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root/cebix/BasiliskII/src/Unix/video_blit.cpp
Revision: 1.17
Committed: 2005-03-28T16:14:25Z (19 years, 1 month ago) by gbeauche
Branch: MAIN
Changes since 1.16: +38 -4 lines
Log Message:
Enable multiple depths in fullscreen DGA modes, i.e. add 1-bit to 16/32-bit
blitters, rewrite update_display_dga_vosf() to actually work with sub byte
pixels. Factor out update_display_window_vosf() since it's long time that
it is no longer checking for first column and last column that have changed.

File Contents

# Content
1 /*
2 * video_blit.cpp - Video/graphics emulation, blitters
3 *
4 * Basilisk II (C) 1997-2005 Christian Bauer
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21 #include "sysdeps.h"
22 #include "video.h"
23 #include "video_blit.h"
24
25 #include <stdio.h>
26 #include <stdlib.h>
27
28 // Format of the target visual
29 static VisualFormat visualFormat;
30
31 // This holds the pixels values of the palette colors for 8->16/32-bit expansion
32 uint32 ExpandMap[256];
33
34 // Mark video_blit.h for specialization
35 #define DEFINE_VIDEO_BLITTERS 1
36
37 /* -------------------------------------------------------------------------- */
38 /* --- Raw Copy / No conversion required --- */
39 /* -------------------------------------------------------------------------- */
40
41 static void Blit_Copy_Raw(uint8 * dest, const uint8 * source, uint32 length)
42 {
43 // This function is likely to be inlined and/or highly optimized
44 memcpy(dest, source, length);
45 }
46
47 /* -------------------------------------------------------------------------- */
48 /* --- RGB 555 --- */
49 /* -------------------------------------------------------------------------- */
50
51 #ifdef WORDS_BIGENDIAN
52 # define FB_FUNC_NAME Blit_RGB555_OBO
53 #else
54 # define FB_FUNC_NAME Blit_RGB555_NBO
55 #endif
56
57 #define FB_BLIT_1(dst, src) \
58 (dst = (((src) >> 8) & 0xff) | (((src) & 0xff) << 8))
59
60 #define FB_BLIT_2(dst, src) \
61 (dst = (((src) >> 8) & 0x00ff00ff) | (((src) & 0x00ff00ff) << 8))
62
63 #define FB_BLIT_4(dst, src) \
64 (dst = (((src) >> 8) & UVAL64(0x00ff00ff00ff00ff)) | \
65 (((src) & UVAL64(0x00ff00ff00ff00ff)) << 8))
66
67 #define FB_DEPTH 15
68 #include "video_blit.h"
69
70 /* -------------------------------------------------------------------------- */
71 /* --- BGR 555 --- */
72 /* -------------------------------------------------------------------------- */
73
74 #ifdef WORDS_BIGENDIAN
75
76 // Native byte order
77
78 #define FB_BLIT_1(dst, src) \
79 (dst = (((src) >> 10) & 0x001f) | ((src) & 0x03e0) | (((src) << 10) & 0x7c00))
80
81 #define FB_BLIT_2(dst, src) \
82 (dst = (((src) >> 10) & 0x001f001f) | ((src) & 0x03e003e0) | (((src) << 10) & 0x7c007c00))
83
84 #define FB_BLIT_4(dst, src) \
85 (dst = (((src) >> 10) & UVAL64(0x001f001f001f001f)) | \
86 ( (src) & UVAL64(0x03e003e003e003e0)) | \
87 (((src) << 10) & UVAL64(0x7c007c007c007c00)))
88
89 #define FB_DEPTH 15
90 #define FB_FUNC_NAME Blit_BGR555_NBO
91 #include "video_blit.h"
92
93 // Opposite byte order (untested)
94
95 #define FB_BLIT_1(dst, src) \
96 (dst = (((src) >> 2) & 0x1f00) | (((src) >> 8) & 3) | (((src) << 8) & 0xe000) | (((src) << 2) & 0x7c))
97
98 #define FB_BLIT_2(dst, src) \
99 (dst = (((src) >> 2) & 0x1f001f00) | (((src) >> 8) & 0x30003) | (((src) << 8) & 0xe000e000) | (((src) << 2) & 0x7c007c))
100
101 #define FB_BLIT_4(dst, src) \
102 (dst = (((src) >> 2) & UVAL64(0x1f001f001f001f00)) | \
103 (((src) >> 8) & UVAL64(0x0003000300030003)) | \
104 (((src) << 8) & UVAL64(0xe000e000e000e000)) | \
105 (((src) << 2) & UVAL64(0x007c007c007c007c)))
106
107 #define FB_DEPTH 15
108 #define FB_FUNC_NAME Blit_BGR555_OBO
109 #include "video_blit.h"
110
111 #else
112
113 // Native byte order (untested)
114
115 #define FB_BLIT_1(dst, src) \
116 (dst = (((src) >> 2) & 0x1f) | (((src) >> 8) & 0xe0) | (((src) << 8) & 0x0300) | (((src) << 2) & 0x7c00))
117
118 #define FB_BLIT_2(dst, src) \
119 (dst = (((src) >> 2) & 0x1f001f) | (((src) >> 8) & 0xe000e0) | (((src) << 8) & 0x03000300) | (((src) << 2) & 0x7c007c00))
120
121 #define FB_BLIT_4(dst, src) \
122 (dst = (((src) >> 2) & UVAL64(0x001f001f001f001f)) | \
123 (((src) >> 8) & UVAL64(0x00e000e000e000e0)) | \
124 (((src) << 8) & UVAL64(0x0300030003000300)) | \
125 (((src) << 2) & UVAL64(0x7c007c007c007c00)))
126
127 #define FB_DEPTH 15
128 #define FB_FUNC_NAME Blit_BGR555_NBO
129 #include "video_blit.h"
130
131 // Opposite byte order (untested)
132
133 #define FB_BLIT_1(dst, src) \
134 (dst = (((src) << 6) & 0x1f00) | ((src) & 0xe003) | (((src) >> 6) & 0x7c))
135
136 #define FB_BLIT_2(dst, src) \
137 (dst = (((src) << 6) & 0x1f001f00) | ((src) & 0xe003e003) | (((src) >> 6) & 0x7c007c))
138
139 #define FB_BLIT_4(dst, src) \
140 (dst = (((src) << 6) & UVAL64(0x1f001f001f001f00)) | \
141 ( (src) & UVAL64(0xe003e003e003e003)) | \
142 (((src) >> 6) & UVAL64(0x007c007c007c007c)))
143
144 #define FB_DEPTH 15
145 #define FB_FUNC_NAME Blit_BGR555_OBO
146 #include "video_blit.h"
147
148 #endif
149
150 /* -------------------------------------------------------------------------- */
151 /* --- RGB 565 --- */
152 /* -------------------------------------------------------------------------- */
153
154 #ifdef WORDS_BIGENDIAN
155
156 // Native byte order
157
158 #define FB_BLIT_1(dst, src) \
159 (dst = (((src) & 0x1f) | (((src) << 1) & 0xffc0)))
160
161 #define FB_BLIT_2(dst, src) \
162 (dst = (((src) & 0x001f001f) | (((src) << 1) & 0xffc0ffc0)))
163
164 #define FB_BLIT_4(dst, src) \
165 (dst = (((src) & UVAL64(0x001f001f001f001f)) | \
166 (((src) << 1) & UVAL64(0xffc0ffc0ffc0ffc0))))
167
168 #define FB_DEPTH 16
169 #define FB_FUNC_NAME Blit_RGB565_NBO
170 #include "video_blit.h"
171
172 // Opposite byte order
173
174 #define FB_BLIT_1(dst, src) \
175 (dst = ((((src) >> 7) & 0xff) | (((src) << 9) & 0xc000) | (((src) << 8) & 0x1f00)))
176
177 #define FB_BLIT_2(dst, src) \
178 (dst = ((((src) >> 7) & 0x00ff00ff) | (((src) << 9) & 0xc000c000) | (((src) << 8) & 0x1f001f00)))
179
180 #define FB_BLIT_4(dst, src) \
181 (dst = (((src) >> 7) & UVAL64(0x00ff00ff00ff00ff)) | \
182 (((src) << 9) & UVAL64(0xc000c000c000c000)) | \
183 (((src) << 8) & UVAL64(0x1f001f001f001f00)))
184
185 #define FB_DEPTH 16
186 #define FB_FUNC_NAME Blit_RGB565_OBO
187 #include "video_blit.h"
188
189 #else
190
191 // Native byte order
192
193 #define FB_BLIT_1(dst, src) \
194 (dst = (((src) >> 8) & 0x001f) | (((src) << 9) & 0xfe00) | (((src) >> 7) & 0x01c0))
195
196 #define FB_BLIT_2(dst, src) \
197 (dst = (((src) >> 8) & 0x001f001f) | (((src) << 9) & 0xfe00fe00) | (((src) >> 7) & 0x01c001c0))
198
199 #define FB_BLIT_4(dst, src) \
200 (dst = (((src) >> 8) & UVAL64(0x001f001f001f001f)) | \
201 (((src) << 9) & UVAL64(0xfe00fe00fe00fe00)) | \
202 (((src) >> 7) & UVAL64(0x01c001c001c001c0)))
203
204 #define FB_DEPTH 16
205 #define FB_FUNC_NAME Blit_RGB565_NBO
206 #include "video_blit.h"
207
208 // Opposite byte order (untested)
209
210 #define FB_BLIT_1(dst, src) \
211 (dst = (((src) & 0x1f00) | (((src) << 1) & 0xe0fe) | (((src) >> 15) & 1)))
212
213 #define FB_BLIT_2(dst, src) \
214 (dst = (((src) & 0x1f001f00) | (((src) << 1) & 0xe0fee0fe) | (((src) >> 15) & 0x10001)))
215
216 #define FB_BLIT_4(dst, src) \
217 (dst = (((src) & UVAL64(0x1f001f001f001f00)) | \
218 (((src) << 1) & UVAL64(0xe0fee0fee0fee0fe)) | \
219 (((src) >> 15) & UVAL64(0x0001000100010001))))
220
221 #define FB_DEPTH 16
222 #define FB_FUNC_NAME Blit_RGB565_OBO
223 #include "video_blit.h"
224
225 #endif
226
227 /* -------------------------------------------------------------------------- */
228 /* --- RGB 888 --- */
229 /* -------------------------------------------------------------------------- */
230
231 #ifdef WORDS_BIGENDIAN
232 # define FB_FUNC_NAME Blit_RGB888_OBO
233 #else
234 # define FB_FUNC_NAME Blit_RGB888_NBO
235 #endif
236
237 #define FB_BLIT_2(dst, src) \
238 (dst = (((src) >> 24) & 0xff) | (((src) >> 8) & 0xff00) | (((src) & 0xff00) << 8) | (((src) & 0xff) << 24))
239
240 #define FB_BLIT_4(dst, src) \
241 (dst = (((src) >> 24) & UVAL64(0x000000ff000000ff)) | \
242 (((src) >> 8) & UVAL64(0x0000ff000000ff00)) | \
243 (((src) & UVAL64(0x0000ff000000ff00)) << 8) | \
244 (((src) & UVAL64(0x000000ff000000ff)) << 24))
245
246 #define FB_DEPTH 24
247 #include "video_blit.h"
248
249 /* -------------------------------------------------------------------------- */
250 /* --- BGR 888 --- */
251 /* -------------------------------------------------------------------------- */
252
253 // Native byte order [BE] (untested)
254
255 #ifdef WORDS_BIGENDIAN
256
257 #define FB_BLIT_2(dst, src) \
258 (dst = (((src) >> 16) & 0xff) | ((src) & 0xff00) | (((src) & 0xff) << 16))
259
260 #define FB_BLIT_4(dst, src) \
261 (dst = (((src) >> 16) & UVAL64(0x000000ff000000ff)) | \
262 ( (src) & UVAL64(0x0000ff000000ff00)) | \
263 (((src) & UVAL64(0x000000ff000000ff)) << 16))
264
265 #define FB_FUNC_NAME Blit_BGR888_NBO
266 #define FB_DEPTH 24
267 #include "video_blit.h"
268
269 #else
270
271 // Opposite byte order [LE] (untested)
272
273 #define FB_BLIT_2(dst, src) \
274 (dst = (((src) >> 16) & 0xff) | ((src) & 0xff0000) | (((src) & 0xff) << 16))
275
276 #define FB_BLIT_4(dst, src) \
277 (dst = (((src) >> 16) & UVAL64(0x000000ff000000ff)) | \
278 ( (src) & UVAL64(0x00ff000000ff0000)) | \
279 (((src) & UVAL64(0x000000ff000000ff)) << 16))
280
281 #define FB_FUNC_NAME Blit_BGR888_OBO
282 #define FB_DEPTH 24
283 #include "video_blit.h"
284
285 #endif
286
287 // Opposite byte order [BE] (untested) / Native byte order [LE] (untested)
288
289 #ifdef WORDS_BIGENDIAN
290 # define FB_FUNC_NAME Blit_BGR888_OBO
291 #else
292 # define FB_FUNC_NAME Blit_BGR888_NBO
293 #endif
294
295 #define FB_BLIT_2(dst, src) \
296 (dst = ((src) & 0xff00ff) | (((src) & 0xff00) << 16))
297
298 #define FB_BLIT_4(dst, src) \
299 (dst = ((src) & UVAL64(0x00ff00ff00ff00ff)) | (((src) & UVAL64(0x0000ff000000ff00)) << 16))
300
301 #define FB_DEPTH 24
302 #include "video_blit.h"
303
304 /* -------------------------------------------------------------------------- */
305 /* --- 1/2/4-bit indexed to 8-bit mode conversion --- */
306 /* -------------------------------------------------------------------------- */
307
308 static void Blit_Expand_1_To_8(uint8 * dest, const uint8 * p, uint32 length)
309 {
310 uint8 *q = (uint8 *)dest;
311 for (uint32 i=0; i<length; i++) {
312 uint8 c = *p++;
313 *q++ = c >> 7;
314 *q++ = (c >> 6) & 1;
315 *q++ = (c >> 5) & 1;
316 *q++ = (c >> 4) & 1;
317 *q++ = (c >> 3) & 1;
318 *q++ = (c >> 2) & 1;
319 *q++ = (c >> 1) & 1;
320 *q++ = c & 1;
321 }
322 }
323
324 static void Blit_Expand_2_To_8(uint8 * dest, const uint8 * p, uint32 length)
325 {
326 uint8 *q = (uint8 *)dest;
327 for (uint32 i=0; i<length; i++) {
328 uint8 c = *p++;
329 *q++ = c >> 6;
330 *q++ = (c >> 4) & 3;
331 *q++ = (c >> 2) & 3;
332 *q++ = c & 3;
333 }
334 }
335
336 static void Blit_Expand_4_To_8(uint8 * dest, const uint8 * p, uint32 length)
337 {
338 uint8 *q = (uint8 *)dest;
339 for (uint32 i=0; i<length; i++) {
340 uint8 c = *p++;
341 *q++ = c >> 4;
342 *q++ = c & 0x0f;
343 }
344 }
345
346 /* -------------------------------------------------------------------------- */
347 /* --- 1/2/4/8-bit indexed to 16-bit mode color expansion --- */
348 /* -------------------------------------------------------------------------- */
349
350 static void Blit_Expand_1_To_16(uint8 * dest, const uint8 * p, uint32 length)
351 {
352 uint16 *q = (uint16 *)dest;
353 for (uint32 i=0; i<length; i++) {
354 uint8 c = *p++;
355 *q++ = -(c >> 7);
356 *q++ = -((c >> 6) & 1);
357 *q++ = -((c >> 5) & 1);
358 *q++ = -((c >> 4) & 1);
359 *q++ = -((c >> 3) & 1);
360 *q++ = -((c >> 2) & 1);
361 *q++ = -((c >> 1) & 1);
362 *q++ = -(c & 1);
363 }
364 }
365
366 static void Blit_Expand_2_To_16(uint8 * dest, const uint8 * p, uint32 length)
367 {
368 uint16 *q = (uint16 *)dest;
369 for (uint32 i=0; i<length; i++) {
370 uint8 c = *p++;
371 *q++ = ExpandMap[c >> 6];
372 *q++ = ExpandMap[c >> 4];
373 *q++ = ExpandMap[c >> 2];
374 *q++ = ExpandMap[c];
375 }
376 }
377
378 static void Blit_Expand_4_To_16(uint8 * dest, const uint8 * p, uint32 length)
379 {
380 uint16 *q = (uint16 *)dest;
381 for (uint32 i=0; i<length; i++) {
382 uint8 c = *p++;
383 *q++ = ExpandMap[c >> 4];
384 *q++ = ExpandMap[c];
385 }
386 }
387
388 static void Blit_Expand_8_To_16(uint8 * dest, const uint8 * p, uint32 length)
389 {
390 uint16 *q = (uint16 *)dest;
391 for (uint32 i=0; i<length; i++)
392 *q++ = ExpandMap[*p++];
393 }
394
395 /* -------------------------------------------------------------------------- */
396 /* --- 1/2/4/8-bit indexed to 32-bit mode color expansion --- */
397 /* -------------------------------------------------------------------------- */
398
399 static void Blit_Expand_1_To_32(uint8 * dest, const uint8 * p, uint32 length)
400 {
401 uint32 *q = (uint32 *)dest;
402 for (uint32 i=0; i<length; i++) {
403 uint8 c = *p++;
404 *q++ = -(c >> 7);
405 *q++ = -((c >> 6) & 1);
406 *q++ = -((c >> 5) & 1);
407 *q++ = -((c >> 4) & 1);
408 *q++ = -((c >> 3) & 1);
409 *q++ = -((c >> 2) & 1);
410 *q++ = -((c >> 1) & 1);
411 *q++ = -(c & 1);
412 }
413 }
414
415 static void Blit_Expand_2_To_32(uint8 * dest, const uint8 * p, uint32 length)
416 {
417 uint32 *q = (uint32 *)dest;
418 for (uint32 i=0; i<length; i++) {
419 uint8 c = *p++;
420 *q++ = ExpandMap[c >> 6];
421 *q++ = ExpandMap[c >> 4];
422 *q++ = ExpandMap[c >> 2];
423 *q++ = ExpandMap[c];
424 }
425 }
426
427 static void Blit_Expand_4_To_32(uint8 * dest, const uint8 * p, uint32 length)
428 {
429 uint32 *q = (uint32 *)dest;
430 for (uint32 i=0; i<length; i++) {
431 uint8 c = *p++;
432 *q++ = ExpandMap[c >> 4];
433 *q++ = ExpandMap[c];
434 }
435 }
436
437 static void Blit_Expand_8_To_32(uint8 * dest, const uint8 * p, uint32 length)
438 {
439 uint32 *q = (uint32 *)dest;
440 for (uint32 i=0; i<length; i++)
441 *q++ = ExpandMap[*p++];
442 }
443
444 /* -------------------------------------------------------------------------- */
445 /* --- Blitters to the host frame buffer, or XImage buffer --- */
446 /* -------------------------------------------------------------------------- */
447
448 // Function used to update the hosst frame buffer (DGA), or an XImage buffer (WIN)
449 // --> Shall be initialized only through the Screen_blitter_init() function
450 typedef void (*Screen_blit_func)(uint8 * dest, const uint8 * source, uint32 length);
451 Screen_blit_func Screen_blit = 0;
452
453 // Structure used to match the adequate framebuffer update function
454 struct Screen_blit_func_info {
455 int depth; // Screen depth
456 uint32 Rmask; // Red mask
457 uint32 Gmask; // Green mask
458 uint32 Bmask; // Blue mask
459 Screen_blit_func handler_nbo; // Update function (native byte order)
460 Screen_blit_func handler_obo; // Update function (opposite byte order)
461 };
462
463 // Table of visual formats supported and their respective handler
464 static Screen_blit_func_info Screen_blitters[] = {
465 #ifdef WORDS_BIGENDIAN
466 { 1, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // NT
467 { 8, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // OK (NBO)
468 { 15, 0x007c00, 0x0003e0, 0x00001f, Blit_Copy_Raw , Blit_RGB555_OBO }, // OK (OBO)
469 { 15, 0x00001f, 0x0003e0, 0x007c00, Blit_BGR555_NBO , Blit_BGR555_OBO }, // NT
470 { 16, 0x007c00, 0x0003e0, 0x00001f, Blit_Copy_Raw , Blit_RGB555_OBO }, // OK (OBO)
471 { 16, 0x00f800, 0x0007e0, 0x00001f, Blit_RGB565_NBO , Blit_RGB565_OBO }, // OK (OBO)
472 { 24, 0xff0000, 0x00ff00, 0x0000ff, Blit_Copy_Raw , Blit_RGB888_OBO }, // OK (OBO)
473 { 24, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO }, // NT
474 { 32, 0xff0000, 0x00ff00, 0x0000ff, Blit_Copy_Raw , Blit_RGB888_OBO }, // OK
475 { 32, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO } // OK
476 #else
477 { 1, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // NT
478 { 8, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // OK (NBO)
479 { 15, 0x007c00, 0x0003e0, 0x00001f, Blit_RGB555_NBO , Blit_Copy_Raw }, // OK (NBO)
480 { 15, 0x00001f, 0x0003e0, 0x007c00, Blit_BGR555_NBO , Blit_BGR555_OBO }, // NT
481 { 16, 0x007c00, 0x0003e0, 0x00001f, Blit_RGB555_NBO , Blit_Copy_Raw }, // OK (NBO)
482 { 16, 0x00f800, 0x0007e0, 0x00001f, Blit_RGB565_NBO , Blit_RGB565_OBO }, // OK (NBO)
483 { 24, 0xff0000, 0x00ff00, 0x0000ff, Blit_RGB888_NBO , Blit_Copy_Raw }, // OK (NBO)
484 { 24, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO }, // NT
485 { 32, 0xff0000, 0x00ff00, 0x0000ff, Blit_RGB888_NBO , Blit_Copy_Raw }, // OK (NBO)
486 { 32, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO } // NT
487 #endif
488 };
489
490 // Initialize the framebuffer update function
491 // Returns FALSE, if the function was to be reduced to a simple memcpy()
492 // --> In that case, VOSF is not necessary
493 bool Screen_blitter_init(VisualFormat const & visual_format, bool native_byte_order, int mac_depth)
494 {
495 #if USE_SDL_VIDEO
496 const bool use_sdl_video = true;
497 #else
498 const bool use_sdl_video = false;
499 #endif
500 #if REAL_ADDRESSING || DIRECT_ADDRESSING
501 if (mac_depth == 1 && !use_sdl_video && !visual_format.fullscreen) {
502
503 // Windowed 1-bit mode uses a 1-bit X image, so there's no need for special blitting routines
504 Screen_blit = Blit_Copy_Raw;
505
506 } else {
507
508 // Compute RGB shift values
509 visualFormat = visual_format;
510 visualFormat.Rshift = 0;
511 for (uint32 Rmask = visualFormat.Rmask; Rmask && ((Rmask & 1) != 1); Rmask >>= 1)
512 ++visualFormat.Rshift;
513 visualFormat.Gshift = 0;
514 for (uint32 Gmask = visualFormat.Gmask; Gmask && ((Gmask & 1) != 1); Gmask >>= 1)
515 ++visualFormat.Gshift;
516 visualFormat.Bshift = 0;
517 for (uint32 Bmask = visualFormat.Bmask; Bmask && ((Bmask & 1) != 1); Bmask >>= 1)
518 ++visualFormat.Bshift;
519
520 // 1/2/4/8-bit mode on 8/16/32-bit screen?
521 Screen_blit = NULL;
522 switch (visualFormat.depth) {
523 case 8:
524 switch (mac_depth) {
525 case 1: Screen_blit = Blit_Expand_1_To_8; break;
526 case 2: Screen_blit = Blit_Expand_2_To_8; break;
527 case 4: Screen_blit = Blit_Expand_4_To_8; break;
528 }
529 break;
530 case 15:
531 case 16:
532 switch (mac_depth) {
533 case 1: Screen_blit = Blit_Expand_1_To_16; break;
534 case 2: Screen_blit = Blit_Expand_2_To_16; break;
535 case 4: Screen_blit = Blit_Expand_4_To_16; break;
536 case 8: Screen_blit = Blit_Expand_8_To_16; break;
537 }
538 break;
539 case 24:
540 case 32:
541 switch (mac_depth) {
542 case 1: Screen_blit = Blit_Expand_1_To_32; break;
543 case 2: Screen_blit = Blit_Expand_2_To_32; break;
544 case 4: Screen_blit = Blit_Expand_4_To_32; break;
545 case 8: Screen_blit = Blit_Expand_8_To_32; break;
546 }
547 break;
548 }
549 bool blitter_found = (Screen_blit != NULL);
550
551 // Search for an adequate blit function
552 const int blitters_count = sizeof(Screen_blitters)/sizeof(Screen_blitters[0]);
553 for (int i = 0; !blitter_found && (i < blitters_count); i++) {
554 if ( (visualFormat.depth == Screen_blitters[i].depth)
555 && (visualFormat.Rmask == Screen_blitters[i].Rmask)
556 && (visualFormat.Gmask == Screen_blitters[i].Gmask)
557 && (visualFormat.Bmask == Screen_blitters[i].Bmask)
558 )
559 {
560 blitter_found = true;
561 Screen_blit = native_byte_order
562 ? Screen_blitters[i].handler_nbo
563 : Screen_blitters[i].handler_obo
564 ;
565 }
566 }
567
568 // No appropriate blitter found, dump RGB mask values and abort()
569 if (!blitter_found) {
570 fprintf(stderr, "### No appropriate blitter found\n");
571 fprintf(stderr, "\tR/G/B mask values : 0x%06x, 0x%06x, 0x%06x (depth = %d)\n",
572 visualFormat.Rmask, visualFormat.Gmask, visualFormat.Bmask, visualFormat.depth);
573 fprintf(stderr, "\tR/G/B shift values : %d/%d/%d\n",
574 visualFormat.Rshift, visualFormat.Gshift, visualFormat.Bshift);
575 abort();
576 }
577 }
578 #else
579 // The UAE memory handlers will blit correctly
580 // --> no need for specialised blitters here
581 Screen_blit = Blit_Copy_Raw;
582 #endif
583
584 // If the blitter simply reduces to a copy, we don't need VOSF in DGA mode
585 // --> In that case, we return FALSE
586 return (Screen_blit != Blit_Copy_Raw);
587 }