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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.29
Committed: 2006-05-14T14:11:46Z (18 years ago) by gbeauche
Branch: MAIN
CVS Tags: nigel-build-19
Changes since 1.28: +13 -3 lines
Log Message:
Windows apparently needs an extra mouse event to make the new cursor image
visible.

File Contents

# Content
1 /*
2 * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3 *
4 * Basilisk II (C) 1997-2005 Christian Bauer
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21 /*
22 * NOTES:
23 * The Ctrl key works like a qualifier for special actions:
24 * Ctrl-Tab = suspend DGA mode (TODO)
25 * Ctrl-Esc = emergency quit
26 * Ctrl-F1 = mount floppy
27 * Ctrl-F5 = grab mouse (in windowed mode)
28 *
29 * FIXMEs and TODOs:
30 * - Windows requires an extra mouse event to update the actual cursor image?
31 * - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
32 * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
33 * - Mouse acceleration, there is no API in SDL yet for that
34 * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
35 * - Gamma tables support is likely to be broken here
36 * - Events processing is bound to the general emulation thread as SDL requires
37 * to PumpEvents() within the same thread as the one that called SetVideoMode().
38 * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 * - Backport hw cursor acceleration to Basilisk II?
40 * - Factor out code
41 */
42
43 #include "sysdeps.h"
44
45 #include <SDL.h>
46 #include <SDL_mutex.h>
47 #include <SDL_thread.h>
48 #include <errno.h>
49 #include <vector>
50
51 #ifdef WIN32
52 #include <malloc.h> /* alloca() */
53 #endif
54
55 #include "cpu_emulation.h"
56 #include "main.h"
57 #include "adb.h"
58 #include "macos_util.h"
59 #include "prefs.h"
60 #include "user_strings.h"
61 #include "video.h"
62 #include "video_defs.h"
63 #include "video_blit.h"
64 #include "vm_alloc.h"
65
66 #define DEBUG 0
67 #include "debug.h"
68
69
70 // Supported video modes
71 using std::vector;
72 static vector<VIDEO_MODE> VideoModes;
73
74 // Display types
75 #ifdef SHEEPSHAVER
76 enum {
77 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
78 DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
79 };
80 extern int display_type; // See enum above
81 #else
82 enum {
83 DISPLAY_WINDOW, // windowed display
84 DISPLAY_SCREEN // fullscreen display
85 };
86 static int display_type = DISPLAY_WINDOW; // See enum above
87 #endif
88
89 // Constants
90 #ifdef WIN32
91 const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
92 #else
93 const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
94 #endif
95
96
97 // Global variables
98 static int32 frame_skip; // Prefs items
99 static int16 mouse_wheel_mode;
100 static int16 mouse_wheel_lines;
101
102 static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
103 static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
104 static uint32 the_buffer_size; // Size of allocated the_buffer
105
106 static bool redraw_thread_active = false; // Flag: Redraw thread installed
107 #ifndef USE_CPU_EMUL_SERVICES
108 static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
109 static SDL_Thread *redraw_thread = NULL; // Redraw thread
110 #ifdef SHEEPSHAVER
111 static volatile bool thread_stop_req = false;
112 static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
113 #endif
114 #endif
115
116 #ifdef ENABLE_VOSF
117 static bool use_vosf = false; // Flag: VOSF enabled
118 #else
119 static const bool use_vosf = false; // VOSF not possible
120 #endif
121
122 static bool ctrl_down = false; // Flag: Ctrl key pressed
123 static bool caps_on = false; // Flag: Caps Lock on
124 static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
125 static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
126 static bool emul_suspended = false; // Flag: Emulator suspended
127
128 static bool classic_mode = false; // Flag: Classic Mac video mode
129
130 static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
131 static int keycode_table[256]; // X keycode -> Mac keycode translation table
132
133 // SDL variables
134 static int screen_depth; // Depth of current screen
135 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
136 static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
137 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
138 static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
139 static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
140
141 // Mutex to protect SDL events
142 static SDL_mutex *sdl_events_lock = NULL;
143 #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
144 #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
145
146 // Mutex to protect palette
147 static SDL_mutex *sdl_palette_lock = NULL;
148 #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
149 #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
150
151 // Mutex to protect frame buffer
152 static SDL_mutex *frame_buffer_lock = NULL;
153 #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
154 #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
155
156 // Video refresh function
157 static void VideoRefreshInit(void);
158 static void (*video_refresh)(void);
159
160
161 // Prototypes
162 static int redraw_func(void *arg);
163
164 // From sys_unix.cpp
165 extern void SysMountFirstFloppy(void);
166
167
168 /*
169 * SDL surface locking glue
170 */
171
172 #ifdef ENABLE_VOSF
173 #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
174 if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN)) \
175 the_host_buffer = (uint8 *)(SURFACE)->pixels; \
176 } while (0)
177 #else
178 #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
179 #endif
180
181 #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
182 if (SDL_MUSTLOCK(SURFACE)) { \
183 SDL_LockSurface(SURFACE); \
184 SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
185 } \
186 } while (0)
187
188 #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \
189 if (SDL_MUSTLOCK(SURFACE)) \
190 SDL_UnlockSurface(SURFACE); \
191 } while (0)
192
193
194 /*
195 * Framebuffer allocation routines
196 */
197
198 static void *vm_acquire_framebuffer(uint32 size)
199 {
200 return vm_acquire(size);
201 }
202
203 static inline void vm_release_framebuffer(void *fb, uint32 size)
204 {
205 vm_release(fb, size);
206 }
207
208
209 /*
210 * Windows message handler
211 */
212
213 #ifdef WIN32
214 #include <dbt.h>
215 static WNDPROC sdl_window_proc = NULL; // Window proc used by SDL
216
217 extern void SysMediaArrived(void);
218 extern void SysMediaRemoved(void);
219 extern HWND GetMainWindowHandle(void);
220
221 static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
222 {
223 switch (msg) {
224 case WM_DEVICECHANGE:
225 if (wParam == DBT_DEVICEREMOVECOMPLETE) {
226 DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
227 if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
228 SysMediaRemoved();
229 }
230 else if (wParam == DBT_DEVICEARRIVAL) {
231 DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
232 if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
233 SysMediaArrived();
234 }
235 return 0;
236
237 default:
238 if (sdl_window_proc)
239 return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
240 }
241
242 return DefWindowProc(hwnd, msg, wParam, lParam);
243 }
244 #endif
245
246
247 /*
248 * SheepShaver glue
249 */
250
251 #ifdef SHEEPSHAVER
252 // Color depth modes type
253 typedef int video_depth;
254
255 // 1, 2, 4 and 8 bit depths use a color palette
256 static inline bool IsDirectMode(VIDEO_MODE const & mode)
257 {
258 return IsDirectMode(mode.viAppleMode);
259 }
260
261 // Abstract base class representing one (possibly virtual) monitor
262 // ("monitor" = rectangular display with a contiguous frame buffer)
263 class monitor_desc {
264 public:
265 monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
266 virtual ~monitor_desc() {}
267
268 // Get current Mac frame buffer base address
269 uint32 get_mac_frame_base(void) const {return screen_base;}
270
271 // Set Mac frame buffer base address (called from switch_to_mode())
272 void set_mac_frame_base(uint32 base) {screen_base = base;}
273
274 // Get current video mode
275 const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
276
277 // Called by the video driver to switch the video mode on this display
278 // (must call set_mac_frame_base())
279 virtual void switch_to_current_mode(void) = 0;
280
281 // Called by the video driver to set the color palette (in indexed modes)
282 // or the gamma table (in direct modes)
283 virtual void set_palette(uint8 *pal, int num) = 0;
284 };
285
286 // Vector of pointers to available monitor descriptions, filled by VideoInit()
287 static vector<monitor_desc *> VideoMonitors;
288
289 // Find Apple mode matching best specified dimensions
290 static int find_apple_resolution(int xsize, int ysize)
291 {
292 if (xsize == 640 && ysize == 480)
293 return APPLE_640x480;
294 if (xsize == 800 && ysize == 600)
295 return APPLE_800x600;
296 if (xsize == 1024 && ysize == 768)
297 return APPLE_1024x768;
298 if (xsize == 1152 && ysize == 768)
299 return APPLE_1152x768;
300 if (xsize == 1152 && ysize == 900)
301 return APPLE_1152x900;
302 if (xsize == 1280 && ysize == 1024)
303 return APPLE_1280x1024;
304 if (xsize == 1600 && ysize == 1200)
305 return APPLE_1600x1200;
306 return APPLE_CUSTOM;
307 }
308
309 // Display error alert
310 static void ErrorAlert(int error)
311 {
312 ErrorAlert(GetString(error));
313 }
314
315 // Display warning alert
316 static void WarningAlert(int warning)
317 {
318 WarningAlert(GetString(warning));
319 }
320 #endif
321
322
323 /*
324 * monitor_desc subclass for SDL display
325 */
326
327 class SDL_monitor_desc : public monitor_desc {
328 public:
329 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
330 ~SDL_monitor_desc() {}
331
332 virtual void switch_to_current_mode(void);
333 virtual void set_palette(uint8 *pal, int num);
334
335 bool video_open(void);
336 void video_close(void);
337 };
338
339
340 /*
341 * Utility functions
342 */
343
344 // Find palette size for given color depth
345 static int palette_size(int mode)
346 {
347 switch (mode) {
348 case VIDEO_DEPTH_1BIT: return 2;
349 case VIDEO_DEPTH_2BIT: return 4;
350 case VIDEO_DEPTH_4BIT: return 16;
351 case VIDEO_DEPTH_8BIT: return 256;
352 case VIDEO_DEPTH_16BIT: return 32;
353 case VIDEO_DEPTH_32BIT: return 256;
354 default: return 0;
355 }
356 }
357
358 // Return bytes per pixel for requested depth
359 static inline int bytes_per_pixel(int depth)
360 {
361 int bpp;
362 switch (depth) {
363 case 8:
364 bpp = 1;
365 break;
366 case 15: case 16:
367 bpp = 2;
368 break;
369 case 24: case 32:
370 bpp = 4;
371 break;
372 default:
373 abort();
374 }
375 return bpp;
376 }
377
378 // Map video_mode depth ID to numerical depth value
379 static int mac_depth_of_video_depth(int video_depth)
380 {
381 int depth = -1;
382 switch (video_depth) {
383 case VIDEO_DEPTH_1BIT:
384 depth = 1;
385 break;
386 case VIDEO_DEPTH_2BIT:
387 depth = 2;
388 break;
389 case VIDEO_DEPTH_4BIT:
390 depth = 4;
391 break;
392 case VIDEO_DEPTH_8BIT:
393 depth = 8;
394 break;
395 case VIDEO_DEPTH_16BIT:
396 depth = 16;
397 break;
398 case VIDEO_DEPTH_32BIT:
399 depth = 32;
400 break;
401 default:
402 abort();
403 }
404 return depth;
405 }
406
407 // Map video_mode depth ID to SDL screen depth
408 static int sdl_depth_of_video_depth(int video_depth)
409 {
410 return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
411 }
412
413 // Get screen dimensions
414 static void sdl_display_dimensions(int &width, int &height)
415 {
416 static int max_width, max_height;
417 if (max_width == 0 && max_height == 0) {
418 max_width = 640 ; max_height = 480;
419 SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
420 if (modes && modes != (SDL_Rect **)-1) {
421 // It turns out that on some implementations, and contrary to the documentation,
422 // the returned list is not sorted from largest to smallest (e.g. Windows)
423 for (int i = 0; modes[i] != NULL; i++) {
424 const int w = modes[i]->w;
425 const int h = modes[i]->h;
426 if (w > max_width && h > max_height) {
427 max_width = w;
428 max_height = h;
429 }
430 }
431 }
432 }
433 width = max_width;
434 height = max_height;
435 }
436
437 static inline int sdl_display_width(void)
438 {
439 int width, height;
440 sdl_display_dimensions(width, height);
441 return width;
442 }
443
444 static inline int sdl_display_height(void)
445 {
446 int width, height;
447 sdl_display_dimensions(width, height);
448 return height;
449 }
450
451 // Check wether specified mode is available
452 static bool has_mode(int type, int width, int height, int depth)
453 {
454 #ifdef SHEEPSHAVER
455 // Filter out Classic resolutions
456 if (width == 512 && height == 384)
457 return false;
458 #endif
459
460 // Filter out out-of-bounds resolutions
461 if (width > sdl_display_width() || height > sdl_display_height())
462 return false;
463
464 // Rely on SDL capabilities
465 return SDL_VideoModeOK(width, height,
466 sdl_depth_of_video_depth(depth),
467 SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
468 }
469
470 // Add mode to list of supported modes
471 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
472 {
473 // Filter out unsupported modes
474 if (!has_mode(type, width, height, depth))
475 return;
476
477 // Fill in VideoMode entry
478 VIDEO_MODE mode;
479 #ifdef SHEEPSHAVER
480 resolution_id = find_apple_resolution(width, height);
481 mode.viType = type;
482 #endif
483 VIDEO_MODE_X = width;
484 VIDEO_MODE_Y = height;
485 VIDEO_MODE_RESOLUTION = resolution_id;
486 VIDEO_MODE_ROW_BYTES = bytes_per_row;
487 VIDEO_MODE_DEPTH = (video_depth)depth;
488 VideoModes.push_back(mode);
489 }
490
491 // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
492 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
493 {
494 #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
495 int layout = FLAYOUT_DIRECT;
496 if (depth == VIDEO_DEPTH_16BIT)
497 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
498 else if (depth == VIDEO_DEPTH_32BIT)
499 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
500 if (native_byte_order)
501 MacFrameLayout = layout;
502 else
503 MacFrameLayout = FLAYOUT_DIRECT;
504 monitor.set_mac_frame_base(MacFrameBaseMac);
505
506 // Set variables used by UAE memory banking
507 const VIDEO_MODE &mode = monitor.get_current_mode();
508 MacFrameBaseHost = the_buffer;
509 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
510 InitFrameBufferMapping();
511 #else
512 monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
513 #endif
514 D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
515 }
516
517 // Set window name and class
518 static void set_window_name(int name)
519 {
520 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
521 if (vi && vi->wm_available) {
522 const char *str = GetString(name);
523 SDL_WM_SetCaption(str, str);
524 }
525 }
526
527 // Set mouse grab mode
528 static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
529 {
530 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
531 return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
532 }
533
534 // Migrate preferences items (XXX to be handled in MigratePrefs())
535 static void migrate_screen_prefs(void)
536 {
537 #ifdef SHEEPSHAVER
538 // Look-up priorities are: "screen", "screenmodes", "windowmodes".
539 if (PrefsFindString("screen"))
540 return;
541
542 uint32 window_modes = PrefsFindInt32("windowmodes");
543 uint32 screen_modes = PrefsFindInt32("screenmodes");
544 int width = 0, height = 0;
545 if (screen_modes) {
546 static const struct {
547 int id;
548 int width;
549 int height;
550 }
551 modes[] = {
552 { 1, 640, 480 },
553 { 2, 800, 600 },
554 { 4, 1024, 768 },
555 { 64, 1152, 768 },
556 { 8, 1152, 900 },
557 { 16, 1280, 1024 },
558 { 32, 1600, 1200 },
559 { 0, }
560 };
561 for (int i = 0; modes[i].id != 0; i++) {
562 if (screen_modes & modes[i].id) {
563 if (width < modes[i].width && height < modes[i].height) {
564 width = modes[i].width;
565 height = modes[i].height;
566 }
567 }
568 }
569 } else {
570 if (window_modes & 1)
571 width = 640, height = 480;
572 if (window_modes & 2)
573 width = 800, height = 600;
574 }
575 if (width && height) {
576 char str[32];
577 sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
578 PrefsReplaceString("screen", str);
579 }
580 #endif
581 }
582
583
584 /*
585 * Display "driver" classes
586 */
587
588 class driver_base {
589 public:
590 driver_base(SDL_monitor_desc &m);
591 virtual ~driver_base();
592
593 virtual void update_palette(void);
594 virtual void suspend(void) {}
595 virtual void resume(void) {}
596 virtual void toggle_mouse_grab(void) {}
597 virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
598
599 void disable_mouse_accel(void);
600 void restore_mouse_accel(void);
601
602 virtual void grab_mouse(void) {}
603 virtual void ungrab_mouse(void) {}
604
605 public:
606 SDL_monitor_desc &monitor; // Associated video monitor
607 const VIDEO_MODE &mode; // Video mode handled by the driver
608
609 bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
610 SDL_Surface *s; // The surface we draw into
611 };
612
613 class driver_window;
614 static void update_display_window_vosf(driver_window *drv);
615 static void update_display_dynamic(int ticker, driver_window *drv);
616 static void update_display_static(driver_window *drv);
617
618 class driver_window : public driver_base {
619 friend void update_display_window_vosf(driver_window *drv);
620 friend void update_display_dynamic(int ticker, driver_window *drv);
621 friend void update_display_static(driver_window *drv);
622
623 public:
624 driver_window(SDL_monitor_desc &monitor);
625 ~driver_window();
626
627 void toggle_mouse_grab(void);
628 void mouse_moved(int x, int y);
629
630 void grab_mouse(void);
631 void ungrab_mouse(void);
632
633 private:
634 bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
635 int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
636 };
637
638 class driver_fullscreen : public driver_base {
639 public:
640 driver_fullscreen(SDL_monitor_desc &monitor);
641 ~driver_fullscreen();
642 };
643
644 static driver_base *drv = NULL; // Pointer to currently used driver object
645
646 #ifdef ENABLE_VOSF
647 # include "video_vosf.h"
648 #endif
649
650 driver_base::driver_base(SDL_monitor_desc &m)
651 : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
652 {
653 the_buffer = NULL;
654 the_buffer_copy = NULL;
655 }
656
657 driver_base::~driver_base()
658 {
659 ungrab_mouse();
660 restore_mouse_accel();
661
662 if (s)
663 SDL_FreeSurface(s);
664
665 // the_buffer shall always be mapped through vm_acquire_framebuffer()
666 if (the_buffer != VM_MAP_FAILED) {
667 D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
668 vm_release_framebuffer(the_buffer, the_buffer_size);
669 the_buffer = NULL;
670 }
671
672 // Free frame buffer(s)
673 if (!use_vosf) {
674 if (the_buffer_copy) {
675 free(the_buffer_copy);
676 the_buffer_copy = NULL;
677 }
678 }
679 #ifdef ENABLE_VOSF
680 else {
681 if (the_host_buffer) {
682 D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
683 free(the_host_buffer);
684 the_host_buffer = NULL;
685 }
686 if (the_buffer_copy) {
687 D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
688 free(the_buffer_copy);
689 the_buffer_copy = NULL;
690 }
691
692 // Deinitialize VOSF
693 video_vosf_exit();
694 }
695 #endif
696 }
697
698 // Palette has changed
699 void driver_base::update_palette(void)
700 {
701 const VIDEO_MODE &mode = monitor.get_current_mode();
702
703 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
704 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
705 }
706
707 // Disable mouse acceleration
708 void driver_base::disable_mouse_accel(void)
709 {
710 }
711
712 // Restore mouse acceleration to original value
713 void driver_base::restore_mouse_accel(void)
714 {
715 }
716
717
718 /*
719 * Windowed display driver
720 */
721
722 // Open display
723 driver_window::driver_window(SDL_monitor_desc &m)
724 : driver_base(m), mouse_grabbed(false)
725 {
726 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
727 int aligned_width = (width + 15) & ~15;
728 int aligned_height = (height + 15) & ~15;
729
730 // Set absolute mouse mode
731 ADBSetRelMouseMode(mouse_grabbed);
732
733 // Create surface
734 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
735 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
736 return;
737
738 #ifdef ENABLE_VOSF
739 use_vosf = true;
740 // Allocate memory for frame buffer (SIZE is extended to page-boundary)
741 the_host_buffer = (uint8 *)s->pixels;
742 the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
743 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
744 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
745 D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
746
747 // Check whether we can initialize the VOSF subsystem and it's profitable
748 if (!video_vosf_init(m)) {
749 WarningAlert(STR_VOSF_INIT_ERR);
750 use_vosf = false;
751 }
752 else if (!video_vosf_profitable()) {
753 video_vosf_exit();
754 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
755 use_vosf = false;
756 }
757 if (!use_vosf) {
758 free(the_buffer_copy);
759 vm_release(the_buffer, the_buffer_size);
760 the_host_buffer = NULL;
761 }
762 #endif
763 if (!use_vosf) {
764 // Allocate memory for frame buffer
765 the_buffer_size = (aligned_height + 2) * s->pitch;
766 the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
767 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
768 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
769 }
770
771 #ifdef SHEEPSHAVER
772 // Create cursor
773 if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
774 SDL_SetCursor(sdl_cursor);
775 cursor_changed = false;
776 }
777 #else
778 // Hide cursor
779 SDL_ShowCursor(0);
780 #endif
781
782 // Set window name/class
783 set_window_name(STR_WINDOW_TITLE);
784
785 // Init blitting routines
786 SDL_PixelFormat *f = s->format;
787 VisualFormat visualFormat;
788 visualFormat.depth = depth;
789 visualFormat.Rmask = f->Rmask;
790 visualFormat.Gmask = f->Gmask;
791 visualFormat.Bmask = f->Bmask;
792 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
793
794 // Load gray ramp to 8->16/32 expand map
795 if (!IsDirectMode(mode))
796 for (int i=0; i<256; i++)
797 ExpandMap[i] = SDL_MapRGB(f, i, i, i);
798
799 // Set frame buffer base
800 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
801
802 // Everything went well
803 init_ok = true;
804 }
805
806 // Close display
807 driver_window::~driver_window()
808 {
809 #ifdef ENABLE_VOSF
810 if (use_vosf)
811 the_host_buffer = NULL; // don't free() in driver_base dtor
812 #endif
813 if (s)
814 SDL_FreeSurface(s);
815 }
816
817 // Toggle mouse grab
818 void driver_window::toggle_mouse_grab(void)
819 {
820 if (mouse_grabbed)
821 ungrab_mouse();
822 else
823 grab_mouse();
824 }
825
826 // Grab mouse, switch to relative mouse mode
827 void driver_window::grab_mouse(void)
828 {
829 if (!mouse_grabbed) {
830 SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
831 if (new_mode == SDL_GRAB_ON) {
832 set_window_name(STR_WINDOW_TITLE_GRABBED);
833 disable_mouse_accel();
834 mouse_grabbed = true;
835 }
836 }
837 }
838
839 // Ungrab mouse, switch to absolute mouse mode
840 void driver_window::ungrab_mouse(void)
841 {
842 if (mouse_grabbed) {
843 SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
844 if (new_mode == SDL_GRAB_OFF) {
845 set_window_name(STR_WINDOW_TITLE);
846 restore_mouse_accel();
847 mouse_grabbed = false;
848 }
849 }
850 }
851
852 // Mouse moved
853 void driver_window::mouse_moved(int x, int y)
854 {
855 mouse_last_x = x; mouse_last_y = y;
856 ADBMouseMoved(x, y);
857 }
858
859
860 /*
861 * Full-screen display driver
862 */
863
864 // Open display
865 driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
866 : driver_base(m)
867 {
868 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
869 int aligned_width = (width + 15) & ~15;
870 int aligned_height = (height + 15) & ~15;
871
872 // Set absolute mouse mode
873 ADBSetRelMouseMode(false);
874
875 // Create surface
876 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
877 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
878 return;
879
880 #ifdef ENABLE_VOSF
881 use_vosf = true;
882 // Allocate memory for frame buffer (SIZE is extended to page-boundary)
883 the_host_buffer = (uint8 *)s->pixels;
884 the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
885 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
886 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
887 D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
888
889 // Check whether we can initialize the VOSF subsystem and it's profitable
890 if (!video_vosf_init(m)) {
891 WarningAlert(STR_VOSF_INIT_ERR);
892 use_vosf = false;
893 }
894 else if (!video_vosf_profitable()) {
895 video_vosf_exit();
896 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
897 use_vosf = false;
898 }
899 if (!use_vosf) {
900 free(the_buffer_copy);
901 vm_release(the_buffer, the_buffer_size);
902 the_host_buffer = NULL;
903 }
904 #endif
905 if (!use_vosf) {
906 // Allocate memory for frame buffer
907 the_buffer_size = (aligned_height + 2) * s->pitch;
908 the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
909 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
910 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
911 }
912
913 // Hide cursor
914 SDL_ShowCursor(0);
915
916 // Init blitting routines
917 SDL_PixelFormat *f = s->format;
918 VisualFormat visualFormat;
919 visualFormat.depth = depth;
920 visualFormat.Rmask = f->Rmask;
921 visualFormat.Gmask = f->Gmask;
922 visualFormat.Bmask = f->Bmask;
923 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
924
925 // Load gray ramp to 8->16/32 expand map
926 if (!IsDirectMode(mode))
927 for (int i=0; i<256; i++)
928 ExpandMap[i] = SDL_MapRGB(f, i, i, i);
929
930 // Set frame buffer base
931 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
932
933 // Everything went well
934 init_ok = true;
935 }
936
937 // Close display
938 driver_fullscreen::~driver_fullscreen()
939 {
940 #ifdef ENABLE_VOSF
941 if (use_vosf)
942 the_host_buffer = NULL; // don't free() in driver_base dtor
943 #endif
944 if (s)
945 SDL_FreeSurface(s);
946
947 // Show cursor
948 SDL_ShowCursor(1);
949 }
950
951
952 /*
953 * Initialization
954 */
955
956 // Init keycode translation table
957 static void keycode_init(void)
958 {
959 bool use_kc = PrefsFindBool("keycodes");
960 if (use_kc) {
961
962 // Get keycode file path from preferences
963 const char *kc_path = PrefsFindString("keycodefile");
964
965 // Open keycode table
966 FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
967 if (f == NULL) {
968 char str[256];
969 sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
970 WarningAlert(str);
971 return;
972 }
973
974 // Default translation table
975 for (int i=0; i<256; i++)
976 keycode_table[i] = -1;
977
978 // Search for server vendor string, then read keycodes
979 char video_driver[256];
980 SDL_VideoDriverName(video_driver, sizeof(video_driver));
981 bool video_driver_found = false;
982 char line[256];
983 int n_keys = 0;
984 while (fgets(line, sizeof(line) - 1, f)) {
985 // Read line
986 int len = strlen(line);
987 if (len == 0)
988 continue;
989 line[len-1] = 0;
990
991 // Comments begin with "#" or ";"
992 if (line[0] == '#' || line[0] == ';' || line[0] == 0)
993 continue;
994
995 if (video_driver_found) {
996 // Skip aliases as long as we have read keycodes yet
997 // Otherwise, it's another mapping and we have to stop
998 static const char sdl_str[] = "sdl";
999 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
1000 continue;
1001
1002 // Read keycode
1003 int x_code, mac_code;
1004 if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
1005 keycode_table[x_code & 0xff] = mac_code, n_keys++;
1006 else
1007 break;
1008 } else {
1009 // Search for SDL video driver string
1010 static const char sdl_str[] = "sdl";
1011 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
1012 char *p = line + sizeof(sdl_str);
1013 if (strstr(video_driver, p) == video_driver)
1014 video_driver_found = true;
1015 }
1016 }
1017 }
1018
1019 // Keycode file completely read
1020 fclose(f);
1021 use_keycodes = video_driver_found;
1022
1023 // Vendor not found? Then display warning
1024 if (!video_driver_found) {
1025 char str[256];
1026 sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
1027 WarningAlert(str);
1028 return;
1029 }
1030
1031 D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
1032 }
1033 }
1034
1035 // Open display for current mode
1036 bool SDL_monitor_desc::video_open(void)
1037 {
1038 D(bug("video_open()\n"));
1039 const VIDEO_MODE &mode = get_current_mode();
1040 #if DEBUG
1041 D(bug("Current video mode:\n"));
1042 D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
1043 #endif
1044
1045 // Create display driver object of requested type
1046 switch (display_type) {
1047 case DISPLAY_WINDOW:
1048 drv = new(std::nothrow) driver_window(*this);
1049 break;
1050 case DISPLAY_SCREEN:
1051 drv = new(std::nothrow) driver_fullscreen(*this);
1052 break;
1053 }
1054 if (drv == NULL)
1055 return false;
1056 if (!drv->init_ok) {
1057 delete drv;
1058 drv = NULL;
1059 return false;
1060 }
1061
1062 #ifdef WIN32
1063 // Chain in a new message handler for WM_DEVICECHANGE
1064 HWND the_window = GetMainWindowHandle();
1065 sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1066 SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1067 #endif
1068
1069 // Initialize VideoRefresh function
1070 VideoRefreshInit();
1071
1072 // Lock down frame buffer
1073 LOCK_FRAME_BUFFER;
1074
1075 // Start redraw/input thread
1076 #ifndef USE_CPU_EMUL_SERVICES
1077 redraw_thread_cancel = false;
1078 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1079 if (!redraw_thread_active) {
1080 printf("FATAL: cannot create redraw thread\n");
1081 return false;
1082 }
1083 #else
1084 redraw_thread_active = true;
1085 #endif
1086 return true;
1087 }
1088
1089 #ifdef SHEEPSHAVER
1090 bool VideoInit(void)
1091 {
1092 const bool classic = false;
1093 #else
1094 bool VideoInit(bool classic)
1095 {
1096 #endif
1097 classic_mode = classic;
1098
1099 #ifdef ENABLE_VOSF
1100 // Zero the mainBuffer structure
1101 mainBuffer.dirtyPages = NULL;
1102 mainBuffer.pageInfo = NULL;
1103 #endif
1104
1105 // Create Mutexes
1106 if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1107 return false;
1108 if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1109 return false;
1110 if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
1111 return false;
1112
1113 // Init keycode translation
1114 keycode_init();
1115
1116 // Read prefs
1117 frame_skip = PrefsFindInt32("frameskip");
1118 mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
1119 mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1120
1121 // Get screen mode from preferences
1122 migrate_screen_prefs();
1123 const char *mode_str = NULL;
1124 if (classic_mode)
1125 mode_str = "win/512/342";
1126 else
1127 mode_str = PrefsFindString("screen");
1128
1129 // Determine display type and default dimensions
1130 int default_width, default_height;
1131 if (classic) {
1132 default_width = 512;
1133 default_height = 384;
1134 }
1135 else {
1136 default_width = 640;
1137 default_height = 480;
1138 }
1139 display_type = DISPLAY_WINDOW;
1140 if (mode_str) {
1141 if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1142 display_type = DISPLAY_WINDOW;
1143 else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1144 display_type = DISPLAY_SCREEN;
1145 }
1146 if (default_width <= 0)
1147 default_width = sdl_display_width();
1148 else if (default_width > sdl_display_width())
1149 default_width = sdl_display_width();
1150 if (default_height <= 0)
1151 default_height = sdl_display_height();
1152 else if (default_height > sdl_display_height())
1153 default_height = sdl_display_height();
1154
1155 // Mac screen depth follows X depth
1156 screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1157 int default_depth;
1158 switch (screen_depth) {
1159 case 8:
1160 default_depth = VIDEO_DEPTH_8BIT;
1161 break;
1162 case 15: case 16:
1163 default_depth = VIDEO_DEPTH_16BIT;
1164 break;
1165 case 24: case 32:
1166 default_depth = VIDEO_DEPTH_32BIT;
1167 break;
1168 default:
1169 default_depth = VIDEO_DEPTH_1BIT;
1170 break;
1171 }
1172
1173 // Initialize list of video modes to try
1174 struct {
1175 int w;
1176 int h;
1177 int resolution_id;
1178 }
1179 video_modes[] = {
1180 { -1, -1, 0x80 },
1181 { 512, 384, 0x80 },
1182 { 640, 480, 0x81 },
1183 { 800, 600, 0x82 },
1184 { 1024, 768, 0x83 },
1185 { 1152, 870, 0x84 },
1186 { 1280, 1024, 0x85 },
1187 { 1600, 1200, 0x86 },
1188 { 0, }
1189 };
1190 video_modes[0].w = default_width;
1191 video_modes[0].h = default_height;
1192
1193 // Construct list of supported modes
1194 if (display_type == DISPLAY_WINDOW) {
1195 if (classic)
1196 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1197 else {
1198 for (int i = 0; video_modes[i].w != 0; i++) {
1199 const int w = video_modes[i].w;
1200 const int h = video_modes[i].h;
1201 if (i > 0 && (w >= default_width || h >= default_height))
1202 continue;
1203 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1204 add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1205 }
1206 }
1207 } else if (display_type == DISPLAY_SCREEN) {
1208 for (int i = 0; video_modes[i].w != 0; i++) {
1209 const int w = video_modes[i].w;
1210 const int h = video_modes[i].h;
1211 if (i > 0 && (w >= default_width || h >= default_height))
1212 continue;
1213 if (w == 512 && h == 384)
1214 continue;
1215 #ifdef ENABLE_VOSF
1216 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1217 add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1218 #else
1219 add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)default_depth), default_depth);
1220 #endif
1221 }
1222 }
1223
1224 if (VideoModes.empty()) {
1225 ErrorAlert(STR_NO_XVISUAL_ERR);
1226 return false;
1227 }
1228
1229 // Find requested default mode with specified dimensions
1230 uint32 default_id;
1231 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1232 for (i = VideoModes.begin(); i != end; ++i) {
1233 const VIDEO_MODE & mode = (*i);
1234 if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1235 default_id = VIDEO_MODE_RESOLUTION;
1236 #ifdef SHEEPSHAVER
1237 std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1238 cur_mode = distance(begin, i);
1239 #endif
1240 break;
1241 }
1242 }
1243 if (i == end) { // not found, use first available mode
1244 const VIDEO_MODE & mode = VideoModes[0];
1245 default_depth = VIDEO_MODE_DEPTH;
1246 default_id = VIDEO_MODE_RESOLUTION;
1247 #ifdef SHEEPSHAVER
1248 cur_mode = 0;
1249 #endif
1250 }
1251
1252 #ifdef SHEEPSHAVER
1253 for (int i = 0; i < VideoModes.size(); i++)
1254 VModes[i] = VideoModes[i];
1255 VideoInfo *p = &VModes[VideoModes.size()];
1256 p->viType = DIS_INVALID; // End marker
1257 p->viRowBytes = 0;
1258 p->viXsize = p->viYsize = 0;
1259 p->viAppleMode = 0;
1260 p->viAppleID = 0;
1261 #endif
1262
1263 #if DEBUG
1264 D(bug("Available video modes:\n"));
1265 for (i = VideoModes.begin(); i != end; ++i) {
1266 const VIDEO_MODE & mode = (*i);
1267 int bits = 1 << VIDEO_MODE_DEPTH;
1268 if (bits == 16)
1269 bits = 15;
1270 else if (bits == 32)
1271 bits = 24;
1272 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1273 }
1274 #endif
1275
1276 // Create SDL_monitor_desc for this (the only) display
1277 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1278 VideoMonitors.push_back(monitor);
1279
1280 // Open display
1281 return monitor->video_open();
1282 }
1283
1284
1285 /*
1286 * Deinitialization
1287 */
1288
1289 // Close display
1290 void SDL_monitor_desc::video_close(void)
1291 {
1292 D(bug("video_close()\n"));
1293
1294 #ifdef WIN32
1295 // Remove message handler for WM_DEVICECHANGE
1296 HWND the_window = GetMainWindowHandle();
1297 SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1298 #endif
1299
1300 // Stop redraw thread
1301 #ifndef USE_CPU_EMUL_SERVICES
1302 if (redraw_thread_active) {
1303 redraw_thread_cancel = true;
1304 SDL_WaitThread(redraw_thread, NULL);
1305 }
1306 #endif
1307 redraw_thread_active = false;
1308
1309 // Unlock frame buffer
1310 UNLOCK_FRAME_BUFFER;
1311 D(bug(" frame buffer unlocked\n"));
1312
1313 // Close display
1314 delete drv;
1315 drv = NULL;
1316 }
1317
1318 void VideoExit(void)
1319 {
1320 // Close displays
1321 vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1322 for (i = VideoMonitors.begin(); i != end; ++i)
1323 dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1324
1325 // Destroy locks
1326 if (frame_buffer_lock)
1327 SDL_DestroyMutex(frame_buffer_lock);
1328 if (sdl_palette_lock)
1329 SDL_DestroyMutex(sdl_palette_lock);
1330 if (sdl_events_lock)
1331 SDL_DestroyMutex(sdl_events_lock);
1332 }
1333
1334
1335 /*
1336 * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1337 */
1338
1339 void VideoQuitFullScreen(void)
1340 {
1341 D(bug("VideoQuitFullScreen()\n"));
1342 quit_full_screen = true;
1343 }
1344
1345
1346 /*
1347 * Mac VBL interrupt
1348 */
1349
1350 /*
1351 * Execute video VBL routine
1352 */
1353
1354 #ifdef SHEEPSHAVER
1355 void VideoVBL(void)
1356 {
1357 // Emergency quit requested? Then quit
1358 if (emerg_quit)
1359 QuitEmulator();
1360
1361 // Temporarily give up frame buffer lock (this is the point where
1362 // we are suspended when the user presses Ctrl-Tab)
1363 UNLOCK_FRAME_BUFFER;
1364 LOCK_FRAME_BUFFER;
1365
1366 // Execute video VBL
1367 if (private_data != NULL && private_data->interruptsEnabled)
1368 VSLDoInterruptService(private_data->vslServiceID);
1369 }
1370 #else
1371 void VideoInterrupt(void)
1372 {
1373 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1374 SDL_PumpEvents();
1375
1376 // Emergency quit requested? Then quit
1377 if (emerg_quit)
1378 QuitEmulator();
1379
1380 // Temporarily give up frame buffer lock (this is the point where
1381 // we are suspended when the user presses Ctrl-Tab)
1382 UNLOCK_FRAME_BUFFER;
1383 LOCK_FRAME_BUFFER;
1384 }
1385 #endif
1386
1387
1388 /*
1389 * Set palette
1390 */
1391
1392 #ifdef SHEEPSHAVER
1393 void video_set_palette(void)
1394 {
1395 monitor_desc * monitor = VideoMonitors[0];
1396 int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1397 uint8 pal[256 * 3];
1398 for (int c = 0; c < n_colors; c++) {
1399 pal[c*3 + 0] = mac_pal[c].red;
1400 pal[c*3 + 1] = mac_pal[c].green;
1401 pal[c*3 + 2] = mac_pal[c].blue;
1402 }
1403 monitor->set_palette(pal, n_colors);
1404 }
1405 #endif
1406
1407 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1408 {
1409 const VIDEO_MODE &mode = get_current_mode();
1410
1411 // FIXME: how can we handle the gamma ramp?
1412 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1413 return;
1414
1415 LOCK_PALETTE;
1416
1417 // Convert colors to XColor array
1418 int num_out = 256;
1419 bool stretch = false;
1420 SDL_Color *p = sdl_palette;
1421 for (int i=0; i<num_out; i++) {
1422 int c = (stretch ? (i * num_in) / num_out : i);
1423 p->r = pal[c*3 + 0] * 0x0101;
1424 p->g = pal[c*3 + 1] * 0x0101;
1425 p->b = pal[c*3 + 2] * 0x0101;
1426 p++;
1427 }
1428
1429 // Recalculate pixel color expansion map
1430 if (!IsDirectMode(mode)) {
1431 for (int i=0; i<256; i++) {
1432 int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1433 ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1434 }
1435
1436 #ifdef ENABLE_VOSF
1437 if (use_vosf) {
1438 // We have to redraw everything because the interpretation of pixel values changed
1439 LOCK_VOSF;
1440 PFLAG_SET_ALL;
1441 UNLOCK_VOSF;
1442 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1443 }
1444 #endif
1445 }
1446
1447 // Tell redraw thread to change palette
1448 sdl_palette_changed = true;
1449
1450 UNLOCK_PALETTE;
1451 }
1452
1453
1454 /*
1455 * Switch video mode
1456 */
1457
1458 #ifdef SHEEPSHAVER
1459 int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1460 {
1461 /* return if no mode change */
1462 if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1463 (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1464
1465 /* first find video mode in table */
1466 for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1467 if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1468 (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1469 csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1470 csSave->saveData = ReadMacInt32(ParamPtr + csData);
1471 csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1472
1473 // Disable interrupts and pause redraw thread
1474 DisableInterrupt();
1475 thread_stop_ack = false;
1476 thread_stop_req = true;
1477 while (!thread_stop_ack) ;
1478
1479 cur_mode = i;
1480 monitor_desc *monitor = VideoMonitors[0];
1481 monitor->switch_to_current_mode();
1482
1483 WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1484 csSave->saveBaseAddr=screen_base;
1485 csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1486 csSave->saveMode=VModes[cur_mode].viAppleMode;
1487
1488 // Enable interrupts and resume redraw thread
1489 thread_stop_req = false;
1490 EnableInterrupt();
1491 return noErr;
1492 }
1493 }
1494 return paramErr;
1495 }
1496 #endif
1497
1498 void SDL_monitor_desc::switch_to_current_mode(void)
1499 {
1500 // Close and reopen display
1501 LOCK_EVENTS;
1502 video_close();
1503 video_open();
1504 UNLOCK_EVENTS;
1505
1506 if (drv == NULL) {
1507 ErrorAlert(STR_OPEN_WINDOW_ERR);
1508 QuitEmulator();
1509 }
1510 }
1511
1512
1513 /*
1514 * Can we set the MacOS cursor image into the window?
1515 */
1516
1517 #ifdef SHEEPSHAVER
1518 bool video_can_change_cursor(void)
1519 {
1520 return (display_type == DISPLAY_WINDOW);
1521 }
1522 #endif
1523
1524
1525 /*
1526 * Set cursor image for window
1527 */
1528
1529 #ifdef SHEEPSHAVER
1530 void video_set_cursor(void)
1531 {
1532 cursor_changed = true;
1533 }
1534 #endif
1535
1536
1537 /*
1538 * Keyboard-related utilify functions
1539 */
1540
1541 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1542 {
1543 switch (e.keysym.sym) {
1544 case SDLK_NUMLOCK:
1545 case SDLK_CAPSLOCK:
1546 case SDLK_SCROLLOCK:
1547 case SDLK_RSHIFT:
1548 case SDLK_LSHIFT:
1549 case SDLK_RCTRL:
1550 case SDLK_LCTRL:
1551 case SDLK_RALT:
1552 case SDLK_LALT:
1553 case SDLK_RMETA:
1554 case SDLK_LMETA:
1555 case SDLK_LSUPER:
1556 case SDLK_RSUPER:
1557 case SDLK_MODE:
1558 case SDLK_COMPOSE:
1559 return true;
1560 }
1561 return false;
1562 }
1563
1564 static bool is_ctrl_down(SDL_keysym const & ks)
1565 {
1566 return ctrl_down || (ks.mod & KMOD_CTRL);
1567 }
1568
1569
1570 /*
1571 * Translate key event to Mac keycode, returns -1 if no keycode was found
1572 * and -2 if the key was recognized as a hotkey
1573 */
1574
1575 static int kc_decode(SDL_keysym const & ks, bool key_down)
1576 {
1577 switch (ks.sym) {
1578 case SDLK_a: return 0x00;
1579 case SDLK_b: return 0x0b;
1580 case SDLK_c: return 0x08;
1581 case SDLK_d: return 0x02;
1582 case SDLK_e: return 0x0e;
1583 case SDLK_f: return 0x03;
1584 case SDLK_g: return 0x05;
1585 case SDLK_h: return 0x04;
1586 case SDLK_i: return 0x22;
1587 case SDLK_j: return 0x26;
1588 case SDLK_k: return 0x28;
1589 case SDLK_l: return 0x25;
1590 case SDLK_m: return 0x2e;
1591 case SDLK_n: return 0x2d;
1592 case SDLK_o: return 0x1f;
1593 case SDLK_p: return 0x23;
1594 case SDLK_q: return 0x0c;
1595 case SDLK_r: return 0x0f;
1596 case SDLK_s: return 0x01;
1597 case SDLK_t: return 0x11;
1598 case SDLK_u: return 0x20;
1599 case SDLK_v: return 0x09;
1600 case SDLK_w: return 0x0d;
1601 case SDLK_x: return 0x07;
1602 case SDLK_y: return 0x10;
1603 case SDLK_z: return 0x06;
1604
1605 case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1606 case SDLK_2: case SDLK_AT: return 0x13;
1607 case SDLK_3: case SDLK_HASH: return 0x14;
1608 case SDLK_4: case SDLK_DOLLAR: return 0x15;
1609 case SDLK_5: return 0x17;
1610 case SDLK_6: return 0x16;
1611 case SDLK_7: return 0x1a;
1612 case SDLK_8: return 0x1c;
1613 case SDLK_9: return 0x19;
1614 case SDLK_0: return 0x1d;
1615
1616 case SDLK_BACKQUOTE: return 0x0a;
1617 case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1618 case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1619 case SDLK_LEFTBRACKET: return 0x21;
1620 case SDLK_RIGHTBRACKET: return 0x1e;
1621 case SDLK_BACKSLASH: return 0x2a;
1622 case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1623 case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1624 case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1625 case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1626 case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1627
1628 case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1629 case SDLK_RETURN: return 0x24;
1630 case SDLK_SPACE: return 0x31;
1631 case SDLK_BACKSPACE: return 0x33;
1632
1633 case SDLK_DELETE: return 0x75;
1634 case SDLK_INSERT: return 0x72;
1635 case SDLK_HOME: case SDLK_HELP: return 0x73;
1636 case SDLK_END: return 0x77;
1637 case SDLK_PAGEUP: return 0x74;
1638 case SDLK_PAGEDOWN: return 0x79;
1639
1640 case SDLK_LCTRL: return 0x36;
1641 case SDLK_RCTRL: return 0x36;
1642 case SDLK_LSHIFT: return 0x38;
1643 case SDLK_RSHIFT: return 0x38;
1644 #if (defined(__APPLE__) && defined(__MACH__))
1645 case SDLK_LALT: return 0x3a;
1646 case SDLK_RALT: return 0x3a;
1647 case SDLK_LMETA: return 0x37;
1648 case SDLK_RMETA: return 0x37;
1649 #else
1650 case SDLK_LALT: return 0x37;
1651 case SDLK_RALT: return 0x37;
1652 case SDLK_LMETA: return 0x3a;
1653 case SDLK_RMETA: return 0x3a;
1654 #endif
1655 case SDLK_LSUPER: return 0x3a; // "Windows" key
1656 case SDLK_RSUPER: return 0x3a;
1657 case SDLK_MENU: return 0x32;
1658 case SDLK_CAPSLOCK: return 0x39;
1659 case SDLK_NUMLOCK: return 0x47;
1660
1661 case SDLK_UP: return 0x3e;
1662 case SDLK_DOWN: return 0x3d;
1663 case SDLK_LEFT: return 0x3b;
1664 case SDLK_RIGHT: return 0x3c;
1665
1666 case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1667
1668 case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1669 case SDLK_F2: return 0x78;
1670 case SDLK_F3: return 0x63;
1671 case SDLK_F4: return 0x76;
1672 case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1673 case SDLK_F6: return 0x61;
1674 case SDLK_F7: return 0x62;
1675 case SDLK_F8: return 0x64;
1676 case SDLK_F9: return 0x65;
1677 case SDLK_F10: return 0x6d;
1678 case SDLK_F11: return 0x67;
1679 case SDLK_F12: return 0x6f;
1680
1681 case SDLK_PRINT: return 0x69;
1682 case SDLK_SCROLLOCK: return 0x6b;
1683 case SDLK_PAUSE: return 0x71;
1684
1685 case SDLK_KP0: return 0x52;
1686 case SDLK_KP1: return 0x53;
1687 case SDLK_KP2: return 0x54;
1688 case SDLK_KP3: return 0x55;
1689 case SDLK_KP4: return 0x56;
1690 case SDLK_KP5: return 0x57;
1691 case SDLK_KP6: return 0x58;
1692 case SDLK_KP7: return 0x59;
1693 case SDLK_KP8: return 0x5b;
1694 case SDLK_KP9: return 0x5c;
1695 case SDLK_KP_PERIOD: return 0x41;
1696 case SDLK_KP_PLUS: return 0x45;
1697 case SDLK_KP_MINUS: return 0x4e;
1698 case SDLK_KP_MULTIPLY: return 0x43;
1699 case SDLK_KP_DIVIDE: return 0x4b;
1700 case SDLK_KP_ENTER: return 0x4c;
1701 case SDLK_KP_EQUALS: return 0x51;
1702 }
1703 D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1704 return -1;
1705 }
1706
1707 static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1708 {
1709 return kc_decode(ev.keysym, key_down);
1710 }
1711
1712
1713 /*
1714 * SDL event handling
1715 */
1716
1717 static void handle_events(void)
1718 {
1719 SDL_Event events[10];
1720 const int n_max_events = sizeof(events) / sizeof(events[0]);
1721 int n_events;
1722
1723 while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1724 for (int i = 0; i < n_events; i++) {
1725 SDL_Event const & event = events[i];
1726 switch (event.type) {
1727
1728 // Mouse button
1729 case SDL_MOUSEBUTTONDOWN: {
1730 unsigned int button = event.button.button;
1731 if (button < 4)
1732 ADBMouseDown(button - 1);
1733 else if (button < 6) { // Wheel mouse
1734 if (mouse_wheel_mode == 0) {
1735 int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1736 ADBKeyDown(key);
1737 ADBKeyUp(key);
1738 } else {
1739 int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1740 for(int i=0; i<mouse_wheel_lines; i++) {
1741 ADBKeyDown(key);
1742 ADBKeyUp(key);
1743 }
1744 }
1745 }
1746 break;
1747 }
1748 case SDL_MOUSEBUTTONUP: {
1749 unsigned int button = event.button.button;
1750 if (button < 4)
1751 ADBMouseUp(button - 1);
1752 break;
1753 }
1754
1755 // Mouse moved
1756 case SDL_MOUSEMOTION:
1757 drv->mouse_moved(event.motion.x, event.motion.y);
1758 break;
1759
1760 // Keyboard
1761 case SDL_KEYDOWN: {
1762 int code = -1;
1763 if (use_keycodes && !is_modifier_key(event.key)) {
1764 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1765 code = keycode_table[event.key.keysym.scancode & 0xff];
1766 } else
1767 code = event2keycode(event.key, true);
1768 if (code >= 0) {
1769 if (!emul_suspended) {
1770 if (code == 0x39) { // Caps Lock pressed
1771 if (caps_on) {
1772 ADBKeyUp(code);
1773 caps_on = false;
1774 } else {
1775 ADBKeyDown(code);
1776 caps_on = true;
1777 }
1778 } else
1779 ADBKeyDown(code);
1780 if (code == 0x36)
1781 ctrl_down = true;
1782 } else {
1783 if (code == 0x31)
1784 drv->resume(); // Space wakes us up
1785 }
1786 }
1787 break;
1788 }
1789 case SDL_KEYUP: {
1790 int code = -1;
1791 if (use_keycodes && !is_modifier_key(event.key)) {
1792 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1793 code = keycode_table[event.key.keysym.scancode & 0xff];
1794 } else
1795 code = event2keycode(event.key, false);
1796 if (code >= 0) {
1797 if (code == 0x39) { // Caps Lock released
1798 if (caps_on) {
1799 ADBKeyUp(code);
1800 caps_on = false;
1801 } else {
1802 ADBKeyDown(code);
1803 caps_on = true;
1804 }
1805 } else
1806 ADBKeyUp(code);
1807 if (code == 0x36)
1808 ctrl_down = false;
1809 }
1810 break;
1811 }
1812
1813 // Hidden parts exposed, force complete refresh of window
1814 case SDL_VIDEOEXPOSE:
1815 if (display_type == DISPLAY_WINDOW) {
1816 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1817 #ifdef ENABLE_VOSF
1818 if (use_vosf) { // VOSF refresh
1819 LOCK_VOSF;
1820 PFLAG_SET_ALL;
1821 UNLOCK_VOSF;
1822 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1823 }
1824 else
1825 #endif
1826 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1827 }
1828 break;
1829
1830 // Window "close" widget clicked
1831 case SDL_QUIT:
1832 ADBKeyDown(0x7f); // Power key
1833 ADBKeyUp(0x7f);
1834 break;
1835 }
1836 }
1837 }
1838 }
1839
1840
1841 /*
1842 * Window display update
1843 */
1844
1845 // Static display update (fixed frame rate, but incremental)
1846 static void update_display_static(driver_window *drv)
1847 {
1848 // Incremental update code
1849 int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1850 const VIDEO_MODE &mode = drv->mode;
1851 int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1852 uint8 *p, *p2;
1853
1854 // Check for first line from top and first line from bottom that have changed
1855 y1 = 0;
1856 for (j=0; j<VIDEO_MODE_Y; j++) {
1857 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1858 y1 = j;
1859 break;
1860 }
1861 }
1862 y2 = y1 - 1;
1863 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1864 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1865 y2 = j;
1866 break;
1867 }
1868 }
1869 high = y2 - y1 + 1;
1870
1871 // Check for first column from left and first column from right that have changed
1872 if (high) {
1873 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1874 const int src_bytes_per_row = bytes_per_row;
1875 const int dst_bytes_per_row = drv->s->pitch;
1876 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1877
1878 x1 = VIDEO_MODE_X / pixels_per_byte;
1879 for (j = y1; j <= y2; j++) {
1880 p = &the_buffer[j * bytes_per_row];
1881 p2 = &the_buffer_copy[j * bytes_per_row];
1882 for (i = 0; i < x1; i++) {
1883 if (*p != *p2) {
1884 x1 = i;
1885 break;
1886 }
1887 p++; p2++;
1888 }
1889 }
1890 x2 = x1;
1891 for (j = y1; j <= y2; j++) {
1892 p = &the_buffer[j * bytes_per_row];
1893 p2 = &the_buffer_copy[j * bytes_per_row];
1894 p += bytes_per_row;
1895 p2 += bytes_per_row;
1896 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1897 p--; p2--;
1898 if (*p != *p2) {
1899 x2 = i;
1900 break;
1901 }
1902 }
1903 }
1904 x1 *= pixels_per_byte;
1905 x2 *= pixels_per_byte;
1906 wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1907
1908 // Update copy of the_buffer
1909 if (high && wide) {
1910
1911 // Lock surface, if required
1912 if (SDL_MUSTLOCK(drv->s))
1913 SDL_LockSurface(drv->s);
1914
1915 // Blit to screen surface
1916 int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1917 int di = y1 * dst_bytes_per_row + x1;
1918 for (j = y1; j <= y2; j++) {
1919 memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1920 Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1921 si += src_bytes_per_row;
1922 di += dst_bytes_per_row;
1923 }
1924
1925 // Unlock surface, if required
1926 if (SDL_MUSTLOCK(drv->s))
1927 SDL_UnlockSurface(drv->s);
1928
1929 // Refresh display
1930 SDL_UpdateRect(drv->s, x1, y1, wide, high);
1931 }
1932
1933 } else {
1934 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1935
1936 x1 = VIDEO_MODE_X;
1937 for (j=y1; j<=y2; j++) {
1938 p = &the_buffer[j * bytes_per_row];
1939 p2 = &the_buffer_copy[j * bytes_per_row];
1940 for (i=0; i<x1*bytes_per_pixel; i++) {
1941 if (*p != *p2) {
1942 x1 = i / bytes_per_pixel;
1943 break;
1944 }
1945 p++; p2++;
1946 }
1947 }
1948 x2 = x1;
1949 for (j=y1; j<=y2; j++) {
1950 p = &the_buffer[j * bytes_per_row];
1951 p2 = &the_buffer_copy[j * bytes_per_row];
1952 p += bytes_per_row;
1953 p2 += bytes_per_row;
1954 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
1955 p--;
1956 p2--;
1957 if (*p != *p2) {
1958 x2 = i / bytes_per_pixel;
1959 break;
1960 }
1961 }
1962 }
1963 wide = x2 - x1;
1964
1965 // Update copy of the_buffer
1966 if (high && wide) {
1967
1968 // Lock surface, if required
1969 if (SDL_MUSTLOCK(drv->s))
1970 SDL_LockSurface(drv->s);
1971
1972 // Blit to screen surface
1973 for (j=y1; j<=y2; j++) {
1974 i = j * bytes_per_row + x1 * bytes_per_pixel;
1975 memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
1976 Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
1977 }
1978
1979 // Unlock surface, if required
1980 if (SDL_MUSTLOCK(drv->s))
1981 SDL_UnlockSurface(drv->s);
1982
1983 // Refresh display
1984 SDL_UpdateRect(drv->s, x1, y1, wide, high);
1985 }
1986 }
1987 }
1988 }
1989
1990 // Static display update (fixed frame rate, bounding boxes based)
1991 // XXX use NQD bounding boxes to help detect dirty areas?
1992 static void update_display_static_bbox(driver_window *drv)
1993 {
1994 const VIDEO_MODE &mode = drv->mode;
1995
1996 // Allocate bounding boxes for SDL_UpdateRects()
1997 const int N_PIXELS = 64;
1998 const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
1999 const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
2000 SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
2001 int nr_boxes = 0;
2002
2003 // Lock surface, if required
2004 if (SDL_MUSTLOCK(drv->s))
2005 SDL_LockSurface(drv->s);
2006
2007 // Update the surface from Mac screen
2008 const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2009 const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2010 int x, y;
2011 for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2012 int h = N_PIXELS;
2013 if (h > VIDEO_MODE_Y - y)
2014 h = VIDEO_MODE_Y - y;
2015 for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2016 int w = N_PIXELS;
2017 if (w > VIDEO_MODE_X - x)
2018 w = VIDEO_MODE_X - x;
2019 const int xs = w * bytes_per_pixel;
2020 const int xb = x * bytes_per_pixel;
2021 bool dirty = false;
2022 for (int j = y; j < (y + h); j++) {
2023 const int yb = j * bytes_per_row;
2024 if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2025 memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2026 Screen_blit((uint8 *)drv->s->pixels + yb + xb, the_buffer + yb + xb, xs);
2027 dirty = true;
2028 }
2029 }
2030 if (dirty) {
2031 boxes[nr_boxes].x = x;
2032 boxes[nr_boxes].y = y;
2033 boxes[nr_boxes].w = w;
2034 boxes[nr_boxes].h = h;
2035 nr_boxes++;
2036 }
2037 }
2038 }
2039
2040 // Unlock surface, if required
2041 if (SDL_MUSTLOCK(drv->s))
2042 SDL_UnlockSurface(drv->s);
2043
2044 // Refresh display
2045 if (nr_boxes)
2046 SDL_UpdateRects(drv->s, nr_boxes, boxes);
2047 }
2048
2049
2050 // We suggest the compiler to inline the next two functions so that it
2051 // may specialise the code according to the current screen depth and
2052 // display type. A clever compiler would do that job by itself though...
2053
2054 // NOTE: update_display_vosf is inlined too
2055
2056 static inline void possibly_quit_dga_mode()
2057 {
2058 // Quit DGA mode if requested (something terrible has happened and we
2059 // want to give control back to the user)
2060 if (quit_full_screen) {
2061 quit_full_screen = false;
2062 delete drv;
2063 drv = NULL;
2064 }
2065 }
2066
2067 static inline void possibly_ungrab_mouse()
2068 {
2069 // Ungrab mouse if requested (something terrible has happened and we
2070 // want to give control back to the user)
2071 if (quit_full_screen) {
2072 quit_full_screen = false;
2073 if (drv)
2074 drv->ungrab_mouse();
2075 }
2076 }
2077
2078 static inline void handle_palette_changes(void)
2079 {
2080 LOCK_PALETTE;
2081
2082 if (sdl_palette_changed) {
2083 sdl_palette_changed = false;
2084 drv->update_palette();
2085 }
2086
2087 UNLOCK_PALETTE;
2088 }
2089
2090 static void video_refresh_dga(void)
2091 {
2092 // Quit DGA mode if requested
2093 possibly_quit_dga_mode();
2094 }
2095
2096 #ifdef ENABLE_VOSF
2097 #if REAL_ADDRESSING || DIRECT_ADDRESSING
2098 static void video_refresh_dga_vosf(void)
2099 {
2100 // Quit DGA mode if requested
2101 possibly_quit_dga_mode();
2102
2103 // Update display (VOSF variant)
2104 static int tick_counter = 0;
2105 if (++tick_counter >= frame_skip) {
2106 tick_counter = 0;
2107 if (mainBuffer.dirty) {
2108 LOCK_VOSF;
2109 update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2110 UNLOCK_VOSF;
2111 }
2112 }
2113 }
2114 #endif
2115
2116 static void video_refresh_window_vosf(void)
2117 {
2118 // Ungrab mouse if requested
2119 possibly_ungrab_mouse();
2120
2121 // Update display (VOSF variant)
2122 static int tick_counter = 0;
2123 if (++tick_counter >= frame_skip) {
2124 tick_counter = 0;
2125 if (mainBuffer.dirty) {
2126 LOCK_VOSF;
2127 update_display_window_vosf(static_cast<driver_window *>(drv));
2128 UNLOCK_VOSF;
2129 }
2130 }
2131 }
2132 #endif // def ENABLE_VOSF
2133
2134 static void video_refresh_window_static(void)
2135 {
2136 // Ungrab mouse if requested
2137 possibly_ungrab_mouse();
2138
2139 // Update display (static variant)
2140 static int tick_counter = 0;
2141 if (++tick_counter >= frame_skip) {
2142 tick_counter = 0;
2143 const VIDEO_MODE &mode = drv->mode;
2144 if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2145 update_display_static_bbox(static_cast<driver_window *>(drv));
2146 else
2147 update_display_static(static_cast<driver_window *>(drv));
2148 }
2149 }
2150
2151
2152 /*
2153 * Thread for screen refresh, input handling etc.
2154 */
2155
2156 static void VideoRefreshInit(void)
2157 {
2158 // TODO: set up specialised 8bpp VideoRefresh handlers ?
2159 if (display_type == DISPLAY_SCREEN) {
2160 #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
2161 if (use_vosf)
2162 video_refresh = video_refresh_dga_vosf;
2163 else
2164 #endif
2165 video_refresh = video_refresh_dga;
2166 }
2167 else {
2168 #ifdef ENABLE_VOSF
2169 if (use_vosf)
2170 video_refresh = video_refresh_window_vosf;
2171 else
2172 #endif
2173 video_refresh = video_refresh_window_static;
2174 }
2175 }
2176
2177 static inline void do_video_refresh(void)
2178 {
2179 // Handle SDL events
2180 handle_events();
2181
2182 // Update display
2183 video_refresh();
2184
2185 #ifdef SHEEPSHAVER
2186 // Set new cursor image if it was changed
2187 if (cursor_changed && sdl_cursor) {
2188 cursor_changed = false;
2189 LOCK_EVENTS;
2190 SDL_FreeCursor(sdl_cursor);
2191 sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2192 if (sdl_cursor) {
2193 SDL_SetCursor(sdl_cursor);
2194 #ifdef WIN32
2195 // XXX Windows apparently needs an extra mouse event to
2196 // make the new cursor image visible
2197 int visible = SDL_ShowCursor(-1);
2198 if (visible) {
2199 int x, y;
2200 SDL_GetMouseState(&x, &y);
2201 SDL_WarpMouse(x, y);
2202 }
2203 #endif
2204 }
2205 UNLOCK_EVENTS;
2206 }
2207 #endif
2208
2209 // Set new palette if it was changed
2210 handle_palette_changes();
2211 }
2212
2213 // This function is called on non-threaded platforms from a timer interrupt
2214 void VideoRefresh(void)
2215 {
2216 // We need to check redraw_thread_active to inhibit refreshed during
2217 // mode changes on non-threaded platforms
2218 if (!redraw_thread_active)
2219 return;
2220
2221 // Process pending events and update display
2222 do_video_refresh();
2223 }
2224
2225 const int VIDEO_REFRESH_HZ = 60;
2226 const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2227
2228 #ifndef USE_CPU_EMUL_SERVICES
2229 static int redraw_func(void *arg)
2230 {
2231 uint64 start = GetTicks_usec();
2232 int64 ticks = 0;
2233 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
2234
2235 while (!redraw_thread_cancel) {
2236
2237 // Wait
2238 next += VIDEO_REFRESH_DELAY;
2239 int64 delay = next - GetTicks_usec();
2240 if (delay > 0)
2241 Delay_usec(delay);
2242 else if (delay < -VIDEO_REFRESH_DELAY)
2243 next = GetTicks_usec();
2244 ticks++;
2245
2246 #ifdef SHEEPSHAVER
2247 // Pause if requested (during video mode switches)
2248 if (thread_stop_req) {
2249 thread_stop_ack = true;
2250 continue;
2251 }
2252 #endif
2253
2254 // Process pending events and update display
2255 do_video_refresh();
2256 }
2257
2258 uint64 end = GetTicks_usec();
2259 D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2260 return 0;
2261 }
2262 #endif
2263
2264
2265 /*
2266 * Record dirty area from NQD
2267 */
2268
2269 #ifdef SHEEPSHAVER
2270 void video_set_dirty_area(int x, int y, int w, int h)
2271 {
2272 const VIDEO_MODE &mode = drv->mode;
2273 const int screen_width = VIDEO_MODE_X;
2274 const int screen_height = VIDEO_MODE_Y;
2275 const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2276
2277 #ifdef ENABLE_VOSF
2278 if (use_vosf) {
2279 vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2280 return;
2281 }
2282 #endif
2283
2284 // XXX handle dirty bounding boxes for non-VOSF modes
2285 }
2286 #endif