Fix for LAZY_FLUSH_ICACHE_RANGE. Blocks are indexed by native addresses.
Implement better Windows suspend/resume routines so that we don't oversleep. i.e. really wake up the thread on next TriggerInterrupt().
Use GetMainWindowHandle() provided by main_windows.cpp
Windows HACK: default to the DIB driver as it looks smoother to me and doesn't require locking the surfaces, which probably the cause of apparent slowness when using the DirectX backend. This needs to be investigated more
Check that drivers are installed (e.g. CD-ROM driver)
Happy New Year!
Import some extra functions from Win32 libraries. Expose OS versions.
add --cdboot command line option akin to MoL's
Requires Windows NT >= 4.0, implement ErrorAlert(), WarningAlert()
fully native (no cygwin dep) version of main_windows.cpp
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