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root/cebix/BasiliskII/src/SDL/video_sdl.cpp
Revision: 1.46
Committed: 2012-01-14T15:45:18Z (12 years, 3 months ago) by asvitkine
Branch: MAIN
CVS Tags: HEAD
Changes since 1.45: +5 -5 lines
Log Message:
fix some unused declaration warnings

File Contents

# Content
1 /*
2 * video_sdl.cpp - Video/graphics emulation, SDL specific stuff
3 *
4 * Basilisk II (C) 1997-2008 Christian Bauer
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21 /*
22 * NOTES:
23 * The Ctrl key works like a qualifier for special actions:
24 * Ctrl-Tab = suspend DGA mode (TODO)
25 * Ctrl-Esc = emergency quit
26 * Ctrl-F1 = mount floppy
27 * Ctrl-F5 = grab mouse (in windowed mode)
28 *
29 * FIXMEs and TODOs:
30 * - Windows requires an extra mouse event to update the actual cursor image?
31 * - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
32 * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
33 * - Mouse acceleration, there is no API in SDL yet for that
34 * - Force relative mode in Grab mode even if SDL provides absolute coordinates?
35 * - Gamma tables support is likely to be broken here
36 * - Events processing is bound to the general emulation thread as SDL requires
37 * to PumpEvents() within the same thread as the one that called SetVideoMode().
38 * Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
39 * - Backport hw cursor acceleration to Basilisk II?
40 * - Factor out code
41 */
42
43 #include "sysdeps.h"
44
45 #include <SDL.h>
46 #include <SDL_mutex.h>
47 #include <SDL_thread.h>
48 #include <errno.h>
49 #include <vector>
50
51 #ifdef WIN32
52 #include <malloc.h> /* alloca() */
53 #endif
54
55 #include "cpu_emulation.h"
56 #include "main.h"
57 #include "adb.h"
58 #include "macos_util.h"
59 #include "prefs.h"
60 #include "user_strings.h"
61 #include "video.h"
62 #include "video_defs.h"
63 #include "video_blit.h"
64 #include "vm_alloc.h"
65
66 #define DEBUG 0
67 #include "debug.h"
68
69 // Supported video modes
70 using std::vector;
71 static vector<VIDEO_MODE> VideoModes;
72
73 // Display types
74 #ifdef SHEEPSHAVER
75 enum {
76 DISPLAY_WINDOW = DIS_WINDOW, // windowed display
77 DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
78 };
79 extern int display_type; // See enum above
80 #else
81 enum {
82 DISPLAY_WINDOW, // windowed display
83 DISPLAY_SCREEN // fullscreen display
84 };
85 static int display_type = DISPLAY_WINDOW; // See enum above
86 #endif
87
88 // Constants
89 #ifdef WIN32
90 const char KEYCODE_FILE_NAME[] = "BasiliskII_keycodes";
91 #else
92 const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
93 #endif
94
95
96 // Global variables
97 static int32 frame_skip; // Prefs items
98 static int16 mouse_wheel_mode;
99 static int16 mouse_wheel_lines;
100
101 static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
102 static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
103 static uint32 the_buffer_size; // Size of allocated the_buffer
104
105 static bool redraw_thread_active = false; // Flag: Redraw thread installed
106 #ifndef USE_CPU_EMUL_SERVICES
107 static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
108 static SDL_Thread *redraw_thread = NULL; // Redraw thread
109 #ifdef SHEEPSHAVER
110 static volatile bool thread_stop_req = false;
111 static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
112 #endif
113 #endif
114
115 #ifdef ENABLE_VOSF
116 static bool use_vosf = false; // Flag: VOSF enabled
117 #else
118 static const bool use_vosf = false; // VOSF not possible
119 #endif
120
121 static bool ctrl_down = false; // Flag: Ctrl key pressed
122 static bool caps_on = false; // Flag: Caps Lock on
123 static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
124 static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
125 static bool emul_suspended = false; // Flag: Emulator suspended
126
127 static bool classic_mode = false; // Flag: Classic Mac video mode
128
129 static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
130 static int keycode_table[256]; // X keycode -> Mac keycode translation table
131
132 // SDL variables
133 static int screen_depth; // Depth of current screen
134 static SDL_Cursor *sdl_cursor; // Copy of Mac cursor
135 static volatile bool cursor_changed = false; // Flag: cursor changed, redraw_func must update the cursor
136 static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
137 static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
138 static const int sdl_eventmask = SDL_MOUSEEVENTMASK | SDL_KEYEVENTMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK | SDL_ACTIVEEVENTMASK;
139
140 // Mutex to protect SDL events
141 static SDL_mutex *sdl_events_lock = NULL;
142 #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
143 #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
144
145 // Mutex to protect palette
146 static SDL_mutex *sdl_palette_lock = NULL;
147 #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
148 #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
149
150 // Mutex to protect frame buffer
151 static SDL_mutex *frame_buffer_lock = NULL;
152 #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
153 #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
154
155 // Video refresh function
156 static void VideoRefreshInit(void);
157 static void (*video_refresh)(void);
158
159
160 // Prototypes
161 static int redraw_func(void *arg);
162
163 // From sys_unix.cpp
164 extern void SysMountFirstFloppy(void);
165
166
167 /*
168 * SDL surface locking glue
169 */
170
171 #ifdef ENABLE_VOSF
172 #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
173 if ((SURFACE)->flags & (SDL_HWSURFACE | SDL_FULLSCREEN)) \
174 the_host_buffer = (uint8 *)(SURFACE)->pixels; \
175 } while (0)
176 #else
177 #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
178 #endif
179
180 #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
181 if (SDL_MUSTLOCK(SURFACE)) { \
182 SDL_LockSurface(SURFACE); \
183 SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
184 } \
185 } while (0)
186
187 #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \
188 if (SDL_MUSTLOCK(SURFACE)) \
189 SDL_UnlockSurface(SURFACE); \
190 } while (0)
191
192
193 /*
194 * Framebuffer allocation routines
195 */
196
197 static void *vm_acquire_framebuffer(uint32 size)
198 {
199 // always try to reallocate framebuffer at the same address
200 static void *fb = VM_MAP_FAILED;
201 if (fb != VM_MAP_FAILED) {
202 if (vm_acquire_fixed(fb, size) < 0) {
203 #ifndef SHEEPSHAVER
204 printf("FATAL: Could not reallocate framebuffer at previous address\n");
205 #endif
206 fb = VM_MAP_FAILED;
207 }
208 }
209 if (fb == VM_MAP_FAILED)
210 fb = vm_acquire(size, VM_MAP_DEFAULT | VM_MAP_32BIT);
211 return fb;
212 }
213
214 static inline void vm_release_framebuffer(void *fb, uint32 size)
215 {
216 vm_release(fb, size);
217 }
218
219
220 /*
221 * Windows message handler
222 */
223
224 #ifdef WIN32
225 #include <dbt.h>
226 static WNDPROC sdl_window_proc = NULL; // Window proc used by SDL
227
228 extern void SysMediaArrived(void);
229 extern void SysMediaRemoved(void);
230 extern HWND GetMainWindowHandle(void);
231
232 static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
233 {
234 switch (msg) {
235 case WM_DEVICECHANGE:
236 if (wParam == DBT_DEVICEREMOVECOMPLETE) {
237 DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
238 if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
239 SysMediaRemoved();
240 }
241 else if (wParam == DBT_DEVICEARRIVAL) {
242 DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
243 if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
244 SysMediaArrived();
245 }
246 return 0;
247
248 default:
249 if (sdl_window_proc)
250 return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
251 }
252
253 return DefWindowProc(hwnd, msg, wParam, lParam);
254 }
255 #endif
256
257
258 /*
259 * SheepShaver glue
260 */
261
262 #ifdef SHEEPSHAVER
263 // Color depth modes type
264 typedef int video_depth;
265
266 // 1, 2, 4 and 8 bit depths use a color palette
267 static inline bool IsDirectMode(VIDEO_MODE const & mode)
268 {
269 return IsDirectMode(mode.viAppleMode);
270 }
271
272 // Abstract base class representing one (possibly virtual) monitor
273 // ("monitor" = rectangular display with a contiguous frame buffer)
274 class monitor_desc {
275 public:
276 monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
277 virtual ~monitor_desc() {}
278
279 // Get current Mac frame buffer base address
280 uint32 get_mac_frame_base(void) const {return screen_base;}
281
282 // Set Mac frame buffer base address (called from switch_to_mode())
283 void set_mac_frame_base(uint32 base) {screen_base = base;}
284
285 // Get current video mode
286 const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
287
288 // Called by the video driver to switch the video mode on this display
289 // (must call set_mac_frame_base())
290 virtual void switch_to_current_mode(void) = 0;
291
292 // Called by the video driver to set the color palette (in indexed modes)
293 // or the gamma table (in direct modes)
294 virtual void set_palette(uint8 *pal, int num) = 0;
295 };
296
297 // Vector of pointers to available monitor descriptions, filled by VideoInit()
298 static vector<monitor_desc *> VideoMonitors;
299
300 // Find Apple mode matching best specified dimensions
301 static int find_apple_resolution(int xsize, int ysize)
302 {
303 if (xsize == 640 && ysize == 480)
304 return APPLE_640x480;
305 if (xsize == 800 && ysize == 600)
306 return APPLE_800x600;
307 if (xsize == 1024 && ysize == 768)
308 return APPLE_1024x768;
309 if (xsize == 1152 && ysize == 768)
310 return APPLE_1152x768;
311 if (xsize == 1152 && ysize == 900)
312 return APPLE_1152x900;
313 if (xsize == 1280 && ysize == 1024)
314 return APPLE_1280x1024;
315 if (xsize == 1600 && ysize == 1200)
316 return APPLE_1600x1200;
317 return APPLE_CUSTOM;
318 }
319
320 // Display error alert
321 static void ErrorAlert(int error)
322 {
323 ErrorAlert(GetString(error));
324 }
325
326 // Display warning alert
327 static void WarningAlert(int warning)
328 {
329 WarningAlert(GetString(warning));
330 }
331 #endif
332
333
334 /*
335 * monitor_desc subclass for SDL display
336 */
337
338 class SDL_monitor_desc : public monitor_desc {
339 public:
340 SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
341 ~SDL_monitor_desc() {}
342
343 virtual void switch_to_current_mode(void);
344 virtual void set_palette(uint8 *pal, int num);
345
346 bool video_open(void);
347 void video_close(void);
348 };
349
350
351 /*
352 * Utility functions
353 */
354
355 // Find palette size for given color depth
356 static int palette_size(int mode)
357 {
358 switch (mode) {
359 case VIDEO_DEPTH_1BIT: return 2;
360 case VIDEO_DEPTH_2BIT: return 4;
361 case VIDEO_DEPTH_4BIT: return 16;
362 case VIDEO_DEPTH_8BIT: return 256;
363 case VIDEO_DEPTH_16BIT: return 32;
364 case VIDEO_DEPTH_32BIT: return 256;
365 default: return 0;
366 }
367 }
368
369 // Return bytes per pixel for requested depth
370 static inline int bytes_per_pixel(int depth)
371 {
372 int bpp;
373 switch (depth) {
374 case 8:
375 bpp = 1;
376 break;
377 case 15: case 16:
378 bpp = 2;
379 break;
380 case 24: case 32:
381 bpp = 4;
382 break;
383 default:
384 abort();
385 }
386 return bpp;
387 }
388
389 // Map video_mode depth ID to numerical depth value
390 static int mac_depth_of_video_depth(int video_depth)
391 {
392 int depth = -1;
393 switch (video_depth) {
394 case VIDEO_DEPTH_1BIT:
395 depth = 1;
396 break;
397 case VIDEO_DEPTH_2BIT:
398 depth = 2;
399 break;
400 case VIDEO_DEPTH_4BIT:
401 depth = 4;
402 break;
403 case VIDEO_DEPTH_8BIT:
404 depth = 8;
405 break;
406 case VIDEO_DEPTH_16BIT:
407 depth = 16;
408 break;
409 case VIDEO_DEPTH_32BIT:
410 depth = 32;
411 break;
412 default:
413 abort();
414 }
415 return depth;
416 }
417
418 // Map video_mode depth ID to SDL screen depth
419 static int sdl_depth_of_video_depth(int video_depth)
420 {
421 return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
422 }
423
424 // Get screen dimensions
425 static void sdl_display_dimensions(int &width, int &height)
426 {
427 static int max_width, max_height;
428 if (max_width == 0 && max_height == 0) {
429 max_width = 640 ; max_height = 480;
430 SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
431 if (modes && modes != (SDL_Rect **)-1) {
432 // It turns out that on some implementations, and contrary to the documentation,
433 // the returned list is not sorted from largest to smallest (e.g. Windows)
434 for (int i = 0; modes[i] != NULL; i++) {
435 const int w = modes[i]->w;
436 const int h = modes[i]->h;
437 if (w > max_width && h > max_height) {
438 max_width = w;
439 max_height = h;
440 }
441 }
442 }
443 }
444 width = max_width;
445 height = max_height;
446 }
447
448 static inline int sdl_display_width(void)
449 {
450 int width, height;
451 sdl_display_dimensions(width, height);
452 return width;
453 }
454
455 static inline int sdl_display_height(void)
456 {
457 int width, height;
458 sdl_display_dimensions(width, height);
459 return height;
460 }
461
462 // Check wether specified mode is available
463 static bool has_mode(int type, int width, int height, int depth)
464 {
465 #ifdef SHEEPSHAVER
466 // Filter out Classic resolutions
467 if (width == 512 && height == 384)
468 return false;
469 #endif
470
471 // Filter out out-of-bounds resolutions
472 if (width > sdl_display_width() || height > sdl_display_height())
473 return false;
474
475 // Rely on SDL capabilities
476 return SDL_VideoModeOK(width, height,
477 sdl_depth_of_video_depth(depth),
478 SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
479 }
480
481 // Add mode to list of supported modes
482 static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
483 {
484 // Filter out unsupported modes
485 if (!has_mode(type, width, height, depth))
486 return;
487
488 // Fill in VideoMode entry
489 VIDEO_MODE mode;
490 #ifdef SHEEPSHAVER
491 resolution_id = find_apple_resolution(width, height);
492 mode.viType = type;
493 #endif
494 VIDEO_MODE_X = width;
495 VIDEO_MODE_Y = height;
496 VIDEO_MODE_RESOLUTION = resolution_id;
497 VIDEO_MODE_ROW_BYTES = bytes_per_row;
498 VIDEO_MODE_DEPTH = (video_depth)depth;
499 VideoModes.push_back(mode);
500 }
501
502 // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
503 static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
504 {
505 #if !REAL_ADDRESSING && !DIRECT_ADDRESSING
506 int layout = FLAYOUT_DIRECT;
507 if (depth == VIDEO_DEPTH_16BIT)
508 layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
509 else if (depth == VIDEO_DEPTH_32BIT)
510 layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
511 if (native_byte_order)
512 MacFrameLayout = layout;
513 else
514 MacFrameLayout = FLAYOUT_DIRECT;
515 monitor.set_mac_frame_base(MacFrameBaseMac);
516
517 // Set variables used by UAE memory banking
518 const VIDEO_MODE &mode = monitor.get_current_mode();
519 MacFrameBaseHost = the_buffer;
520 MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
521 InitFrameBufferMapping();
522 #else
523 monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
524 #endif
525 D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
526 }
527
528 // Set window name and class
529 static void set_window_name(int name)
530 {
531 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
532 if (vi && vi->wm_available) {
533 const char *str = GetString(name);
534 SDL_WM_SetCaption(str, str);
535 }
536 }
537
538 // Set mouse grab mode
539 static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
540 {
541 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
542 return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
543 }
544
545 // Migrate preferences items (XXX to be handled in MigratePrefs())
546 static void migrate_screen_prefs(void)
547 {
548 #ifdef SHEEPSHAVER
549 // Look-up priorities are: "screen", "screenmodes", "windowmodes".
550 if (PrefsFindString("screen"))
551 return;
552
553 uint32 window_modes = PrefsFindInt32("windowmodes");
554 uint32 screen_modes = PrefsFindInt32("screenmodes");
555 int width = 0, height = 0;
556 if (screen_modes) {
557 static const struct {
558 int id;
559 int width;
560 int height;
561 }
562 modes[] = {
563 { 1, 640, 480 },
564 { 2, 800, 600 },
565 { 4, 1024, 768 },
566 { 64, 1152, 768 },
567 { 8, 1152, 900 },
568 { 16, 1280, 1024 },
569 { 32, 1600, 1200 },
570 { 0, }
571 };
572 for (int i = 0; modes[i].id != 0; i++) {
573 if (screen_modes & modes[i].id) {
574 if (width < modes[i].width && height < modes[i].height) {
575 width = modes[i].width;
576 height = modes[i].height;
577 }
578 }
579 }
580 } else {
581 if (window_modes & 1)
582 width = 640, height = 480;
583 if (window_modes & 2)
584 width = 800, height = 600;
585 }
586 if (width && height) {
587 char str[32];
588 sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
589 PrefsReplaceString("screen", str);
590 }
591 #endif
592 }
593
594
595 /*
596 * Display "driver" classes
597 */
598
599 class driver_base {
600 public:
601 driver_base(SDL_monitor_desc &m);
602 virtual ~driver_base();
603
604 virtual void update_palette(void);
605 virtual void suspend(void) {}
606 virtual void resume(void) {}
607 virtual void toggle_mouse_grab(void) {}
608 virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
609
610 void disable_mouse_accel(void);
611 void restore_mouse_accel(void);
612
613 virtual void grab_mouse(void) {}
614 virtual void ungrab_mouse(void) {}
615
616 public:
617 SDL_monitor_desc &monitor; // Associated video monitor
618 const VIDEO_MODE &mode; // Video mode handled by the driver
619
620 bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
621 SDL_Surface *s; // The surface we draw into
622 };
623
624 class driver_window;
625 #ifdef ENABLE_VOSF
626 static void update_display_window_vosf(driver_window *drv);
627 #endif
628 static void update_display_static(driver_base *drv);
629
630 class driver_window : public driver_base {
631 #ifdef ENABLE_VOSF
632 friend void update_display_window_vosf(driver_window *drv);
633 #endif
634 friend void update_display_static(driver_base *drv);
635
636 public:
637 driver_window(SDL_monitor_desc &monitor);
638 ~driver_window();
639
640 void toggle_mouse_grab(void);
641 void mouse_moved(int x, int y);
642
643 void grab_mouse(void);
644 void ungrab_mouse(void);
645
646 private:
647 bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
648 int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
649 };
650
651 class driver_fullscreen : public driver_base {
652 public:
653 driver_fullscreen(SDL_monitor_desc &monitor);
654 ~driver_fullscreen();
655 };
656
657 static driver_base *drv = NULL; // Pointer to currently used driver object
658
659 #ifdef ENABLE_VOSF
660 # include "video_vosf.h"
661 #endif
662
663 driver_base::driver_base(SDL_monitor_desc &m)
664 : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
665 {
666 the_buffer = NULL;
667 the_buffer_copy = NULL;
668 }
669
670 driver_base::~driver_base()
671 {
672 ungrab_mouse();
673 restore_mouse_accel();
674
675 if (s)
676 SDL_FreeSurface(s);
677
678 // the_buffer shall always be mapped through vm_acquire_framebuffer()
679 if (the_buffer != VM_MAP_FAILED) {
680 D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
681 vm_release_framebuffer(the_buffer, the_buffer_size);
682 the_buffer = NULL;
683 }
684
685 // Free frame buffer(s)
686 if (!use_vosf) {
687 if (the_buffer_copy) {
688 free(the_buffer_copy);
689 the_buffer_copy = NULL;
690 }
691 }
692 #ifdef ENABLE_VOSF
693 else {
694 if (the_host_buffer) {
695 D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
696 free(the_host_buffer);
697 the_host_buffer = NULL;
698 }
699 if (the_buffer_copy) {
700 D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
701 free(the_buffer_copy);
702 the_buffer_copy = NULL;
703 }
704
705 // Deinitialize VOSF
706 video_vosf_exit();
707 }
708 #endif
709 }
710
711 // Palette has changed
712 void driver_base::update_palette(void)
713 {
714 const VIDEO_MODE &mode = monitor.get_current_mode();
715
716 if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT)
717 SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
718 }
719
720 // Disable mouse acceleration
721 void driver_base::disable_mouse_accel(void)
722 {
723 }
724
725 // Restore mouse acceleration to original value
726 void driver_base::restore_mouse_accel(void)
727 {
728 }
729
730
731 /*
732 * Windowed display driver
733 */
734
735 static bool SDL_display_opened = false;
736
737 // Open display
738 driver_window::driver_window(SDL_monitor_desc &m)
739 : driver_base(m), mouse_grabbed(false)
740 {
741 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
742 int aligned_height = (height + 15) & ~15;
743
744 // Set absolute mouse mode
745 ADBSetRelMouseMode(mouse_grabbed);
746
747 // This is ugly:
748 // If we're switching resolutions (ie, not setting it for the first time),
749 // there's a bug in SDL where the SDL_Surface created will not be properly
750 // setup. The solution is to SDL_QuitSubSystem(SDL_INIT_VIDEO) before calling
751 // SDL_SetVideoMode for the second time (SDL_SetVideoMode will call SDL_Init()
752 // and all will be well). Without this, the video becomes corrupted (at least
753 // on Mac OS X), after the resolution switch.
754 if (SDL_display_opened)
755 SDL_QuitSubSystem(SDL_INIT_VIDEO);
756
757 // Create surface
758 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
759 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
760 return;
761
762 SDL_display_opened = true;
763
764 #ifdef ENABLE_VOSF
765 use_vosf = true;
766 // Allocate memory for frame buffer (SIZE is extended to page-boundary)
767 the_host_buffer = (uint8 *)s->pixels;
768 the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
769 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
770 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
771 D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
772
773 // Check whether we can initialize the VOSF subsystem and it's profitable
774 if (!video_vosf_init(m)) {
775 WarningAlert(STR_VOSF_INIT_ERR);
776 use_vosf = false;
777 }
778 else if (!video_vosf_profitable()) {
779 video_vosf_exit();
780 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
781 use_vosf = false;
782 }
783 if (!use_vosf) {
784 free(the_buffer_copy);
785 vm_release(the_buffer, the_buffer_size);
786 the_host_buffer = NULL;
787 }
788 #endif
789 if (!use_vosf) {
790 // Allocate memory for frame buffer
791 the_buffer_size = (aligned_height + 2) * s->pitch;
792 the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
793 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
794 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
795 }
796
797 #ifdef SHEEPSHAVER
798 // Create cursor
799 if ((sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, 0, 0)) != NULL) {
800 SDL_SetCursor(sdl_cursor);
801 cursor_changed = false;
802 }
803 #else
804 // Hide cursor
805 SDL_ShowCursor(0);
806 #endif
807
808 // Set window name/class
809 set_window_name(STR_WINDOW_TITLE);
810
811 // Init blitting routines
812 SDL_PixelFormat *f = s->format;
813 VisualFormat visualFormat;
814 visualFormat.depth = depth;
815 visualFormat.Rmask = f->Rmask;
816 visualFormat.Gmask = f->Gmask;
817 visualFormat.Bmask = f->Bmask;
818 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
819
820 // Load gray ramp to 8->16/32 expand map
821 if (!IsDirectMode(mode))
822 for (int i=0; i<256; i++)
823 ExpandMap[i] = SDL_MapRGB(f, i, i, i);
824
825 // Set frame buffer base
826 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
827
828 // Everything went well
829 init_ok = true;
830 }
831
832 // Close display
833 driver_window::~driver_window()
834 {
835 #ifdef ENABLE_VOSF
836 if (use_vosf)
837 the_host_buffer = NULL; // don't free() in driver_base dtor
838 #endif
839 if (s)
840 SDL_FreeSurface(s);
841 }
842
843 // Toggle mouse grab
844 void driver_window::toggle_mouse_grab(void)
845 {
846 if (mouse_grabbed)
847 ungrab_mouse();
848 else
849 grab_mouse();
850 }
851
852 // Grab mouse, switch to relative mouse mode
853 void driver_window::grab_mouse(void)
854 {
855 if (!mouse_grabbed) {
856 SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
857 if (new_mode == SDL_GRAB_ON) {
858 set_window_name(STR_WINDOW_TITLE_GRABBED);
859 disable_mouse_accel();
860 mouse_grabbed = true;
861 }
862 }
863 }
864
865 // Ungrab mouse, switch to absolute mouse mode
866 void driver_window::ungrab_mouse(void)
867 {
868 if (mouse_grabbed) {
869 SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
870 if (new_mode == SDL_GRAB_OFF) {
871 set_window_name(STR_WINDOW_TITLE);
872 restore_mouse_accel();
873 mouse_grabbed = false;
874 }
875 }
876 }
877
878 // Mouse moved
879 void driver_window::mouse_moved(int x, int y)
880 {
881 mouse_last_x = x; mouse_last_y = y;
882 ADBMouseMoved(x, y);
883 }
884
885
886 /*
887 * Full-screen display driver
888 */
889
890 // Open display
891 driver_fullscreen::driver_fullscreen(SDL_monitor_desc &m)
892 : driver_base(m)
893 {
894 int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
895 int aligned_height = (height + 15) & ~15;
896
897 // Set absolute mouse mode
898 ADBSetRelMouseMode(false);
899
900 // Create surface
901 int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
902 if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE | SDL_FULLSCREEN)) == NULL)
903 return;
904
905 #ifdef ENABLE_VOSF
906 use_vosf = true;
907 // Allocate memory for frame buffer (SIZE is extended to page-boundary)
908 the_host_buffer = (uint8 *)s->pixels;
909 the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
910 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
911 the_buffer_copy = (uint8 *)malloc(the_buffer_size);
912 D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
913
914 // Check whether we can initialize the VOSF subsystem and it's profitable
915 if (!video_vosf_init(m)) {
916 WarningAlert(STR_VOSF_INIT_ERR);
917 use_vosf = false;
918 }
919 else if (!video_vosf_profitable()) {
920 video_vosf_exit();
921 printf("VOSF acceleration is not profitable on this platform, disabling it\n");
922 use_vosf = false;
923 }
924 if (!use_vosf) {
925 free(the_buffer_copy);
926 vm_release(the_buffer, the_buffer_size);
927 the_host_buffer = NULL;
928 }
929 #endif
930 if (!use_vosf) {
931 // Allocate memory for frame buffer
932 the_buffer_size = (aligned_height + 2) * s->pitch;
933 the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
934 the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
935 D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
936 }
937
938 // Hide cursor
939 SDL_ShowCursor(0);
940
941 // Init blitting routines
942 SDL_PixelFormat *f = s->format;
943 VisualFormat visualFormat;
944 visualFormat.depth = depth;
945 visualFormat.Rmask = f->Rmask;
946 visualFormat.Gmask = f->Gmask;
947 visualFormat.Bmask = f->Bmask;
948 Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
949
950 // Load gray ramp to 8->16/32 expand map
951 if (!IsDirectMode(mode))
952 for (int i=0; i<256; i++)
953 ExpandMap[i] = SDL_MapRGB(f, i, i, i);
954
955 // Set frame buffer base
956 set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
957
958 // Everything went well
959 init_ok = true;
960 }
961
962 // Close display
963 driver_fullscreen::~driver_fullscreen()
964 {
965 #ifdef ENABLE_VOSF
966 if (use_vosf)
967 the_host_buffer = NULL; // don't free() in driver_base dtor
968 #endif
969 if (s)
970 SDL_FreeSurface(s);
971
972 // Show cursor
973 SDL_ShowCursor(1);
974 }
975
976
977 /*
978 * Initialization
979 */
980
981 // Init keycode translation table
982 static void keycode_init(void)
983 {
984 bool use_kc = PrefsFindBool("keycodes");
985 if (use_kc) {
986
987 // Get keycode file path from preferences
988 const char *kc_path = PrefsFindString("keycodefile");
989
990 // Open keycode table
991 FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
992 if (f == NULL) {
993 char str[256];
994 sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
995 WarningAlert(str);
996 return;
997 }
998
999 // Default translation table
1000 for (int i=0; i<256; i++)
1001 keycode_table[i] = -1;
1002
1003 // Search for server vendor string, then read keycodes
1004 char video_driver[256];
1005 SDL_VideoDriverName(video_driver, sizeof(video_driver));
1006 bool video_driver_found = false;
1007 char line[256];
1008 int n_keys = 0;
1009 while (fgets(line, sizeof(line) - 1, f)) {
1010 // Read line
1011 int len = strlen(line);
1012 if (len == 0)
1013 continue;
1014 line[len-1] = 0;
1015
1016 // Comments begin with "#" or ";"
1017 if (line[0] == '#' || line[0] == ';' || line[0] == 0)
1018 continue;
1019
1020 if (video_driver_found) {
1021 // Skip aliases as long as we have read keycodes yet
1022 // Otherwise, it's another mapping and we have to stop
1023 static const char sdl_str[] = "sdl";
1024 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
1025 continue;
1026
1027 // Read keycode
1028 int x_code, mac_code;
1029 if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
1030 keycode_table[x_code & 0xff] = mac_code, n_keys++;
1031 else
1032 break;
1033 } else {
1034 // Search for SDL video driver string
1035 static const char sdl_str[] = "sdl";
1036 if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
1037 char *p = line + sizeof(sdl_str);
1038 if (strstr(video_driver, p) == video_driver)
1039 video_driver_found = true;
1040 }
1041 }
1042 }
1043
1044 // Keycode file completely read
1045 fclose(f);
1046 use_keycodes = video_driver_found;
1047
1048 // Vendor not found? Then display warning
1049 if (!video_driver_found) {
1050 char str[256];
1051 sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
1052 WarningAlert(str);
1053 return;
1054 }
1055
1056 D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver, n_keys));
1057 }
1058 }
1059
1060 // Open display for current mode
1061 bool SDL_monitor_desc::video_open(void)
1062 {
1063 D(bug("video_open()\n"));
1064 #if DEBUG
1065 const VIDEO_MODE &mode = get_current_mode();
1066 D(bug("Current video mode:\n"));
1067 D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
1068 #endif
1069
1070 // Create display driver object of requested type
1071 switch (display_type) {
1072 case DISPLAY_WINDOW:
1073 drv = new(std::nothrow) driver_window(*this);
1074 break;
1075 case DISPLAY_SCREEN:
1076 drv = new(std::nothrow) driver_fullscreen(*this);
1077 break;
1078 }
1079 if (drv == NULL)
1080 return false;
1081 if (!drv->init_ok) {
1082 delete drv;
1083 drv = NULL;
1084 return false;
1085 }
1086
1087 #ifdef WIN32
1088 // Chain in a new message handler for WM_DEVICECHANGE
1089 HWND the_window = GetMainWindowHandle();
1090 sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
1091 SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
1092 #endif
1093
1094 // Initialize VideoRefresh function
1095 VideoRefreshInit();
1096
1097 // Lock down frame buffer
1098 LOCK_FRAME_BUFFER;
1099
1100 // Start redraw/input thread
1101 #ifndef USE_CPU_EMUL_SERVICES
1102 redraw_thread_cancel = false;
1103 redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
1104 if (!redraw_thread_active) {
1105 printf("FATAL: cannot create redraw thread\n");
1106 return false;
1107 }
1108 #else
1109 redraw_thread_active = true;
1110 #endif
1111 return true;
1112 }
1113
1114 #ifdef SHEEPSHAVER
1115 bool VideoInit(void)
1116 {
1117 const bool classic = false;
1118 #else
1119 bool VideoInit(bool classic)
1120 {
1121 #endif
1122 classic_mode = classic;
1123
1124 #ifdef ENABLE_VOSF
1125 // Zero the mainBuffer structure
1126 mainBuffer.dirtyPages = NULL;
1127 mainBuffer.pageInfo = NULL;
1128 #endif
1129
1130 // Create Mutexes
1131 if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
1132 return false;
1133 if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
1134 return false;
1135 if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
1136 return false;
1137
1138 // Init keycode translation
1139 keycode_init();
1140
1141 // Read prefs
1142 frame_skip = PrefsFindInt32("frameskip");
1143 mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
1144 mouse_wheel_lines = PrefsFindInt32("mousewheellines");
1145
1146 // Get screen mode from preferences
1147 migrate_screen_prefs();
1148 const char *mode_str = NULL;
1149 if (classic_mode)
1150 mode_str = "win/512/342";
1151 else
1152 mode_str = PrefsFindString("screen");
1153
1154 // Determine display type and default dimensions
1155 int default_width, default_height;
1156 if (classic) {
1157 default_width = 512;
1158 default_height = 384;
1159 }
1160 else {
1161 default_width = 640;
1162 default_height = 480;
1163 }
1164 display_type = DISPLAY_WINDOW;
1165 if (mode_str) {
1166 if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
1167 display_type = DISPLAY_WINDOW;
1168 else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
1169 display_type = DISPLAY_SCREEN;
1170 }
1171 if (default_width <= 0)
1172 default_width = sdl_display_width();
1173 else if (default_width > sdl_display_width())
1174 default_width = sdl_display_width();
1175 if (default_height <= 0)
1176 default_height = sdl_display_height();
1177 else if (default_height > sdl_display_height())
1178 default_height = sdl_display_height();
1179
1180 // Mac screen depth follows X depth
1181 screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1182 int default_depth;
1183 switch (screen_depth) {
1184 case 8:
1185 default_depth = VIDEO_DEPTH_8BIT;
1186 break;
1187 case 15: case 16:
1188 default_depth = VIDEO_DEPTH_16BIT;
1189 break;
1190 case 24: case 32:
1191 default_depth = VIDEO_DEPTH_32BIT;
1192 break;
1193 default:
1194 default_depth = VIDEO_DEPTH_1BIT;
1195 break;
1196 }
1197
1198 // Initialize list of video modes to try
1199 struct {
1200 int w;
1201 int h;
1202 int resolution_id;
1203 }
1204 video_modes[] = {
1205 { -1, -1, 0x80 },
1206 { 512, 384, 0x80 },
1207 { 640, 480, 0x81 },
1208 { 800, 600, 0x82 },
1209 { 1024, 768, 0x83 },
1210 { 1152, 870, 0x84 },
1211 { 1280, 1024, 0x85 },
1212 { 1600, 1200, 0x86 },
1213 { 0, }
1214 };
1215 video_modes[0].w = default_width;
1216 video_modes[0].h = default_height;
1217
1218 // Construct list of supported modes
1219 if (display_type == DISPLAY_WINDOW) {
1220 if (classic)
1221 add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
1222 else {
1223 for (int i = 0; video_modes[i].w != 0; i++) {
1224 const int w = video_modes[i].w;
1225 const int h = video_modes[i].h;
1226 if (i > 0 && (w >= default_width || h >= default_height))
1227 continue;
1228 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1229 add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1230 }
1231 }
1232 } else if (display_type == DISPLAY_SCREEN) {
1233 for (int i = 0; video_modes[i].w != 0; i++) {
1234 const int w = video_modes[i].w;
1235 const int h = video_modes[i].h;
1236 if (i > 0 && (w >= default_width || h >= default_height))
1237 continue;
1238 if (w == 512 && h == 384)
1239 continue;
1240 for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
1241 add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
1242 }
1243 }
1244
1245 if (VideoModes.empty()) {
1246 ErrorAlert(STR_NO_XVISUAL_ERR);
1247 return false;
1248 }
1249
1250 // Find requested default mode with specified dimensions
1251 uint32 default_id;
1252 std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
1253 for (i = VideoModes.begin(); i != end; ++i) {
1254 const VIDEO_MODE & mode = (*i);
1255 if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
1256 default_id = VIDEO_MODE_RESOLUTION;
1257 #ifdef SHEEPSHAVER
1258 std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
1259 cur_mode = distance(begin, i);
1260 #endif
1261 break;
1262 }
1263 }
1264 if (i == end) { // not found, use first available mode
1265 const VIDEO_MODE & mode = VideoModes[0];
1266 default_depth = VIDEO_MODE_DEPTH;
1267 default_id = VIDEO_MODE_RESOLUTION;
1268 #ifdef SHEEPSHAVER
1269 cur_mode = 0;
1270 #endif
1271 }
1272
1273 #ifdef SHEEPSHAVER
1274 for (int i = 0; i < VideoModes.size(); i++)
1275 VModes[i] = VideoModes[i];
1276 VideoInfo *p = &VModes[VideoModes.size()];
1277 p->viType = DIS_INVALID; // End marker
1278 p->viRowBytes = 0;
1279 p->viXsize = p->viYsize = 0;
1280 p->viAppleMode = 0;
1281 p->viAppleID = 0;
1282 #endif
1283
1284 #if DEBUG
1285 D(bug("Available video modes:\n"));
1286 for (i = VideoModes.begin(); i != end; ++i) {
1287 const VIDEO_MODE & mode = (*i);
1288 int bits = 1 << VIDEO_MODE_DEPTH;
1289 if (bits == 16)
1290 bits = 15;
1291 else if (bits == 32)
1292 bits = 24;
1293 D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
1294 }
1295 #endif
1296
1297 // Create SDL_monitor_desc for this (the only) display
1298 SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)default_depth, default_id);
1299 VideoMonitors.push_back(monitor);
1300
1301 // Open display
1302 return monitor->video_open();
1303 }
1304
1305
1306 /*
1307 * Deinitialization
1308 */
1309
1310 // Close display
1311 void SDL_monitor_desc::video_close(void)
1312 {
1313 D(bug("video_close()\n"));
1314
1315 #ifdef WIN32
1316 // Remove message handler for WM_DEVICECHANGE
1317 HWND the_window = GetMainWindowHandle();
1318 SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
1319 #endif
1320
1321 // Stop redraw thread
1322 #ifndef USE_CPU_EMUL_SERVICES
1323 if (redraw_thread_active) {
1324 redraw_thread_cancel = true;
1325 SDL_WaitThread(redraw_thread, NULL);
1326 }
1327 #endif
1328 redraw_thread_active = false;
1329
1330 // Unlock frame buffer
1331 UNLOCK_FRAME_BUFFER;
1332 D(bug(" frame buffer unlocked\n"));
1333
1334 // Close display
1335 delete drv;
1336 drv = NULL;
1337 }
1338
1339 void VideoExit(void)
1340 {
1341 // Close displays
1342 vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
1343 for (i = VideoMonitors.begin(); i != end; ++i)
1344 dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
1345
1346 // Destroy locks
1347 if (frame_buffer_lock)
1348 SDL_DestroyMutex(frame_buffer_lock);
1349 if (sdl_palette_lock)
1350 SDL_DestroyMutex(sdl_palette_lock);
1351 if (sdl_events_lock)
1352 SDL_DestroyMutex(sdl_events_lock);
1353 }
1354
1355
1356 /*
1357 * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
1358 */
1359
1360 void VideoQuitFullScreen(void)
1361 {
1362 D(bug("VideoQuitFullScreen()\n"));
1363 quit_full_screen = true;
1364 }
1365
1366
1367 /*
1368 * Mac VBL interrupt
1369 */
1370
1371 /*
1372 * Execute video VBL routine
1373 */
1374
1375 #ifdef SHEEPSHAVER
1376 void VideoVBL(void)
1377 {
1378 // Emergency quit requested? Then quit
1379 if (emerg_quit)
1380 QuitEmulator();
1381
1382 // Temporarily give up frame buffer lock (this is the point where
1383 // we are suspended when the user presses Ctrl-Tab)
1384 UNLOCK_FRAME_BUFFER;
1385 LOCK_FRAME_BUFFER;
1386
1387 // Execute video VBL
1388 if (private_data != NULL && private_data->interruptsEnabled)
1389 VSLDoInterruptService(private_data->vslServiceID);
1390 }
1391 #else
1392 void VideoInterrupt(void)
1393 {
1394 // We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
1395 SDL_PumpEvents();
1396
1397 // Emergency quit requested? Then quit
1398 if (emerg_quit)
1399 QuitEmulator();
1400
1401 // Temporarily give up frame buffer lock (this is the point where
1402 // we are suspended when the user presses Ctrl-Tab)
1403 UNLOCK_FRAME_BUFFER;
1404 LOCK_FRAME_BUFFER;
1405 }
1406 #endif
1407
1408
1409 /*
1410 * Set palette
1411 */
1412
1413 #ifdef SHEEPSHAVER
1414 void video_set_palette(void)
1415 {
1416 monitor_desc * monitor = VideoMonitors[0];
1417 int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
1418 uint8 pal[256 * 3];
1419 for (int c = 0; c < n_colors; c++) {
1420 pal[c*3 + 0] = mac_pal[c].red;
1421 pal[c*3 + 1] = mac_pal[c].green;
1422 pal[c*3 + 2] = mac_pal[c].blue;
1423 }
1424 monitor->set_palette(pal, n_colors);
1425 }
1426 #endif
1427
1428 void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
1429 {
1430 const VIDEO_MODE &mode = get_current_mode();
1431
1432 // FIXME: how can we handle the gamma ramp?
1433 if ((int)VIDEO_MODE_DEPTH > VIDEO_DEPTH_8BIT)
1434 return;
1435
1436 LOCK_PALETTE;
1437
1438 // Convert colors to XColor array
1439 int num_out = 256;
1440 bool stretch = false;
1441 SDL_Color *p = sdl_palette;
1442 for (int i=0; i<num_out; i++) {
1443 int c = (stretch ? (i * num_in) / num_out : i);
1444 p->r = pal[c*3 + 0] * 0x0101;
1445 p->g = pal[c*3 + 1] * 0x0101;
1446 p->b = pal[c*3 + 2] * 0x0101;
1447 p++;
1448 }
1449
1450 // Recalculate pixel color expansion map
1451 if (!IsDirectMode(mode)) {
1452 for (int i=0; i<256; i++) {
1453 int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
1454 ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
1455 }
1456
1457 #ifdef ENABLE_VOSF
1458 if (use_vosf) {
1459 // We have to redraw everything because the interpretation of pixel values changed
1460 LOCK_VOSF;
1461 PFLAG_SET_ALL;
1462 UNLOCK_VOSF;
1463 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1464 }
1465 #endif
1466 }
1467
1468 // Tell redraw thread to change palette
1469 sdl_palette_changed = true;
1470
1471 UNLOCK_PALETTE;
1472 }
1473
1474
1475 /*
1476 * Switch video mode
1477 */
1478
1479 #ifdef SHEEPSHAVER
1480 int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
1481 {
1482 /* return if no mode change */
1483 if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
1484 (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
1485
1486 /* first find video mode in table */
1487 for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
1488 if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
1489 (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
1490 csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
1491 csSave->saveData = ReadMacInt32(ParamPtr + csData);
1492 csSave->savePage = ReadMacInt16(ParamPtr + csPage);
1493
1494 // Disable interrupts and pause redraw thread
1495 DisableInterrupt();
1496 thread_stop_ack = false;
1497 thread_stop_req = true;
1498 while (!thread_stop_ack) ;
1499
1500 cur_mode = i;
1501 monitor_desc *monitor = VideoMonitors[0];
1502 monitor->switch_to_current_mode();
1503
1504 WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
1505 csSave->saveBaseAddr=screen_base;
1506 csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
1507 csSave->saveMode=VModes[cur_mode].viAppleMode;
1508
1509 // Enable interrupts and resume redraw thread
1510 thread_stop_req = false;
1511 EnableInterrupt();
1512 return noErr;
1513 }
1514 }
1515 return paramErr;
1516 }
1517 #endif
1518
1519 void SDL_monitor_desc::switch_to_current_mode(void)
1520 {
1521 // Close and reopen display
1522 LOCK_EVENTS;
1523 video_close();
1524 video_open();
1525 UNLOCK_EVENTS;
1526
1527 if (drv == NULL) {
1528 ErrorAlert(STR_OPEN_WINDOW_ERR);
1529 QuitEmulator();
1530 }
1531 }
1532
1533
1534 /*
1535 * Can we set the MacOS cursor image into the window?
1536 */
1537
1538 #ifdef SHEEPSHAVER
1539 bool video_can_change_cursor(void)
1540 {
1541 static char driver[] = "Quartz?";
1542 static int quartzok = -1;
1543
1544 if (display_type != DISPLAY_WINDOW)
1545 return false;
1546
1547 if (quartzok < 0) {
1548 if (SDL_VideoDriverName(driver, sizeof driver) == NULL || strncmp(driver, "Quartz", sizeof driver))
1549 quartzok = true;
1550 else {
1551 // Quartz driver bug prevents cursor changing in SDL 1.2.11 to 1.2.14.
1552 const SDL_version *vp = SDL_Linked_Version();
1553 int version = SDL_VERSIONNUM(vp->major, vp->minor, vp->patch);
1554 quartzok = (version <= SDL_VERSIONNUM(1, 2, 10) || version >= SDL_VERSIONNUM(1, 2, 15));
1555 }
1556 }
1557
1558 return quartzok;
1559 }
1560 #endif
1561
1562
1563 /*
1564 * Set cursor image for window
1565 */
1566
1567 #ifdef SHEEPSHAVER
1568 void video_set_cursor(void)
1569 {
1570 cursor_changed = true;
1571 }
1572 #endif
1573
1574
1575 /*
1576 * Keyboard-related utilify functions
1577 */
1578
1579 static bool is_modifier_key(SDL_KeyboardEvent const & e)
1580 {
1581 switch (e.keysym.sym) {
1582 case SDLK_NUMLOCK:
1583 case SDLK_CAPSLOCK:
1584 case SDLK_SCROLLOCK:
1585 case SDLK_RSHIFT:
1586 case SDLK_LSHIFT:
1587 case SDLK_RCTRL:
1588 case SDLK_LCTRL:
1589 case SDLK_RALT:
1590 case SDLK_LALT:
1591 case SDLK_RMETA:
1592 case SDLK_LMETA:
1593 case SDLK_LSUPER:
1594 case SDLK_RSUPER:
1595 case SDLK_MODE:
1596 case SDLK_COMPOSE:
1597 return true;
1598 }
1599 return false;
1600 }
1601
1602 static bool is_ctrl_down(SDL_keysym const & ks)
1603 {
1604 return ctrl_down || (ks.mod & KMOD_CTRL);
1605 }
1606
1607
1608 /*
1609 * Translate key event to Mac keycode, returns -1 if no keycode was found
1610 * and -2 if the key was recognized as a hotkey
1611 */
1612
1613 static int kc_decode(SDL_keysym const & ks, bool key_down)
1614 {
1615 switch (ks.sym) {
1616 case SDLK_a: return 0x00;
1617 case SDLK_b: return 0x0b;
1618 case SDLK_c: return 0x08;
1619 case SDLK_d: return 0x02;
1620 case SDLK_e: return 0x0e;
1621 case SDLK_f: return 0x03;
1622 case SDLK_g: return 0x05;
1623 case SDLK_h: return 0x04;
1624 case SDLK_i: return 0x22;
1625 case SDLK_j: return 0x26;
1626 case SDLK_k: return 0x28;
1627 case SDLK_l: return 0x25;
1628 case SDLK_m: return 0x2e;
1629 case SDLK_n: return 0x2d;
1630 case SDLK_o: return 0x1f;
1631 case SDLK_p: return 0x23;
1632 case SDLK_q: return 0x0c;
1633 case SDLK_r: return 0x0f;
1634 case SDLK_s: return 0x01;
1635 case SDLK_t: return 0x11;
1636 case SDLK_u: return 0x20;
1637 case SDLK_v: return 0x09;
1638 case SDLK_w: return 0x0d;
1639 case SDLK_x: return 0x07;
1640 case SDLK_y: return 0x10;
1641 case SDLK_z: return 0x06;
1642
1643 case SDLK_1: case SDLK_EXCLAIM: return 0x12;
1644 case SDLK_2: case SDLK_AT: return 0x13;
1645 case SDLK_3: case SDLK_HASH: return 0x14;
1646 case SDLK_4: case SDLK_DOLLAR: return 0x15;
1647 case SDLK_5: return 0x17;
1648 case SDLK_6: return 0x16;
1649 case SDLK_7: return 0x1a;
1650 case SDLK_8: return 0x1c;
1651 case SDLK_9: return 0x19;
1652 case SDLK_0: return 0x1d;
1653
1654 case SDLK_BACKQUOTE: return 0x0a;
1655 case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
1656 case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
1657 case SDLK_LEFTBRACKET: return 0x21;
1658 case SDLK_RIGHTBRACKET: return 0x1e;
1659 case SDLK_BACKSLASH: return 0x2a;
1660 case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
1661 case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
1662 case SDLK_COMMA: case SDLK_LESS: return 0x2b;
1663 case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
1664 case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
1665
1666 case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
1667 case SDLK_RETURN: return 0x24;
1668 case SDLK_SPACE: return 0x31;
1669 case SDLK_BACKSPACE: return 0x33;
1670
1671 case SDLK_DELETE: return 0x75;
1672 case SDLK_INSERT: return 0x72;
1673 case SDLK_HOME: case SDLK_HELP: return 0x73;
1674 case SDLK_END: return 0x77;
1675 case SDLK_PAGEUP: return 0x74;
1676 case SDLK_PAGEDOWN: return 0x79;
1677
1678 case SDLK_LCTRL: return 0x36;
1679 case SDLK_RCTRL: return 0x36;
1680 case SDLK_LSHIFT: return 0x38;
1681 case SDLK_RSHIFT: return 0x38;
1682 #if (defined(__APPLE__) && defined(__MACH__))
1683 case SDLK_LALT: return 0x3a;
1684 case SDLK_RALT: return 0x3a;
1685 case SDLK_LMETA: return 0x37;
1686 case SDLK_RMETA: return 0x37;
1687 #else
1688 case SDLK_LALT: return 0x37;
1689 case SDLK_RALT: return 0x37;
1690 case SDLK_LMETA: return 0x3a;
1691 case SDLK_RMETA: return 0x3a;
1692 #endif
1693 case SDLK_LSUPER: return 0x3a; // "Windows" key
1694 case SDLK_RSUPER: return 0x3a;
1695 case SDLK_MENU: return 0x32;
1696 case SDLK_CAPSLOCK: return 0x39;
1697 case SDLK_NUMLOCK: return 0x47;
1698
1699 case SDLK_UP: return 0x3e;
1700 case SDLK_DOWN: return 0x3d;
1701 case SDLK_LEFT: return 0x3b;
1702 case SDLK_RIGHT: return 0x3c;
1703
1704 case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
1705
1706 case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
1707 case SDLK_F2: return 0x78;
1708 case SDLK_F3: return 0x63;
1709 case SDLK_F4: return 0x76;
1710 case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
1711 case SDLK_F6: return 0x61;
1712 case SDLK_F7: return 0x62;
1713 case SDLK_F8: return 0x64;
1714 case SDLK_F9: return 0x65;
1715 case SDLK_F10: return 0x6d;
1716 case SDLK_F11: return 0x67;
1717 case SDLK_F12: return 0x6f;
1718
1719 case SDLK_PRINT: return 0x69;
1720 case SDLK_SCROLLOCK: return 0x6b;
1721 case SDLK_PAUSE: return 0x71;
1722
1723 case SDLK_KP0: return 0x52;
1724 case SDLK_KP1: return 0x53;
1725 case SDLK_KP2: return 0x54;
1726 case SDLK_KP3: return 0x55;
1727 case SDLK_KP4: return 0x56;
1728 case SDLK_KP5: return 0x57;
1729 case SDLK_KP6: return 0x58;
1730 case SDLK_KP7: return 0x59;
1731 case SDLK_KP8: return 0x5b;
1732 case SDLK_KP9: return 0x5c;
1733 case SDLK_KP_PERIOD: return 0x41;
1734 case SDLK_KP_PLUS: return 0x45;
1735 case SDLK_KP_MINUS: return 0x4e;
1736 case SDLK_KP_MULTIPLY: return 0x43;
1737 case SDLK_KP_DIVIDE: return 0x4b;
1738 case SDLK_KP_ENTER: return 0x4c;
1739 case SDLK_KP_EQUALS: return 0x51;
1740 }
1741 D(bug("Unhandled SDL keysym: %d\n", ks.sym));
1742 return -1;
1743 }
1744
1745 static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
1746 {
1747 return kc_decode(ev.keysym, key_down);
1748 }
1749
1750
1751 /*
1752 * SDL event handling
1753 */
1754
1755 static void handle_events(void)
1756 {
1757 SDL_Event events[10];
1758 const int n_max_events = sizeof(events) / sizeof(events[0]);
1759 int n_events;
1760
1761 while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
1762 for (int i = 0; i < n_events; i++) {
1763 SDL_Event const & event = events[i];
1764 switch (event.type) {
1765
1766 // Mouse button
1767 case SDL_MOUSEBUTTONDOWN: {
1768 unsigned int button = event.button.button;
1769 if (button == SDL_BUTTON_LEFT)
1770 ADBMouseDown(0);
1771 else if (button == SDL_BUTTON_RIGHT)
1772 ADBMouseDown(1);
1773 else if (button == SDL_BUTTON_MIDDLE)
1774 ADBMouseDown(2);
1775 else if (button < 6) { // Wheel mouse
1776 if (mouse_wheel_mode == 0) {
1777 int key = (button == 5) ? 0x79 : 0x74; // Page up/down
1778 ADBKeyDown(key);
1779 ADBKeyUp(key);
1780 } else {
1781 int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
1782 for(int i=0; i<mouse_wheel_lines; i++) {
1783 ADBKeyDown(key);
1784 ADBKeyUp(key);
1785 }
1786 }
1787 }
1788 break;
1789 }
1790 case SDL_MOUSEBUTTONUP: {
1791 unsigned int button = event.button.button;
1792 if (button == SDL_BUTTON_LEFT)
1793 ADBMouseUp(0);
1794 else if (button == SDL_BUTTON_RIGHT)
1795 ADBMouseUp(1);
1796 else if (button == SDL_BUTTON_MIDDLE)
1797 ADBMouseUp(2);
1798 break;
1799 }
1800
1801 // Mouse moved
1802 case SDL_MOUSEMOTION:
1803 drv->mouse_moved(event.motion.x, event.motion.y);
1804 break;
1805
1806 // Keyboard
1807 case SDL_KEYDOWN: {
1808 int code = -1;
1809 if (use_keycodes && !is_modifier_key(event.key)) {
1810 if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
1811 code = keycode_table[event.key.keysym.scancode & 0xff];
1812 } else
1813 code = event2keycode(event.key, true);
1814 if (code >= 0) {
1815 if (!emul_suspended) {
1816 if (code == 0x39) { // Caps Lock pressed
1817 if (caps_on) {
1818 ADBKeyUp(code);
1819 caps_on = false;
1820 } else {
1821 ADBKeyDown(code);
1822 caps_on = true;
1823 }
1824 } else
1825 ADBKeyDown(code);
1826 if (code == 0x36)
1827 ctrl_down = true;
1828 } else {
1829 if (code == 0x31)
1830 drv->resume(); // Space wakes us up
1831 }
1832 }
1833 break;
1834 }
1835 case SDL_KEYUP: {
1836 int code = -1;
1837 if (use_keycodes && !is_modifier_key(event.key)) {
1838 if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
1839 code = keycode_table[event.key.keysym.scancode & 0xff];
1840 } else
1841 code = event2keycode(event.key, false);
1842 if (code >= 0) {
1843 if (code == 0x39) { // Caps Lock released
1844 if (caps_on) {
1845 ADBKeyUp(code);
1846 caps_on = false;
1847 } else {
1848 ADBKeyDown(code);
1849 caps_on = true;
1850 }
1851 } else
1852 ADBKeyUp(code);
1853 if (code == 0x36)
1854 ctrl_down = false;
1855 }
1856 break;
1857 }
1858
1859 // Hidden parts exposed, force complete refresh of window
1860 case SDL_VIDEOEXPOSE:
1861 if (display_type == DISPLAY_WINDOW) {
1862 const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
1863 #ifdef ENABLE_VOSF
1864 if (use_vosf) { // VOSF refresh
1865 LOCK_VOSF;
1866 PFLAG_SET_ALL;
1867 UNLOCK_VOSF;
1868 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1869 }
1870 else
1871 #endif
1872 memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
1873 }
1874 break;
1875
1876 // Window "close" widget clicked
1877 case SDL_QUIT:
1878 ADBKeyDown(0x7f); // Power key
1879 ADBKeyUp(0x7f);
1880 break;
1881
1882 // Application activate/deactivate; consume the event but otherwise ignore it
1883 case SDL_ACTIVEEVENT:
1884 break;
1885 }
1886 }
1887 }
1888 }
1889
1890
1891 /*
1892 * Window display update
1893 */
1894
1895 // Static display update (fixed frame rate, but incremental)
1896 static void update_display_static(driver_base *drv)
1897 {
1898 // Incremental update code
1899 int wide = 0, high = 0, x1, x2, y1, y2, i, j;
1900 const VIDEO_MODE &mode = drv->mode;
1901 int bytes_per_row = VIDEO_MODE_ROW_BYTES;
1902 uint8 *p, *p2;
1903
1904 // Check for first line from top and first line from bottom that have changed
1905 y1 = 0;
1906 for (j=0; j<VIDEO_MODE_Y; j++) {
1907 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1908 y1 = j;
1909 break;
1910 }
1911 }
1912 y2 = y1 - 1;
1913 for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
1914 if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
1915 y2 = j;
1916 break;
1917 }
1918 }
1919 high = y2 - y1 + 1;
1920
1921 // Check for first column from left and first column from right that have changed
1922 if (high) {
1923 if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
1924 const int src_bytes_per_row = bytes_per_row;
1925 const int dst_bytes_per_row = drv->s->pitch;
1926 const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
1927
1928 x1 = VIDEO_MODE_X / pixels_per_byte;
1929 for (j = y1; j <= y2; j++) {
1930 p = &the_buffer[j * bytes_per_row];
1931 p2 = &the_buffer_copy[j * bytes_per_row];
1932 for (i = 0; i < x1; i++) {
1933 if (*p != *p2) {
1934 x1 = i;
1935 break;
1936 }
1937 p++; p2++;
1938 }
1939 }
1940 x2 = x1;
1941 for (j = y1; j <= y2; j++) {
1942 p = &the_buffer[j * bytes_per_row];
1943 p2 = &the_buffer_copy[j * bytes_per_row];
1944 p += bytes_per_row;
1945 p2 += bytes_per_row;
1946 for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
1947 p--; p2--;
1948 if (*p != *p2) {
1949 x2 = i;
1950 break;
1951 }
1952 }
1953 }
1954 x1 *= pixels_per_byte;
1955 x2 *= pixels_per_byte;
1956 wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
1957
1958 // Update copy of the_buffer
1959 if (high && wide) {
1960
1961 // Lock surface, if required
1962 if (SDL_MUSTLOCK(drv->s))
1963 SDL_LockSurface(drv->s);
1964
1965 // Blit to screen surface
1966 int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
1967 int di = y1 * dst_bytes_per_row + x1;
1968 for (j = y1; j <= y2; j++) {
1969 memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
1970 Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
1971 si += src_bytes_per_row;
1972 di += dst_bytes_per_row;
1973 }
1974
1975 // Unlock surface, if required
1976 if (SDL_MUSTLOCK(drv->s))
1977 SDL_UnlockSurface(drv->s);
1978
1979 // Refresh display
1980 SDL_UpdateRect(drv->s, x1, y1, wide, high);
1981 }
1982
1983 } else {
1984 const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
1985 const int dst_bytes_per_row = drv->s->pitch;
1986
1987 x1 = VIDEO_MODE_X;
1988 for (j=y1; j<=y2; j++) {
1989 p = &the_buffer[j * bytes_per_row];
1990 p2 = &the_buffer_copy[j * bytes_per_row];
1991 for (i=0; i<x1*bytes_per_pixel; i++) {
1992 if (*p != *p2) {
1993 x1 = i / bytes_per_pixel;
1994 break;
1995 }
1996 p++; p2++;
1997 }
1998 }
1999 x2 = x1;
2000 for (j=y1; j<=y2; j++) {
2001 p = &the_buffer[j * bytes_per_row];
2002 p2 = &the_buffer_copy[j * bytes_per_row];
2003 p += bytes_per_row;
2004 p2 += bytes_per_row;
2005 for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
2006 p--;
2007 p2--;
2008 if (*p != *p2) {
2009 x2 = i / bytes_per_pixel;
2010 break;
2011 }
2012 }
2013 }
2014 wide = x2 - x1;
2015
2016 // Update copy of the_buffer
2017 if (high && wide) {
2018
2019 // Lock surface, if required
2020 if (SDL_MUSTLOCK(drv->s))
2021 SDL_LockSurface(drv->s);
2022
2023 // Blit to screen surface
2024 for (j=y1; j<=y2; j++) {
2025 i = j * bytes_per_row + x1 * bytes_per_pixel;
2026 int dst_i = j * dst_bytes_per_row + x1 * bytes_per_pixel;
2027 memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
2028 Screen_blit((uint8 *)drv->s->pixels + dst_i, the_buffer + i, bytes_per_pixel * wide);
2029 }
2030
2031 // Unlock surface, if required
2032 if (SDL_MUSTLOCK(drv->s))
2033 SDL_UnlockSurface(drv->s);
2034
2035 // Refresh display
2036 SDL_UpdateRect(drv->s, x1, y1, wide, high);
2037 }
2038 }
2039 }
2040 }
2041
2042 // Static display update (fixed frame rate, bounding boxes based)
2043 // XXX use NQD bounding boxes to help detect dirty areas?
2044 static void update_display_static_bbox(driver_base *drv)
2045 {
2046 const VIDEO_MODE &mode = drv->mode;
2047
2048 // Allocate bounding boxes for SDL_UpdateRects()
2049 const int N_PIXELS = 64;
2050 const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
2051 const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
2052 SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
2053 int nr_boxes = 0;
2054
2055 // Lock surface, if required
2056 if (SDL_MUSTLOCK(drv->s))
2057 SDL_LockSurface(drv->s);
2058
2059 // Update the surface from Mac screen
2060 const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2061 const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
2062 const int dst_bytes_per_row = drv->s->pitch;
2063 int x, y;
2064 for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
2065 int h = N_PIXELS;
2066 if (h > VIDEO_MODE_Y - y)
2067 h = VIDEO_MODE_Y - y;
2068 for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
2069 int w = N_PIXELS;
2070 if (w > VIDEO_MODE_X - x)
2071 w = VIDEO_MODE_X - x;
2072 const int xs = w * bytes_per_pixel;
2073 const int xb = x * bytes_per_pixel;
2074 bool dirty = false;
2075 for (int j = y; j < (y + h); j++) {
2076 const int yb = j * bytes_per_row;
2077 const int dst_yb = j * dst_bytes_per_row;
2078 if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
2079 memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
2080 Screen_blit((uint8 *)drv->s->pixels + dst_yb + xb, the_buffer + yb + xb, xs);
2081 dirty = true;
2082 }
2083 }
2084 if (dirty) {
2085 boxes[nr_boxes].x = x;
2086 boxes[nr_boxes].y = y;
2087 boxes[nr_boxes].w = w;
2088 boxes[nr_boxes].h = h;
2089 nr_boxes++;
2090 }
2091 }
2092 }
2093
2094 // Unlock surface, if required
2095 if (SDL_MUSTLOCK(drv->s))
2096 SDL_UnlockSurface(drv->s);
2097
2098 // Refresh display
2099 if (nr_boxes)
2100 SDL_UpdateRects(drv->s, nr_boxes, boxes);
2101 }
2102
2103
2104 // We suggest the compiler to inline the next two functions so that it
2105 // may specialise the code according to the current screen depth and
2106 // display type. A clever compiler would do that job by itself though...
2107
2108 // NOTE: update_display_vosf is inlined too
2109
2110 static inline void possibly_quit_dga_mode()
2111 {
2112 // Quit DGA mode if requested (something terrible has happened and we
2113 // want to give control back to the user)
2114 if (quit_full_screen) {
2115 quit_full_screen = false;
2116 delete drv;
2117 drv = NULL;
2118 }
2119 }
2120
2121 static inline void possibly_ungrab_mouse()
2122 {
2123 // Ungrab mouse if requested (something terrible has happened and we
2124 // want to give control back to the user)
2125 if (quit_full_screen) {
2126 quit_full_screen = false;
2127 if (drv)
2128 drv->ungrab_mouse();
2129 }
2130 }
2131
2132 static inline void handle_palette_changes(void)
2133 {
2134 LOCK_PALETTE;
2135
2136 if (sdl_palette_changed) {
2137 sdl_palette_changed = false;
2138 drv->update_palette();
2139 }
2140
2141 UNLOCK_PALETTE;
2142 }
2143
2144 static void video_refresh_window_static(void);
2145
2146 static void video_refresh_dga(void)
2147 {
2148 // Quit DGA mode if requested
2149 possibly_quit_dga_mode();
2150 video_refresh_window_static();
2151 }
2152
2153 #ifdef ENABLE_VOSF
2154 #if REAL_ADDRESSING || DIRECT_ADDRESSING
2155 static void video_refresh_dga_vosf(void)
2156 {
2157 // Quit DGA mode if requested
2158 possibly_quit_dga_mode();
2159
2160 // Update display (VOSF variant)
2161 static int tick_counter = 0;
2162 if (++tick_counter >= frame_skip) {
2163 tick_counter = 0;
2164 if (mainBuffer.dirty) {
2165 LOCK_VOSF;
2166 update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
2167 UNLOCK_VOSF;
2168 }
2169 }
2170 }
2171 #endif
2172
2173 static void video_refresh_window_vosf(void)
2174 {
2175 // Ungrab mouse if requested
2176 possibly_ungrab_mouse();
2177
2178 // Update display (VOSF variant)
2179 static int tick_counter = 0;
2180 if (++tick_counter >= frame_skip) {
2181 tick_counter = 0;
2182 if (mainBuffer.dirty) {
2183 LOCK_VOSF;
2184 update_display_window_vosf(static_cast<driver_window *>(drv));
2185 UNLOCK_VOSF;
2186 }
2187 }
2188 }
2189 #endif // def ENABLE_VOSF
2190
2191 static void video_refresh_window_static(void)
2192 {
2193 // Ungrab mouse if requested
2194 possibly_ungrab_mouse();
2195
2196 // Update display (static variant)
2197 static int tick_counter = 0;
2198 if (++tick_counter >= frame_skip) {
2199 tick_counter = 0;
2200 const VIDEO_MODE &mode = drv->mode;
2201 if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
2202 update_display_static_bbox(drv);
2203 else
2204 update_display_static(drv);
2205 }
2206 }
2207
2208
2209 /*
2210 * Thread for screen refresh, input handling etc.
2211 */
2212
2213 static void VideoRefreshInit(void)
2214 {
2215 // TODO: set up specialised 8bpp VideoRefresh handlers ?
2216 if (display_type == DISPLAY_SCREEN) {
2217 #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
2218 if (use_vosf)
2219 video_refresh = video_refresh_dga_vosf;
2220 else
2221 #endif
2222 video_refresh = video_refresh_dga;
2223 }
2224 else {
2225 #ifdef ENABLE_VOSF
2226 if (use_vosf)
2227 video_refresh = video_refresh_window_vosf;
2228 else
2229 #endif
2230 video_refresh = video_refresh_window_static;
2231 }
2232 }
2233
2234 static inline void do_video_refresh(void)
2235 {
2236 // Handle SDL events
2237 handle_events();
2238
2239 // Update display
2240 video_refresh();
2241
2242 #ifdef SHEEPSHAVER
2243 // Set new cursor image if it was changed
2244 if (cursor_changed && sdl_cursor) {
2245 cursor_changed = false;
2246 LOCK_EVENTS;
2247 SDL_FreeCursor(sdl_cursor);
2248 sdl_cursor = SDL_CreateCursor(MacCursor + 4, MacCursor + 36, 16, 16, MacCursor[2], MacCursor[3]);
2249 if (sdl_cursor) {
2250 SDL_ShowCursor(private_data == NULL || private_data->cursorVisible);
2251 SDL_SetCursor(sdl_cursor);
2252 #ifdef WIN32
2253 // XXX Windows apparently needs an extra mouse event to
2254 // make the new cursor image visible
2255 int visible = SDL_ShowCursor(-1);
2256 if (visible) {
2257 int x, y;
2258 SDL_GetMouseState(&x, &y);
2259 SDL_WarpMouse(x, y);
2260 }
2261 #endif
2262 }
2263 UNLOCK_EVENTS;
2264 }
2265 #endif
2266
2267 // Set new palette if it was changed
2268 handle_palette_changes();
2269 }
2270
2271 // This function is called on non-threaded platforms from a timer interrupt
2272 void VideoRefresh(void)
2273 {
2274 // We need to check redraw_thread_active to inhibit refreshed during
2275 // mode changes on non-threaded platforms
2276 if (!redraw_thread_active)
2277 return;
2278
2279 // Process pending events and update display
2280 do_video_refresh();
2281 }
2282
2283 const int VIDEO_REFRESH_HZ = 60;
2284 const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
2285
2286 #ifndef USE_CPU_EMUL_SERVICES
2287 static int redraw_func(void *arg)
2288 {
2289 uint64 start = GetTicks_usec();
2290 int64 ticks = 0;
2291 uint64 next = GetTicks_usec() + VIDEO_REFRESH_DELAY;
2292
2293 while (!redraw_thread_cancel) {
2294
2295 // Wait
2296 next += VIDEO_REFRESH_DELAY;
2297 int64 delay = next - GetTicks_usec();
2298 if (delay > 0)
2299 Delay_usec(delay);
2300 else if (delay < -VIDEO_REFRESH_DELAY)
2301 next = GetTicks_usec();
2302 ticks++;
2303
2304 #ifdef SHEEPSHAVER
2305 // Pause if requested (during video mode switches)
2306 if (thread_stop_req) {
2307 thread_stop_ack = true;
2308 continue;
2309 }
2310 #endif
2311
2312 // Process pending events and update display
2313 do_video_refresh();
2314 }
2315
2316 uint64 end = GetTicks_usec();
2317 D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
2318 return 0;
2319 }
2320 #endif
2321
2322
2323 /*
2324 * Record dirty area from NQD
2325 */
2326
2327 #ifdef SHEEPSHAVER
2328 void video_set_dirty_area(int x, int y, int w, int h)
2329 {
2330 #ifdef ENABLE_VOSF
2331 const VIDEO_MODE &mode = drv->mode;
2332 const int screen_width = VIDEO_MODE_X;
2333 const int screen_height = VIDEO_MODE_Y;
2334 const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
2335
2336 if (use_vosf) {
2337 vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
2338 return;
2339 }
2340 #endif
2341
2342 // XXX handle dirty bounding boxes for non-VOSF modes
2343 }
2344 #endif