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root/cebix/Frodo4/Src/Display_EmbeddedSDL.h
Revision: 1.2
Committed: 2009-01-11T11:32:38Z (15 years, 2 months ago) by cebix
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +2 -2 lines
Log Message:
const correctness

File Contents

# Content
1 /*
2 * DisplayEmbeddedSDL.h - C64 graphics display, emulator window handling
3 * for embedded Linux devices (Qtopia, Maemo)
4 *
5 * Frodo (C) 1994-1997,2002-2009 Christian Bauer
6 * Changes for embedded Linux devices (Qtopia, Maemo) (C) 2006 Bernd Lachner
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 */
22
23 #include "C64.h"
24 #include "SAM.h"
25 #include "main.h"
26 #include "Version.h"
27
28 #include "sdlgui.h"
29 #include "dlgMain.h"
30
31 #define QWS
32 #include <SDL.h>
33 #include <SDL_thread.h>
34
35 // Display surface
36 static SDL_Surface *screen = 0;
37 static SDL_Surface *backgroundSurf = 0;
38 static SDL_Surface *surf = 0;
39
40 static SDL_mutex *screenLock = 0;
41
42 // Mode of Joystick emulation. 0 = none, 1 = Joyport 1, 2 = Joyport 2
43 static short joy_emu = 0;
44
45 // Keyboard
46 static bool tab_pressed = false;
47
48 // For LED error blinking
49 static C64Display *c64_disp;
50 static struct sigaction pulse_sa;
51 static itimerval pulse_tv;
52
53 // SDL joysticks
54 static SDL_Joystick *joy[2] = {NULL, NULL};
55
56 // Colors for speedometer/drive LEDs
57 enum
58 {
59 black = 0,
60 white = 1,
61 fill_gray = 16,
62 shine_gray = 17,
63 shadow_gray = 18,
64 red = 19,
65 green = 20,
66 PALETTE_SIZE = 21
67 };
68
69 /*
70 C64 keyboard matrix:
71
72 Bit 7 6 5 4 3 2 1 0
73 0 CUD F5 F3 F1 F7 CLR RET DEL
74 1 SHL E S Z 4 A W 3
75 2 X T F C 6 D R 5
76 3 V U H B 8 G Y 7
77 4 N O K M 0 J I 9
78 5 , @ : . - L P +
79 6 / ^ = SHR HOM ; *
80 7 R/S Q C= SPC 2 CTL <- 1
81 */
82
83 #define MATRIX(a,b) (((a) << 3) | (b))
84
85
86 /*
87 * Open window
88 */
89
90 char *buffer;
91
92 int width = 320;
93 int height = 240;
94
95 bool isGuiAvailable = true; // TODO from main.cpp
96 bool GUIOpened = false;
97
98 static SDL_Thread *GUIthread = NULL;
99 static const int GUI_RETURN_INFO = (SDL_USEREVENT+1);
100 static bool doUpdate = true;
101
102 void update( int32 x, int32 y, int32 w, int32 h, bool forced )
103 {
104 if ( !forced && !doUpdate ) // the HW surface is available
105 return;
106
107 // SDL_UpdateRect(SDL_GetVideoSurface(), 0, 0, width, height);
108 // SDL_UpdateRect(surf, x, y, w, h);
109 SDL_UpdateRect(screen, x, y, w, h);
110 }
111
112 void update( bool forced )
113 {
114 update( 0, 0, width, height, forced );
115 }
116
117 void update()
118 {
119 update( 0, 0, width, height, false );
120 }
121
122 void restoreBackground()
123 {
124 if (backgroundSurf != NULL) {
125 SDL_BlitSurface(backgroundSurf, NULL, screen, NULL);
126 update(true);
127 fprintf(stderr, "video surface restored\n");
128 }
129 }
130
131 void allocateBackgroundSurf()
132 {
133 // allocate new background video surface
134 backgroundSurf = SDL_ConvertSurface(screen, screen->format, screen->flags);
135 fprintf(stderr, "Allocating background video surface\n");
136 }
137
138 void freeBackgroundSurf()
139 {
140 // free background video surface
141 if (backgroundSurf != NULL)
142 {
143 fprintf(stderr, "Freeing background video surface\n");
144 SDL_FreeSurface(backgroundSurf);
145 backgroundSurf = NULL;
146 }
147 }
148
149 void openGUI()
150 {
151 fprintf(stderr, "open GUI\n");
152 if (GUIOpened)
153 {
154 fprintf(stderr, "GUI is already open!\n");
155 return;
156 }
157 allocateBackgroundSurf();
158 surf = backgroundSurf;
159 GUIOpened = true;
160 }
161
162 void closeGUI()
163 {
164 fprintf(stderr, "close GUI\n");
165 // update the main surface and then redirect VDI to it
166 restoreBackground();
167 surf = screen; // redirect VDI to main surface
168 fprintf(stderr, "VDI redirected back to main video surface\n");
169 freeBackgroundSurf();
170 GUIOpened = false;
171 }
172
173 void saveBackground()
174 {
175 if (backgroundSurf != NULL) {
176 SDL_BlitSurface(screen, NULL, backgroundSurf, NULL);
177 surf = backgroundSurf; // redirect VDI to background surface
178 fprintf(stderr, "video surface saved to background, VDI redirected\n");
179 }
180 }
181
182 void blendBackgrounds()
183 {
184 if (backgroundSurf != NULL)
185 {
186 SDL_Rect *Rect;
187 Rect = SDLGui_GetFirstBackgroundRect();
188 while (Rect != NULL)
189 {
190 SDL_BlitSurface(backgroundSurf, Rect, screen, Rect);
191 Rect = SDLGui_GetNextBackgroundRect();
192 }
193 update(true);
194 }
195 }
196
197 static Prefs DialogPrefs;
198
199 // running in a different thread
200 static int open_gui(void * /*ptr*/)
201 {
202 openGUI();
203 DialogPrefs = ThePrefs;
204 // Show main dialog
205 int status = Dialog_Main(DialogPrefs);
206 // The status is sent to event checking thread by the USEREVENT+1 message
207 SDL_Event ev;
208 ev.type = GUI_RETURN_INFO;
209 ev.user.code = status; // STATUS_SHUTDOWN or STATUS_REBOOT
210 ev.user.data1 = NULL;
211 SDL_PeepEvents(&ev, 1, SDL_ADDEVENT, SDL_EVENTMASK(GUI_RETURN_INFO));
212 closeGUI();
213 return 0;
214 }
215
216 bool start_GUI_thread()
217 {
218 if (isGuiAvailable) // TODO && !hostScreen.isGUIopen())
219 {
220 GUIthread = SDL_CreateThread(open_gui, NULL);
221 }
222 return (GUIthread != NULL);
223 }
224
225 void kill_GUI_thread()
226 {
227 if (GUIthread != NULL) {
228 SDL_KillThread(GUIthread);
229 GUIthread = NULL;
230 }
231 }
232
233 void screenlock()
234 {
235 while (SDL_mutexP(screenLock)==-1)
236 {
237 SDL_Delay(20);
238 fprintf(stderr, "Couldn't lock mutex\n");
239 }
240 }
241
242 void screenunlock()
243 {
244 while (SDL_mutexV(screenLock)==-1)
245 {
246 SDL_Delay(20);
247 fprintf(stderr, "Couldn't unlock mutex\n");
248 }
249 }
250
251 int init_graphics(void)
252 {
253 // Init SDL
254 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
255 fprintf(stderr, "Couldn't initialize SDL (%s)\n", SDL_GetError());
256 return 0;
257 }
258
259 screenLock = SDL_CreateMutex();
260
261 buffer = new char[DISPLAY_X*DISPLAY_Y];
262 // Open window
263 SDL_WM_SetCaption(VERSION_STRING, "Frodo");
264 screen = SDL_SetVideoMode(320, 240, 8, SDL_DOUBLEBUF);
265 surf = screen;
266 if (screen == NULL)
267 {
268 fprintf(stderr, "SDL Couldn't set video mode to %d x %d\n", DISPLAY_X, DISPLAY_Y+17);
269 }
270 else
271 {
272 fprintf(stderr, "SDL Set video mode to %d x %d\n", DISPLAY_X, DISPLAY_Y+17);
273 SDLGui_Init(screen);
274 start_GUI_thread();
275 }
276 return 1;
277 }
278
279
280
281 /*
282 * Display constructor
283 */
284
285 C64Display::C64Display(C64 *the_c64) : TheC64(the_c64)
286 {
287 quit_requested = false;
288 speedometer_string[0] = 0;
289
290 // LEDs off
291 for (int i=0; i<4; i++)
292 led_state[i] = old_led_state[i] = LED_OFF;
293
294 // Start timer for LED error blinking
295 c64_disp = this;
296 pulse_sa.sa_handler = (void (*)(int))pulse_handler;
297 pulse_sa.sa_flags = SA_RESTART;
298 sigemptyset(&pulse_sa.sa_mask);
299 sigaction(SIGALRM, &pulse_sa, NULL);
300 pulse_tv.it_interval.tv_sec = 0;
301 pulse_tv.it_interval.tv_usec = 400000;
302 pulse_tv.it_value.tv_sec = 0;
303 pulse_tv.it_value.tv_usec = 400000;
304 setitimer(ITIMER_REAL, &pulse_tv, NULL);
305 }
306
307
308 /*
309 * Display destructor
310 */
311
312 C64Display::~C64Display()
313 {
314 SDL_Quit();
315 delete[] buffer;
316 }
317
318
319 /*
320 * Prefs may have changed
321 */
322
323 void C64Display::NewPrefs(Prefs *prefs)
324 {
325 }
326
327
328 /*
329 * Redraw bitmap
330 */
331
332 void C64Display::Update(void)
333 {
334 screenlock();
335 if (surf == NULL)
336 return;
337 int iOffsetX = (DISPLAY_X - surf->w) / 2;
338 int iOffsetY = (DISPLAY_Y - surf->h) / 2;
339 for (int j=0; j < surf->h - 17; j++)
340 {
341 memcpy(static_cast<char*>(surf->pixels)+surf->w*j, buffer+iOffsetX+DISPLAY_X*(j+iOffsetY), surf->w);
342 }
343 // Draw speedometer/LEDs
344 SDL_Rect r = {0, (surf->h - 17), DISPLAY_X, 15};
345 SDL_FillRect(surf, &r, fill_gray);
346 r.w = DISPLAY_X; r.h = 1;
347 SDL_FillRect(surf, &r, shine_gray);
348 r.y = (surf->h - 17) + 14;
349 SDL_FillRect(surf, &r, shadow_gray);
350 r.w = 16;
351 for (int i=2; i<5; i++)
352 {
353 r.x = DISPLAY_X * i/5 - 24; r.y = (surf->h - 17) + 4;
354 SDL_FillRect(surf, &r, shadow_gray);
355 r.y = (surf->h - 17) + 10;
356 SDL_FillRect(surf, &r, shine_gray);
357 }
358 r.y = (surf->h - 17); r.w = 1; r.h = 15;
359 for (int i=0; i<4; i++)
360 {
361 r.x = DISPLAY_X * i / 5;
362 SDL_FillRect(surf, &r, shine_gray);
363 r.x = DISPLAY_X * (i+1) / 5 - 1;
364 SDL_FillRect(surf, &r, shadow_gray);
365 }
366 r.y = (surf->h - 17) + 4; r.h = 7;
367 for (int i=2; i<5; i++)
368 {
369 r.x = DISPLAY_X * i/5 - 24;
370 SDL_FillRect(surf, &r, shadow_gray);
371 r.x = DISPLAY_X * i/5 - 9;
372 SDL_FillRect(surf, &r, shine_gray);
373 }
374 r.y = (surf->h - 17) + 5; r.w = 14; r.h = 5;
375 for (int i=0; i<3; i++)
376 {
377 r.x = DISPLAY_X * (i+2) / 5 - 23;
378 int c;
379 switch (led_state[i])
380 {
381 case LED_ON:
382 c = green;
383 break;
384 case LED_ERROR_ON:
385 c = red;
386 break;
387 default:
388 c = black;
389 break;
390 }
391 SDL_FillRect(surf, &r, c);
392 }
393
394 draw_string(surf, DISPLAY_X * 1/5 + 8, (surf->h - 17) + 4, "D\x12 8", black, fill_gray);
395 draw_string(surf, DISPLAY_X * 2/5 + 8, (surf->h - 17) + 4, "D\x12 9", black, fill_gray);
396 draw_string(surf, DISPLAY_X * 3/5 + 8, (surf->h - 17) + 4, "D\x12 10", black, fill_gray);
397 if (joy_emu == 1)
398 draw_string(surf, DISPLAY_X * 4/5 + 2, (surf->h - 17) + 4, "1", black, fill_gray);
399 else if (joy_emu == 2)
400 draw_string(surf, DISPLAY_X * 4/5 + 2, (surf->h - 17) + 4, "2", black, fill_gray);
401 draw_string(surf, 24, (surf->h - 17) + 4, speedometer_string, black, fill_gray);
402
403 // Update display
404 SDL_Flip(surf);
405
406 blendBackgrounds();
407 screenunlock();
408 }
409
410
411 /*
412 * Draw string into surface using the C64 ROM font
413 */
414
415 void C64Display::draw_string(SDL_Surface *s, int x, int y, const char *str, uint8 front_color, uint8 back_color)
416 {
417 uint8 *pb = (uint8 *)s->pixels + s->pitch*y + x;
418 char c;
419 while ((c = *str++) != 0)
420 {
421 uint8 *q = TheC64->Char + c*8 + 0x800;
422 uint8 *p = pb;
423 for (int y=0; y<8; y++)
424 {
425 uint8 v = *q++;
426 p[0] = (v & 0x80) ? front_color : back_color;
427 p[1] = (v & 0x40) ? front_color : back_color;
428 p[2] = (v & 0x20) ? front_color : back_color;
429 p[3] = (v & 0x10) ? front_color : back_color;
430 p[4] = (v & 0x08) ? front_color : back_color;
431 p[5] = (v & 0x04) ? front_color : back_color;
432 p[6] = (v & 0x02) ? front_color : back_color;
433 p[7] = (v & 0x01) ? front_color : back_color;
434 p += s->pitch;
435 }
436 pb += 8;
437 }
438 }
439
440
441 /*
442 * LED error blink
443 */
444
445 void C64Display::pulse_handler(...)
446 {
447 for (int i=0; i<4; i++)
448 switch (c64_disp->led_state[i])
449 {
450 case LED_ERROR_ON:
451 c64_disp->led_state[i] = LED_ERROR_OFF;
452 break;
453 case LED_ERROR_OFF:
454 c64_disp->led_state[i] = LED_ERROR_ON;
455 break;
456 }
457 }
458
459
460 /*
461 * Draw speedometer
462 */
463
464 void C64Display::Speedometer(int speed)
465 {
466 static int delay = 0;
467
468 if (delay >= 20)
469 {
470 delay = 0;
471 sprintf(speedometer_string, "%d%%", speed);
472 }
473 else
474 delay++;
475 }
476
477
478 /*
479 * Return pointer to bitmap data
480 */
481
482 uint8 *C64Display::BitmapBase(void)
483 {
484 //return (uint8 *)screen->pixels;
485 return (uint8 *)buffer;
486 }
487
488
489 /*
490 * Return number of bytes per row
491 */
492
493 int C64Display::BitmapXMod(void)
494 {
495 //return screen->pitch;
496 return DISPLAY_X;
497 }
498
499
500
501 /*
502 * Poll the keyboard
503 */
504
505 static void translate_key(SDLKey key, bool key_up, uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick)
506 {
507 int c64_key = -1;
508 if (tab_pressed)
509 {
510 // Function and run/stop key emulation on Zaurus keyboard
511 switch (key)
512 {
513 case SDLK_q: c64_key = MATRIX(0,4); break;
514 case SDLK_w: c64_key = MATRIX(0,4) | 0x80; break;
515 case SDLK_e: c64_key = MATRIX(0,5); break;
516 case SDLK_r: c64_key = MATRIX(0,5) | 0x80; break;
517 case SDLK_t: c64_key = MATRIX(0,6); break;
518 case SDLK_z: c64_key = MATRIX(0,6) | 0x80; break;
519 case SDLK_u: c64_key = MATRIX(0,3); break;
520 case SDLK_i: c64_key = MATRIX(0,3) | 0x80; break;
521 case SDLK_o: c64_key = MATRIX(7,7); break;
522 }
523 }
524 else
525 {
526 switch (key)
527 {
528 case SDLK_a: c64_key = MATRIX(1,2); break;
529 case SDLK_b: c64_key = MATRIX(3,4); break;
530 case SDLK_c: c64_key = MATRIX(2,4); break;
531 case SDLK_d: c64_key = MATRIX(2,2); break;
532 case SDLK_e: c64_key = MATRIX(1,6); break;
533 case SDLK_f: c64_key = MATRIX(2,5); break;
534 case SDLK_g: c64_key = MATRIX(3,2); break;
535 case SDLK_h: c64_key = MATRIX(3,5); break;
536 case SDLK_i: c64_key = MATRIX(4,1); break;
537 case SDLK_j: c64_key = MATRIX(4,2); break;
538 case SDLK_k: c64_key = MATRIX(4,5); break;
539 case SDLK_l: c64_key = MATRIX(5,2); break;
540 case SDLK_m: c64_key = MATRIX(4,4); break;
541 case SDLK_n: c64_key = MATRIX(4,7); break;
542 case SDLK_o: c64_key = MATRIX(4,6); break;
543 case SDLK_p: c64_key = MATRIX(5,1); break;
544 case SDLK_q: c64_key = MATRIX(7,6); break;
545 case SDLK_r: c64_key = MATRIX(2,1); break;
546 case SDLK_s: c64_key = MATRIX(1,5); break;
547 case SDLK_t: c64_key = MATRIX(2,6); break;
548 case SDLK_u: c64_key = MATRIX(3,6); break;
549 case SDLK_v: c64_key = MATRIX(3,7); break;
550 case SDLK_w: c64_key = MATRIX(1,1); break;
551 case SDLK_x: c64_key = MATRIX(2,7); break;
552 case SDLK_y: c64_key = MATRIX(3,1); break;
553 case SDLK_z: c64_key = MATRIX(1,4); break;
554
555 case SDLK_0: c64_key = MATRIX(4,3); break;
556 case SDLK_1: c64_key = MATRIX(7,0); break;
557 case SDLK_2: c64_key = MATRIX(7,3); break;
558 case SDLK_3: c64_key = MATRIX(1,0); break;
559 case SDLK_4: c64_key = MATRIX(1,3); break;
560 case SDLK_5: c64_key = MATRIX(2,0); break;
561 case SDLK_6: c64_key = MATRIX(2,3); break;
562 case SDLK_7: c64_key = MATRIX(3,0); break;
563 case SDLK_8: c64_key = MATRIX(3,3); break;
564 case SDLK_9: c64_key = MATRIX(4,0); break;
565
566 case SDLK_SPACE: c64_key = MATRIX(7,4); break;
567 case SDLK_BACKQUOTE: c64_key = MATRIX(7,1); break;
568 case SDLK_BACKSLASH: c64_key = MATRIX(6,6); break;
569 case SDLK_COMMA: c64_key = MATRIX(5,7); break;
570 case SDLK_PERIOD: c64_key = MATRIX(5,4); break;
571 case SDLK_MINUS: c64_key = MATRIX(5,0); break;
572 case SDLK_EQUALS: c64_key = MATRIX(5,3); break;
573 case SDLK_LEFTBRACKET: c64_key = MATRIX(5,6); break;
574 case SDLK_RIGHTBRACKET: c64_key = MATRIX(6,1); break;
575 case SDLK_SEMICOLON: c64_key = MATRIX(5,5); break;
576 case SDLK_QUOTE: c64_key = MATRIX(6,2); break;
577 case SDLK_SLASH: c64_key = MATRIX(6,7); break;
578
579 case SDLK_ESCAPE: c64_key = MATRIX(7,7); break;
580 case SDLK_RETURN: c64_key = MATRIX(0,1); break;
581 case SDLK_BACKSPACE: case SDLK_DELETE: c64_key = MATRIX(0,0); break;
582 case SDLK_INSERT: c64_key = MATRIX(6,3); break;
583 case SDLK_HOME: c64_key = MATRIX(6,3); break;
584 case SDLK_END: c64_key = MATRIX(6,0); break;
585 case SDLK_PAGEUP: c64_key = MATRIX(6,0); break;
586 case SDLK_PAGEDOWN: c64_key = MATRIX(6,5); break;
587
588 case SDLK_LCTRL: c64_key = MATRIX(7,2); break;
589 case SDLK_RCTRL: c64_key = MATRIX(7,5); break;
590 case SDLK_LSHIFT: c64_key = MATRIX(1,7); break;
591 case SDLK_RSHIFT: c64_key = MATRIX(6,4); break;
592 case SDLK_LALT: case SDLK_LMETA: c64_key = MATRIX(7,5); break;
593 case SDLK_RALT: case SDLK_RMETA: c64_key = MATRIX(7,5); break;
594
595 case SDLK_UP: c64_key = MATRIX(0,7)| 0x80; break;
596 case SDLK_DOWN: c64_key = MATRIX(0,7); break;
597 case SDLK_LEFT: c64_key = MATRIX(0,2) | 0x80; break;
598 case SDLK_RIGHT: c64_key = MATRIX(0,2); break;
599
600 case SDLK_F1: c64_key = MATRIX(0,4); break;
601 case SDLK_F2: c64_key = MATRIX(0,4) | 0x80; break;
602 case SDLK_F3: c64_key = MATRIX(0,5); break;
603 case SDLK_F4: c64_key = MATRIX(0,5) | 0x80; break;
604 case SDLK_F5: c64_key = MATRIX(0,6); break;
605 case SDLK_F6: c64_key = MATRIX(0,6) | 0x80; break;
606 case SDLK_F7: c64_key = MATRIX(0,3); break;
607 case SDLK_F8: c64_key = MATRIX(0,3) | 0x80; break;
608
609 case SDLK_KP0: case SDLK_KP5: c64_key = 0x10 | 0x40; break;
610 case SDLK_KP1: c64_key = 0x06 | 0x40; break;
611 case SDLK_KP2: c64_key = 0x02 | 0x40; break;
612 case SDLK_KP3: c64_key = 0x0a | 0x40; break;
613 case SDLK_KP4: c64_key = 0x04 | 0x40; break;
614 case SDLK_KP6: c64_key = 0x08 | 0x40; break;
615 case SDLK_KP7: c64_key = 0x05 | 0x40; break;
616 case SDLK_KP8: c64_key = 0x01 | 0x40; break;
617 case SDLK_KP9: c64_key = 0x09 | 0x40; break;
618
619 case SDLK_KP_DIVIDE: c64_key = MATRIX(6,7); break;
620 case SDLK_KP_ENTER: c64_key = MATRIX(0,1); break;
621
622 // Support for Zaurus/Qtopia
623 case SDLK_QUOTEDBL: c64_key = MATRIX(7,3) | 0x80; break;
624 case SDLK_ASTERISK: c64_key = MATRIX(6,1); break;
625 case SDLK_DOLLAR: c64_key = MATRIX(1,3) | 0x80; break;
626 case SDLK_COLON: c64_key = MATRIX(5,5); break;
627 case SDLK_AT: c64_key = MATRIX(5,6); break;
628 }
629 }
630 if (c64_key < 0)
631 return;
632
633 // Zaurus/Qtopia joystick emulation
634 if (joy_emu != 0)
635 {
636 switch (key)
637 {
638 case SDLK_SPACE: c64_key = 0x10 | 0x40; break;
639 case SDLK_UP: c64_key = 0x01 | 0x40; break;
640 case SDLK_DOWN: c64_key = 0x02 | 0x40; break;
641 case SDLK_LEFT: c64_key = 0x04 | 0x40; break;
642 case SDLK_RIGHT: c64_key = 0x08 | 0x40; break;
643 }
644 }
645
646 // Handle joystick emulation
647 if (c64_key & 0x40)
648 {
649 c64_key &= 0x1f;
650 if (key_up)
651 *joystick |= c64_key;
652 else
653 *joystick &= ~c64_key;
654 return;
655 }
656
657 // Handle other keys
658 bool shifted = c64_key & 0x80;
659 int c64_byte = (c64_key >> 3) & 7;
660 int c64_bit = c64_key & 7;
661 if (key_up)
662 {
663 if (shifted)
664 {
665 key_matrix[6] |= 0x10;
666 rev_matrix[4] |= 0x40;
667 }
668 key_matrix[c64_byte] |= (1 << c64_bit);
669 rev_matrix[c64_bit] |= (1 << c64_byte);
670 }
671 else
672 {
673 if (shifted)
674 {
675 key_matrix[6] &= 0xef;
676 rev_matrix[4] &= 0xbf;
677 }
678 key_matrix[c64_byte] &= ~(1 << c64_bit);
679 rev_matrix[c64_bit] &= ~(1 << c64_byte);
680 }
681 }
682
683 void C64Display::PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick)
684 {
685 SDL_Event event;
686 int eventmask = SDL_EVENTMASK(SDL_KEYDOWN)
687 | SDL_EVENTMASK(SDL_KEYUP)
688 | SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)
689 | SDL_EVENTMASK(SDL_MOUSEBUTTONUP)
690 | SDL_EVENTMASK(SDL_MOUSEMOTION)
691 | SDL_EVENTMASK(SDL_JOYAXISMOTION)
692 | SDL_EVENTMASK(SDL_JOYHATMOTION)
693 | SDL_EVENTMASK(SDL_JOYBUTTONDOWN)
694 | SDL_EVENTMASK(SDL_JOYBUTTONUP)
695 | SDL_EVENTMASK(SDL_ACTIVEEVENT)
696 | SDL_EVENTMASK(GUI_RETURN_INFO)
697 | SDL_EVENTMASK(SDL_QUIT);
698
699 SDL_PumpEvents();
700 while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, eventmask))
701 {
702 if (GUIOpened)
703 {
704 if (event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP)
705 {
706 if (event.type == SDL_MOUSEBUTTONDOWN)
707 fprintf(stderr, "Mouse down\n");
708 if (event.type == SDL_MOUSEBUTTONUP)
709 fprintf(stderr, "Mouse up\n");
710 SDL_Event ev;
711 ev.type = SDL_USEREVENT; // map button down/up to user event
712 ev.user.code = event.type;
713 ev.user.data1 = (void *)(int)event.button.x;
714 ev.user.data2 = (void *)(int)event.button.y;
715 SDL_PeepEvents(&ev, 1, SDL_ADDEVENT, SDL_EVENTMASK(SDL_USEREVENT));
716 }
717 else if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP)
718 {
719 if (event.type == SDL_KEYDOWN)
720 fprintf(stderr, "Key down\n");
721 if (event.type == SDL_KEYUP)
722 fprintf(stderr, "Key up\n");
723 SDLKey sym = event.key.keysym.sym;
724 int state = SDL_GetModState(); // keysym.mod does not deliver single mod key presses for
725 SDL_Event ev;
726 ev.type = SDL_USEREVENT; // map key down/up event to user event
727 ev.user.code = event.type;
728 ev.user.data1 = (void *)(int)sym;
729 ev.user.data2 = (void *)(int)state;
730 SDL_PeepEvents(&ev, 1, SDL_ADDEVENT, SDL_EVENTMASK(SDL_USEREVENT));
731 }
732 }
733 else
734 {
735 switch (event.type)
736 {
737 case GUI_RETURN_INFO:
738 {
739 fprintf(stderr, "Return code from gui: %d\n", event.user.code);
740 switch (event.user.code)
741 {
742 case DO_RESET:
743 TheC64->Reset();
744 break;
745 case DO_QUIT:
746 quit_requested = true;
747 break;
748 case DO_USEPREFS:
749 TheC64->NewPrefs(&DialogPrefs);
750 ThePrefs = DialogPrefs;
751 break;
752 case DO_SAVEPREFS:
753 TheC64->NewPrefs(&DialogPrefs);
754 ThePrefs = DialogPrefs;
755 ThePrefs.Save(Frodo::get_prefs_path());
756 break;
757 }
758 break;
759 }
760 case SDL_MOUSEBUTTONDOWN:
761 case SDL_MOUSEBUTTONUP:
762 start_GUI_thread();
763 break;
764 // Key pressed
765 case SDL_KEYDOWN:
766 // fprintf(stderr, "SDL-Key: %d\n", event.key.keysym.sym);
767 if (tab_pressed && event.key.keysym.sym == SDLK_j)
768 {
769 if (joy_emu < 2)
770 joy_emu++;
771 else
772 joy_emu = 0;
773 }
774 if (tab_pressed && event.key.keysym.sym == SDLK_p)
775 {
776 // NMI (Restore)
777 TheC64->NMI();
778 }
779 else
780 {
781 switch (event.key.keysym.sym)
782 {
783 case SDLK_TAB:
784 tab_pressed = true;
785 break;
786
787 case SDLK_F9: // F9: Invoke SAM
788 SAM(TheC64);
789 break;
790
791 case SDLK_F11: // F10: Quit
792 // Iconify not implemented in Qtopia SDL yet. Quit instead show gui.
793 //SDL_WM_IconifyWindow();
794 quit_requested = true;
795 break;
796
797 case SDLK_F12: // F12: Reset
798 TheC64->Reset();
799 break;
800
801 case SDLK_KP_PLUS: // '+' on keypad: Increase SkipFrames
802 ThePrefs.SkipFrames++;
803 break;
804
805 case SDLK_KP_MINUS: // '-' on keypad: Decrease SkipFrames
806 if (ThePrefs.SkipFrames > 1)
807 ThePrefs.SkipFrames--;
808 break;
809
810 case SDLK_KP_MULTIPLY: // '*' on keypad: Toggle speed limiter
811 ThePrefs.LimitSpeed = !ThePrefs.LimitSpeed;
812 break;
813
814 default:
815 translate_key(event.key.keysym.sym, false, key_matrix, rev_matrix, joystick);
816 break;
817 }
818 }
819 break;
820
821 // Key released
822 case SDL_KEYUP:
823 if (event.key.keysym.sym == SDLK_TAB)
824 tab_pressed = false;
825 else
826 {
827 translate_key(event.key.keysym.sym, true, key_matrix, rev_matrix, joystick);
828 }
829 break;
830
831 // Quit Frodo
832 case SDL_QUIT:
833 quit_requested = true;
834 break;
835 }
836 }
837 }
838 }
839
840
841 /*
842 * Check if NumLock is down (for switching the joystick keyboard emulation)
843 */
844
845 bool C64Display::NumLock(void)
846 {
847 if (joy_emu == 2)
848 return true;
849 return false;
850 }
851
852
853 /*
854 * Open/close joystick drivers given old and new state of
855 * joystick preferences
856 */
857
858 void C64::open_close_joystick(int port, int oldjoy, int newjoy)
859 {
860 if (oldjoy != newjoy) {
861 joy_minx[port] = joy_miny[port] = 32767; // Reset calibration
862 joy_maxx[port] = joy_maxy[port] = -32768;
863 if (newjoy) {
864 joy[port] = SDL_JoystickOpen(newjoy - 1);
865 if (joy[port] == NULL)
866 fprintf(stderr, "Couldn't open joystick %d\n", port + 1);
867 } else {
868 if (joy[port]) {
869 SDL_JoystickClose(joy[port]);
870 joy[port] = NULL;
871 }
872 }
873 }
874 }
875
876 void C64::open_close_joysticks(int oldjoy1, int oldjoy2, int newjoy1, int newjoy2)
877 {
878 open_close_joystick(0, oldjoy1, newjoy1);
879 open_close_joystick(1, oldjoy2, newjoy2);
880 }
881
882
883 /*
884 * Poll joystick port, return CIA mask
885 */
886
887 uint8 C64::poll_joystick(int port)
888 {
889 uint8 j = 0xff;
890
891 if (port == 0 && (joy[0] || joy[1]))
892 SDL_JoystickUpdate();
893
894 if (joy[port]) {
895 int x = SDL_JoystickGetAxis(joy[port], 0), y = SDL_JoystickGetAxis(joy[port], 1);
896
897 if (x > joy_maxx[port])
898 joy_maxx[port] = x;
899 if (x < joy_minx[port])
900 joy_minx[port] = x;
901 if (y > joy_maxy[port])
902 joy_maxy[port] = y;
903 if (y < joy_miny[port])
904 joy_miny[port] = y;
905
906 if (joy_maxx[port] - joy_minx[port] < 100 || joy_maxy[port] - joy_miny[port] < 100)
907 return 0xff;
908
909 if (x < (joy_minx[port] + (joy_maxx[port]-joy_minx[port])/3))
910 j &= 0xfb; // Left
911 else if (x > (joy_minx[port] + 2*(joy_maxx[port]-joy_minx[port])/3))
912 j &= 0xf7; // Right
913
914 if (y < (joy_miny[port] + (joy_maxy[port]-joy_miny[port])/3))
915 j &= 0xfe; // Up
916 else if (y > (joy_miny[port] + 2*(joy_maxy[port]-joy_miny[port])/3))
917 j &= 0xfd; // Down
918
919 if (SDL_JoystickGetButton(joy[port], 0))
920 j &= 0xef; // Button
921 }
922
923 return j;
924 }
925
926 /*
927 * Allocate C64 colors
928 */
929
930 void C64Display::InitColors(uint8 *colors)
931 {
932 SDL_Color palette[PALETTE_SIZE];
933 for (int i=0; i<16; i++)
934 {
935 palette[i].r = palette_red[i];
936 palette[i].g = palette_green[i];
937 palette[i].b = palette_blue[i];
938 }
939 palette[fill_gray].r = palette[fill_gray].g = palette[fill_gray].b = 0xd0;
940 palette[shine_gray].r = palette[shine_gray].g = palette[shine_gray].b = 0xf0;
941 palette[shadow_gray].r = palette[shadow_gray].g = palette[shadow_gray].b = 0x80;
942 palette[red].r = 0xf0;
943 palette[red].g = palette[red].b = 0;
944 palette[green].g = 0xf0;
945 palette[green].r = palette[green].b = 0;
946 SDL_SetColors(screen, palette, 0, PALETTE_SIZE);
947
948 for (int i=0; i<256; i++)
949 colors[i] = i & 0x0f;
950 }
951
952
953 /*
954 * Show a requester (error message)
955 */
956
957 long int ShowRequester(const char *a, const char *b, const char *)
958 {
959 printf("%s: %s\n", a, b);
960 return 1;
961 }