324 normal_image CDATA #IMPLIED
325 normal_mask CDATA #IMPLIED
326 glow_image CDATA #IMPLIED
327 glow_mask CDATA #IMPLIED
328 normal_blend CDATA #IMPLIED
329 glow_blend CDATA #IMPLIED
330 image_scale CDATA #IMPLIED
331 x_offset CDATA #IMPLIED
332 y_offset CDATA #IMPLIED
333 >
334
335 <!ELEMENT txtr_clear EMPTY>
336 <!ATTLIST txtr_clear
337 coll CDATA #IMPLIED
338 >
339
340 <!ELEMENT model (skin)>
341 <!ATTLIST model
342 coll CDATA #REQUIRED
343 seq CDATA #REQUIRED
344 scale CDATA #IMPLIED
345 x_rot CDATA #IMPLIED
346 y_rot CDATA #IMPLIED
347 z_rot CDATA #IMPLIED
348 x_shift CDATA #IMPLIED
349 y_shift CDATA #IMPLIED
350 z_shift CDATA #IMPLIED
351 side CDATA #IMPLIED
352 norm_type CDATA #IMPLIED
353 norm_split CDATA #IMPLIED
354 light_type CDATA #IMPLIED
355 depth_type CDATA #IMPLIED
356 file CDATA #IMPLIED
357 type CDATA #IMPLIED
358 >
359
360 <!ELEMENT skin EMPTY>
361 <!ATTLIST skin
362 clut CDATA #IMPLIED
363 opac_type CDATA #IMPLIED
364 opac_scale CDATA #IMPLIED
365 opac_shift CDATA #IMPLIED
366 normal_image CDATA #IMPLIED
367 normal_mask CDATA #IMPLIED
368 glow_image CDATA #IMPLIED
369 glow_mask CDATA #IMPLIED
370 normal_blend CDATA #IMPLIED
371 glow_blend CDATA #IMPLIED
372 >
373
374 <!ELEMENT model_clear EMPTY>
375 <!ATTLIST model_clear
376 coll CDATA #IMPLIED
377 >
378
379 <!ELEMENT fog (color)>
380 <!ATTLIST fog
381 on CDATA #IMPLIED
382 depth CDATA #IMPLIED
383 type CDATA #IMPLIED
384 >
385
386 <!ELEMENT cheats EMPTY>
387 <!ATTLIST cheats
388 on CDATA #IMPLIED
389 max_keymod CDATA #IMPLIED
390 >

Christian Bauer">Christian Bauer
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