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Committed: 2003-07-01T15:44:24Z (20 years, 10 months ago) by cebix
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# Content
1 <HTML>
2 <HEAD>
3 <TITLE>Settings</TITLE>
4 </HEAD>
5 <BODY>
6
7 <H1>Settings</H1>
8
9 <HR>
10
11 Under BeOS, the settings window appears directly after starting Frodo, or
12 by selecting the "Settings..." menu item in the running emulation. Under
13 Unix, the settings window is permanently visible.<P>
14
15 With <B>"Sprite display"</B>, you can switch the display of sprites on and
16 off. Turning them off speeds up the emulation a little when there are a lot
17 of sprites on the screen.<P>
18
19 <B>"Sprite collisions"</B> determines whether collisions between sprites
20 and between sprites and graphics should be detected. Turning off collisions
21 will make you invincible in some games (sadly, your enemies are likely to
22 become invincible, too <TT>:-/</TT>.<P>
23
24 <B>"Joystick on Port 1/2"</B> specifies on which ports you have real
25 joysticks connected (as opposed to the <A HREF="keyboard.html">joystick
26 emulation</A> on the numerical keypad). Joysticks are only supported under
27 BeOS, Linux, RiscOS and AmigaOS (only one joystick). The port numbers relate
28 to the host machine ports. On the BeBox, port 1 is the upper one and port 2
29 the lower one. You should only turn on the ports to which you have actually
30 joysticks connected, or the keyboard will behave erratically. Frodo has an
31 automatic joystick calibration. If you plug in a new joystick or change the
32 joystick settings, you should first move the joystick once in each direction.<P>
33
34 With <B>"Swap joysticks"</B> you can swap the assignment of the joystick
35 ports of the host machine to the C64 ports without having to plug out and
36 in your joysticks. E.g. if a C64 game is using a joystick on C64 port 1 you
37 can simply activate "Swap joysticks" and use a joystick in port 2 on your
38 machine to play the game.<P>
39
40 When the field <B>"Limit speed"</B> is active, the emulation is slowed down
41 when its relative speed exceeds 100%. If you set the value in "Every (n)th
42 frame" so that the speed is just over 100% and activate the speed limiter,
43 the emulation always runs at the original C64 speed, with the highest
44 possible precision.<P>
45
46 With the setting <B>"Fast Reset"</B> you can disable the memory test that
47 is normally performed by the C64 on a reset. Under emulation, the memory
48 test is not necessary and the reset (F12) becomes much faster when it is
49 disabled.<P>
50
51 The setting <B>"Clear CIA ICR on write"</B> is necessary to make some
52 programs (such as the games "Gyruss" and "Motos") run that would otherwise
53 hang in an endless interrupt loop because they use an unusual technique to
54 acknowledge CIA interrupts (sometimes even without the programmer knowing
55 it). It should normally be turned off.<P>
56
57 The <B>"SID Filters"</B> field enables the emulation of the SID filters.
58 The sound emulation is slightly faster, but worse, when the filters are
59 disabled.<P>
60
61 <B>"Doublescan lines"</B> is only available under BeOS for the "Screen"
62 display type. It removes the black lines between scanlines, but makes
63 the emulation a bit slower.<P>
64
65 <B>"Cycles per line (CPU)"</B> and <B>"Cycles per Bad Line (CPU)"</B> set
66 the number of clock cycles available to the CPU per normal raster line and
67 per Bad Line. If a program is showing flickering lines or graphical flaws
68 you should try to slightly alter both values. For "Bruce Lee" you must
69 enter "62" for the "Cycles per line (CPU)".<P>
70
71 With <B>"Cycles per line (CIA)"</B> you can control the speed of the CIA
72 timers. Entering a higher value increases the frequency of cursor blinking
73 and key repeat. Some programs don't run correcly with the default value
74 (e.g. "Ballblazer" which needs a value of 65).<P>
75
76 <B>"Cycles per line (1541)"</B> sets the number of cycles available to the
77 1541 processor emulation per raster line. There is normally no need to
78 change this value. This setting has no effect if 1541 processor emulation
79 is turned off.<P>
80
81 The settings for the four "cycles" coming closest to an original PAL C64
82 are (63, 23, 63, 64).<P>
83
84 With <B>"Draw every n-th frame"</B> you can select if Frodo should skip
85 frames when displaying the C64 graphics. The normal setting is "1", that
86 is, every frame (every simulated raster beam sweep) is recalculated. If you
87 change this to "2", for example, then only every second frame is
88 calculated, immensely speeding up the display, though some raster effects
89 may look a bit jerky. This setting can also be changed while the emulation
90 is running with the '+' and '-' keys on the numerical keypad.<P>
91
92 <B>"Display type"</B> is only available under BeOS. You can choose between
93 running the emulation in a window or in full-screen mode (using the
94 Game Kit).<P>
95
96 The <B>"SID emulation type"</B> controls the sound emulation and has two
97 settings: <EM>"None"</EM> and <EM>"Digital"</EM>. <EM>"None"</EM> means no
98 sound (faster), <EM>"Digital"</EM> turns on the digital sound emulation
99 (only available under BeOS, Linux and HP-UX). Future versions of Frodo may
100 support more emulation types such as the use of a real SID chip on an
101 expansion card or across a network.<P>
102
103 <B>"REU size"</B> sets the size of the REU (RAM Expansion Unit) emulated by
104 Frodo or turns the REU emulation off ("None"). Only few programs actually
105 use the REU (operating systems like ACE and GEOS, and some utilities).<P>
106
107 In the box <B>"Drives"</B>, there are four rows, each corresponding to one
108 of four emulated 1541 drives with the drive numbers 8, 9, 10 and 11. For
109 every drive, there is a <EM>popup control</EM>, a <EM>path entry field</EM>
110 and a <EM>button</EM>:<P>
111
112 With the <B>popup control</B>, you select the emulation mode of the
113 respective disk drive (for more detailed information, see <A
114 HREF="files.html">here</A>). There are three choices: <EM>"Dir"</EM>,
115 <EM>"D64"</EM> and <EM>"T64"</EM>. <B>"Dir"</B> emulates the drive in a
116 directory of the BeOS/Unix file system. <B>"D64"</B> accesses a .d64 or x64
117 disk image file. <B>"T64"</B> is the setting for accessing a .t64 or C64
118 LYNX archive file.<P>
119
120 The <B>path entry field</B> holds either the path name of the directory for
121 the "Dir" mode, the path name of the .d64/x64 image file for the "D64"
122 mode, or the path name of the .t64/LYNX archive file for the "T64" mode.
123 Under BeOS, you may also drop Tracker icons to the entry field.<P>
124
125 The <B>button labeled "B"</B> opens a file panel/requester for a more
126 comfortable selection of directories and .d64/x64/.t64/LYNX files.<P>
127
128 With <B>"Map '/' &lt;-&gt; '\' in file names"</B> you control whether the
129 '/' in C64 filenames will be translated to '\' and vice versa for "Dir"
130 mode drives. The '/' character is used to access subdirectories under
131 BeOS/Unix, but as the C64 doesn't have subdirectories, it's a valid part of
132 a C64 file name. This is a problem if a program wants to create a file with
133 '/' in it as BeOS/Unix would interpret the part before the '/' as a
134 directory name and, finding no such directory, would return an error and
135 the operation would fail. Now simply activate this gadget and all '/'s will
136 transparently be translated into '\', so in directory listings the '/' will
137 still appear. If you turn off this option, you can of course use the '/' to
138 access files in subdirectories from the C64.<P>
139
140 If <B>"Enable 1541 processor emulation"</B> is turned on, the four emulated
141 1541s are disabled and replaced by a single 1541 emulation (drive 8) that
142 only operates on .d64/x64 files, but emulates the 1541 processor and is
143 compatible with about 50% of all fast loaders. However, it slows down the
144 emulation considerably. If you have a .d64 with a program that doesn't load
145 with the normal emulation (see above), you may have better luck with the
146 1541 processor emulation instead. The path name of the disk image file to
147 be used must be entered into the path entry field of drive 8.<P>
148
149 <H2>BeOS/AmigaOS</H2>
150
151 Clicking <B>"Start"/"OK"</B> will start the actual emulation (resp. return
152 to it) and <B>"Quit"/"Cancel"</b> will discard your changes to the settings
153 and quit Frodo (resp. discard the changes and return to the emulation).<P>
154
155 With the menu items <B>"Open..."</B>, <B>"Save"</B>, <B>"Save As..."</B>
156 and <B>"Revert"</B> you can load and save the settings from and to
157 arbitrary files.<P>
158
159 <H2>Unix</H2>
160
161 Clicking <B>"Apply"</B> applies the settings of the "Cycles" controls to
162 the running emulation (all other settings are applied automatically).
163 <B>"Defaults"</B> reverts to the default settings, <B>"Quit"</B> quits
164 Frodo and <B>"Reset"</B> resets the emulation.<P>
165
166 </BODY>
167 </HTML>