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root/cebix/Frodo4/Src/Display_SDL.h
Revision: 1.10
Committed: 2010-04-22T09:09:28Z (14 years ago) by cebix
Content type: text/plain
Branch: MAIN
Changes since 1.9: +1 -1 lines
Log Message:
use SDL for sound

File Contents

# Content
1 /*
2 * Display_SDL.h - C64 graphics display, emulator window handling,
3 * SDL specific stuff
4 *
5 * Frodo Copyright (C) Christian Bauer
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 */
21
22 #include "C64.h"
23 #include "SAM.h"
24 #include "Version.h"
25
26 #include <SDL.h>
27
28
29 // Display surface
30 static SDL_Surface *screen = NULL;
31
32 // Keyboard
33 static bool num_locked = false;
34
35 // For LED error blinking
36 static C64Display *c64_disp;
37 static struct sigaction pulse_sa;
38 static itimerval pulse_tv;
39
40 // SDL joysticks
41 static SDL_Joystick *joy[2] = {NULL, NULL};
42
43 // Colors for speedometer/drive LEDs
44 enum {
45 black = 0,
46 white = 1,
47 fill_gray = 16,
48 shine_gray = 17,
49 shadow_gray = 18,
50 red = 19,
51 green = 20,
52 PALETTE_SIZE = 21
53 };
54
55 /*
56 C64 keyboard matrix:
57
58 Bit 7 6 5 4 3 2 1 0
59 0 CUD F5 F3 F1 F7 CLR RET DEL
60 1 SHL E S Z 4 A W 3
61 2 X T F C 6 D R 5
62 3 V U H B 8 G Y 7
63 4 N O K M 0 J I 9
64 5 , @ : . - L P +
65 6 / ^ = SHR HOM ; * £
66 7 R/S Q C= SPC 2 CTL <- 1
67 */
68
69 #define MATRIX(a,b) (((a) << 3) | (b))
70
71
72 /*
73 * Open window
74 */
75
76 int init_graphics(void)
77 {
78 // Init SDL
79 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) < 0) {
80 fprintf(stderr, "Couldn't initialize SDL (%s)\n", SDL_GetError());
81 return 0;
82 }
83
84 return 1;
85 }
86
87
88 /*
89 * Display constructor
90 */
91
92 C64Display::C64Display(C64 *the_c64) : TheC64(the_c64)
93 {
94 quit_requested = false;
95 speedometer_string[0] = 0;
96
97 // Open window
98 SDL_WM_SetCaption(VERSION_STRING, "Frodo");
99 screen = SDL_SetVideoMode(DISPLAY_X, DISPLAY_Y + 17, 8, SDL_DOUBLEBUF | (ThePrefs.DisplayType == DISPTYPE_SCREEN ? SDL_FULLSCREEN : 0));
100
101 // Hide mouse pointer in fullscreen mode
102 if (ThePrefs.DisplayType == DISPTYPE_SCREEN)
103 SDL_ShowCursor(0);
104
105 // LEDs off
106 for (int i=0; i<4; i++)
107 led_state[i] = old_led_state[i] = LED_OFF;
108
109 // Start timer for LED error blinking
110 c64_disp = this;
111 pulse_sa.sa_handler = (void (*)(int))pulse_handler;
112 pulse_sa.sa_flags = SA_RESTART;
113 sigemptyset(&pulse_sa.sa_mask);
114 sigaction(SIGALRM, &pulse_sa, NULL);
115 pulse_tv.it_interval.tv_sec = 0;
116 pulse_tv.it_interval.tv_usec = 400000;
117 pulse_tv.it_value.tv_sec = 0;
118 pulse_tv.it_value.tv_usec = 400000;
119 setitimer(ITIMER_REAL, &pulse_tv, NULL);
120 }
121
122
123 /*
124 * Display destructor
125 */
126
127 C64Display::~C64Display()
128 {
129 pulse_tv.it_interval.tv_sec = 0;
130 pulse_tv.it_interval.tv_usec = 0;
131 pulse_tv.it_value.tv_sec = 0;
132 pulse_tv.it_value.tv_usec = 0;
133 setitimer(ITIMER_REAL, &pulse_tv, NULL);
134
135 SDL_Quit();
136
137 c64_disp = NULL;
138 }
139
140
141 /*
142 * Prefs may have changed
143 */
144
145 void C64Display::NewPrefs(Prefs *prefs)
146 {
147 }
148
149
150 /*
151 * Redraw bitmap
152 */
153
154 void C64Display::Update(void)
155 {
156 // Draw speedometer/LEDs
157 SDL_Rect r = {0, DISPLAY_Y, DISPLAY_X, 15};
158 SDL_FillRect(screen, &r, fill_gray);
159 r.w = DISPLAY_X; r.h = 1;
160 SDL_FillRect(screen, &r, shine_gray);
161 r.y = DISPLAY_Y + 14;
162 SDL_FillRect(screen, &r, shadow_gray);
163 r.w = 16;
164 for (int i=2; i<6; i++) {
165 r.x = DISPLAY_X * i/5 - 24; r.y = DISPLAY_Y + 4;
166 SDL_FillRect(screen, &r, shadow_gray);
167 r.y = DISPLAY_Y + 10;
168 SDL_FillRect(screen, &r, shine_gray);
169 }
170 r.y = DISPLAY_Y; r.w = 1; r.h = 15;
171 for (int i=0; i<5; i++) {
172 r.x = DISPLAY_X * i / 5;
173 SDL_FillRect(screen, &r, shine_gray);
174 r.x = DISPLAY_X * (i+1) / 5 - 1;
175 SDL_FillRect(screen, &r, shadow_gray);
176 }
177 r.y = DISPLAY_Y + 4; r.h = 7;
178 for (int i=2; i<6; i++) {
179 r.x = DISPLAY_X * i/5 - 24;
180 SDL_FillRect(screen, &r, shadow_gray);
181 r.x = DISPLAY_X * i/5 - 9;
182 SDL_FillRect(screen, &r, shine_gray);
183 }
184 r.y = DISPLAY_Y + 5; r.w = 14; r.h = 5;
185 for (int i=0; i<4; i++) {
186 r.x = DISPLAY_X * (i+2) / 5 - 23;
187 int c;
188 switch (led_state[i]) {
189 case LED_ON:
190 c = green;
191 break;
192 case LED_ERROR_ON:
193 c = red;
194 break;
195 default:
196 c = black;
197 break;
198 }
199 SDL_FillRect(screen, &r, c);
200 }
201
202 draw_string(screen, DISPLAY_X * 1/5 + 8, DISPLAY_Y + 4, "D\x12 8", black, fill_gray);
203 draw_string(screen, DISPLAY_X * 2/5 + 8, DISPLAY_Y + 4, "D\x12 9", black, fill_gray);
204 draw_string(screen, DISPLAY_X * 3/5 + 8, DISPLAY_Y + 4, "D\x12 10", black, fill_gray);
205 draw_string(screen, DISPLAY_X * 4/5 + 8, DISPLAY_Y + 4, "D\x12 11", black, fill_gray);
206 draw_string(screen, 24, DISPLAY_Y + 4, speedometer_string, black, fill_gray);
207
208 // Update display
209 SDL_Flip(screen);
210 }
211
212
213 /*
214 * Draw string into surface using the C64 ROM font
215 */
216
217 void C64Display::draw_string(SDL_Surface *s, int x, int y, const char *str, uint8 front_color, uint8 back_color)
218 {
219 uint8 *pb = (uint8 *)s->pixels + s->pitch*y + x;
220 char c;
221 while ((c = *str++) != 0) {
222 uint8 *q = TheC64->Char + c*8 + 0x800;
223 uint8 *p = pb;
224 for (int y=0; y<8; y++) {
225 uint8 v = *q++;
226 p[0] = (v & 0x80) ? front_color : back_color;
227 p[1] = (v & 0x40) ? front_color : back_color;
228 p[2] = (v & 0x20) ? front_color : back_color;
229 p[3] = (v & 0x10) ? front_color : back_color;
230 p[4] = (v & 0x08) ? front_color : back_color;
231 p[5] = (v & 0x04) ? front_color : back_color;
232 p[6] = (v & 0x02) ? front_color : back_color;
233 p[7] = (v & 0x01) ? front_color : back_color;
234 p += s->pitch;
235 }
236 pb += 8;
237 }
238 }
239
240
241 /*
242 * LED error blink
243 */
244
245 void C64Display::pulse_handler(...)
246 {
247 for (int i=0; i<4; i++)
248 switch (c64_disp->led_state[i]) {
249 case LED_ERROR_ON:
250 c64_disp->led_state[i] = LED_ERROR_OFF;
251 break;
252 case LED_ERROR_OFF:
253 c64_disp->led_state[i] = LED_ERROR_ON;
254 break;
255 }
256 }
257
258
259 /*
260 * Draw speedometer
261 */
262
263 void C64Display::Speedometer(int speed)
264 {
265 static int delay = 0;
266
267 if (delay >= 20) {
268 delay = 0;
269 sprintf(speedometer_string, "%d%%", speed);
270 } else
271 delay++;
272 }
273
274
275 /*
276 * Return pointer to bitmap data
277 */
278
279 uint8 *C64Display::BitmapBase(void)
280 {
281 return (uint8 *)screen->pixels;
282 }
283
284
285 /*
286 * Return number of bytes per row
287 */
288
289 int C64Display::BitmapXMod(void)
290 {
291 return screen->pitch;
292 }
293
294
295 /*
296 * Poll the keyboard
297 */
298
299 static void translate_key(SDLKey key, bool key_up, uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick)
300 {
301 int c64_key = -1;
302 switch (key) {
303 case SDLK_a: c64_key = MATRIX(1,2); break;
304 case SDLK_b: c64_key = MATRIX(3,4); break;
305 case SDLK_c: c64_key = MATRIX(2,4); break;
306 case SDLK_d: c64_key = MATRIX(2,2); break;
307 case SDLK_e: c64_key = MATRIX(1,6); break;
308 case SDLK_f: c64_key = MATRIX(2,5); break;
309 case SDLK_g: c64_key = MATRIX(3,2); break;
310 case SDLK_h: c64_key = MATRIX(3,5); break;
311 case SDLK_i: c64_key = MATRIX(4,1); break;
312 case SDLK_j: c64_key = MATRIX(4,2); break;
313 case SDLK_k: c64_key = MATRIX(4,5); break;
314 case SDLK_l: c64_key = MATRIX(5,2); break;
315 case SDLK_m: c64_key = MATRIX(4,4); break;
316 case SDLK_n: c64_key = MATRIX(4,7); break;
317 case SDLK_o: c64_key = MATRIX(4,6); break;
318 case SDLK_p: c64_key = MATRIX(5,1); break;
319 case SDLK_q: c64_key = MATRIX(7,6); break;
320 case SDLK_r: c64_key = MATRIX(2,1); break;
321 case SDLK_s: c64_key = MATRIX(1,5); break;
322 case SDLK_t: c64_key = MATRIX(2,6); break;
323 case SDLK_u: c64_key = MATRIX(3,6); break;
324 case SDLK_v: c64_key = MATRIX(3,7); break;
325 case SDLK_w: c64_key = MATRIX(1,1); break;
326 case SDLK_x: c64_key = MATRIX(2,7); break;
327 case SDLK_y: c64_key = MATRIX(3,1); break;
328 case SDLK_z: c64_key = MATRIX(1,4); break;
329
330 case SDLK_0: c64_key = MATRIX(4,3); break;
331 case SDLK_1: c64_key = MATRIX(7,0); break;
332 case SDLK_2: c64_key = MATRIX(7,3); break;
333 case SDLK_3: c64_key = MATRIX(1,0); break;
334 case SDLK_4: c64_key = MATRIX(1,3); break;
335 case SDLK_5: c64_key = MATRIX(2,0); break;
336 case SDLK_6: c64_key = MATRIX(2,3); break;
337 case SDLK_7: c64_key = MATRIX(3,0); break;
338 case SDLK_8: c64_key = MATRIX(3,3); break;
339 case SDLK_9: c64_key = MATRIX(4,0); break;
340
341 case SDLK_SPACE: c64_key = MATRIX(7,4); break;
342 case SDLK_BACKQUOTE: c64_key = MATRIX(7,1); break;
343 case SDLK_BACKSLASH: c64_key = MATRIX(6,6); break;
344 case SDLK_COMMA: c64_key = MATRIX(5,7); break;
345 case SDLK_PERIOD: c64_key = MATRIX(5,4); break;
346 case SDLK_MINUS: c64_key = MATRIX(5,0); break;
347 case SDLK_EQUALS: c64_key = MATRIX(5,3); break;
348 case SDLK_LEFTBRACKET: c64_key = MATRIX(5,6); break;
349 case SDLK_RIGHTBRACKET: c64_key = MATRIX(6,1); break;
350 case SDLK_SEMICOLON: c64_key = MATRIX(5,5); break;
351 case SDLK_QUOTE: c64_key = MATRIX(6,2); break;
352 case SDLK_SLASH: c64_key = MATRIX(6,7); break;
353
354 case SDLK_ESCAPE: c64_key = MATRIX(7,7); break;
355 case SDLK_RETURN: c64_key = MATRIX(0,1); break;
356 case SDLK_BACKSPACE: case SDLK_DELETE: c64_key = MATRIX(0,0); break;
357 case SDLK_INSERT: c64_key = MATRIX(6,3); break;
358 case SDLK_HOME: c64_key = MATRIX(6,3); break;
359 case SDLK_END: c64_key = MATRIX(6,0); break;
360 case SDLK_PAGEUP: c64_key = MATRIX(6,0); break;
361 case SDLK_PAGEDOWN: c64_key = MATRIX(6,5); break;
362
363 case SDLK_LCTRL: case SDLK_TAB: c64_key = MATRIX(7,2); break;
364 case SDLK_RCTRL: c64_key = MATRIX(7,5); break;
365 case SDLK_LSHIFT: c64_key = MATRIX(1,7); break;
366 case SDLK_RSHIFT: c64_key = MATRIX(6,4); break;
367 case SDLK_LALT: case SDLK_LMETA: c64_key = MATRIX(7,5); break;
368 case SDLK_RALT: case SDLK_RMETA: c64_key = MATRIX(7,5); break;
369
370 case SDLK_UP: c64_key = MATRIX(0,7)| 0x80; break;
371 case SDLK_DOWN: c64_key = MATRIX(0,7); break;
372 case SDLK_LEFT: c64_key = MATRIX(0,2) | 0x80; break;
373 case SDLK_RIGHT: c64_key = MATRIX(0,2); break;
374
375 case SDLK_F1: c64_key = MATRIX(0,4); break;
376 case SDLK_F2: c64_key = MATRIX(0,4) | 0x80; break;
377 case SDLK_F3: c64_key = MATRIX(0,5); break;
378 case SDLK_F4: c64_key = MATRIX(0,5) | 0x80; break;
379 case SDLK_F5: c64_key = MATRIX(0,6); break;
380 case SDLK_F6: c64_key = MATRIX(0,6) | 0x80; break;
381 case SDLK_F7: c64_key = MATRIX(0,3); break;
382 case SDLK_F8: c64_key = MATRIX(0,3) | 0x80; break;
383
384 case SDLK_KP0: case SDLK_KP5: c64_key = 0x10 | 0x40; break;
385 case SDLK_KP1: c64_key = 0x06 | 0x40; break;
386 case SDLK_KP2: c64_key = 0x02 | 0x40; break;
387 case SDLK_KP3: c64_key = 0x0a | 0x40; break;
388 case SDLK_KP4: c64_key = 0x04 | 0x40; break;
389 case SDLK_KP6: c64_key = 0x08 | 0x40; break;
390 case SDLK_KP7: c64_key = 0x05 | 0x40; break;
391 case SDLK_KP8: c64_key = 0x01 | 0x40; break;
392 case SDLK_KP9: c64_key = 0x09 | 0x40; break;
393
394 case SDLK_KP_DIVIDE: c64_key = MATRIX(6,7); break;
395 case SDLK_KP_ENTER: c64_key = MATRIX(0,1); break;
396 default: break;
397 }
398
399 if (c64_key < 0)
400 return;
401
402 // Handle joystick emulation
403 if (c64_key & 0x40) {
404 c64_key &= 0x1f;
405 if (key_up)
406 *joystick |= c64_key;
407 else
408 *joystick &= ~c64_key;
409 return;
410 }
411
412 // Handle other keys
413 bool shifted = c64_key & 0x80;
414 int c64_byte = (c64_key >> 3) & 7;
415 int c64_bit = c64_key & 7;
416 if (key_up) {
417 if (shifted) {
418 key_matrix[6] |= 0x10;
419 rev_matrix[4] |= 0x40;
420 }
421 key_matrix[c64_byte] |= (1 << c64_bit);
422 rev_matrix[c64_bit] |= (1 << c64_byte);
423 } else {
424 if (shifted) {
425 key_matrix[6] &= 0xef;
426 rev_matrix[4] &= 0xbf;
427 }
428 key_matrix[c64_byte] &= ~(1 << c64_bit);
429 rev_matrix[c64_bit] &= ~(1 << c64_byte);
430 }
431 }
432
433 void C64Display::PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick)
434 {
435 SDL_Event event;
436 while (SDL_PollEvent(&event)) {
437 switch (event.type) {
438
439 // Key pressed
440 case SDL_KEYDOWN:
441 switch (event.key.keysym.sym) {
442
443 case SDLK_F9: // F9: Invoke SAM
444 if (ThePrefs.DisplayType == DISPTYPE_WINDOW) // don't invoke in fullscreen mode
445 SAM(TheC64);
446 break;
447
448 case SDLK_F10: // F10: Prefs/Quit
449 TheC64->Pause();
450 if (ThePrefs.DisplayType == DISPTYPE_SCREEN) { // exit fullscreen mode
451 SDL_WM_ToggleFullScreen(screen);
452 SDL_ShowCursor(1);
453 }
454
455 if (!TheApp->RunPrefsEditor()) {
456 quit_requested = true;
457 }
458
459 if (ThePrefs.DisplayType == DISPTYPE_SCREEN) { // enter fullscreen mode
460 SDL_ShowCursor(0);
461 SDL_WM_ToggleFullScreen(screen);
462 }
463
464 TheC64->Resume();
465 break;
466
467 case SDLK_F11: // F11: NMI (Restore)
468 TheC64->NMI();
469 break;
470
471 case SDLK_F12: // F12: Reset
472 TheC64->Reset();
473 break;
474
475 case SDLK_NUMLOCK:
476 num_locked = true;
477 break;
478
479 case SDLK_KP_PLUS: // '+' on keypad: Increase SkipFrames
480 ThePrefs.SkipFrames++;
481 break;
482
483 case SDLK_KP_MINUS: // '-' on keypad: Decrease SkipFrames
484 if (ThePrefs.SkipFrames > 1)
485 ThePrefs.SkipFrames--;
486 break;
487
488 case SDLK_KP_MULTIPLY: // '*' on keypad: Toggle speed limiter
489 ThePrefs.LimitSpeed = !ThePrefs.LimitSpeed;
490 break;
491
492 default:
493 translate_key(event.key.keysym.sym, false, key_matrix, rev_matrix, joystick);
494 break;
495 }
496 break;
497
498 // Key released
499 case SDL_KEYUP:
500 if (event.key.keysym.sym == SDLK_NUMLOCK)
501 num_locked = false;
502 else
503 translate_key(event.key.keysym.sym, true, key_matrix, rev_matrix, joystick);
504 break;
505
506 // Quit Frodo
507 case SDL_QUIT:
508 quit_requested = true;
509 break;
510 }
511 }
512 }
513
514
515 /*
516 * Check if NumLock is down (for switching the joystick keyboard emulation)
517 */
518
519 bool C64Display::NumLock(void)
520 {
521 return num_locked;
522 }
523
524
525 /*
526 * Open/close joystick drivers given old and new state of
527 * joystick preferences
528 */
529
530 void C64::open_close_joystick(int port, int oldjoy, int newjoy)
531 {
532 if (oldjoy != newjoy) {
533 joy_minx[port] = joy_miny[port] = 32767; // Reset calibration
534 joy_maxx[port] = joy_maxy[port] = -32768;
535 if (newjoy) {
536 joy[port] = SDL_JoystickOpen(newjoy - 1);
537 if (joy[port] == NULL)
538 fprintf(stderr, "Couldn't open joystick %d\n", port + 1);
539 } else {
540 if (joy[port]) {
541 SDL_JoystickClose(joy[port]);
542 joy[port] = NULL;
543 }
544 }
545 }
546 }
547
548 void C64::open_close_joysticks(int oldjoy1, int oldjoy2, int newjoy1, int newjoy2)
549 {
550 open_close_joystick(0, oldjoy1, newjoy1);
551 open_close_joystick(1, oldjoy2, newjoy2);
552 }
553
554
555 /*
556 * Poll joystick port, return CIA mask
557 */
558
559 uint8 C64::poll_joystick(int port)
560 {
561 uint8 j = 0xff;
562
563 if (port == 0 && (joy[0] || joy[1]))
564 SDL_JoystickUpdate();
565
566 if (joy[port]) {
567 int x = SDL_JoystickGetAxis(joy[port], 0), y = SDL_JoystickGetAxis(joy[port], 1);
568
569 if (x > joy_maxx[port])
570 joy_maxx[port] = x;
571 if (x < joy_minx[port])
572 joy_minx[port] = x;
573 if (y > joy_maxy[port])
574 joy_maxy[port] = y;
575 if (y < joy_miny[port])
576 joy_miny[port] = y;
577
578 if (joy_maxx[port] - joy_minx[port] < 100 || joy_maxy[port] - joy_miny[port] < 100)
579 return 0xff;
580
581 if (x < (joy_minx[port] + (joy_maxx[port]-joy_minx[port])/3))
582 j &= 0xfb; // Left
583 else if (x > (joy_minx[port] + 2*(joy_maxx[port]-joy_minx[port])/3))
584 j &= 0xf7; // Right
585
586 if (y < (joy_miny[port] + (joy_maxy[port]-joy_miny[port])/3))
587 j &= 0xfe; // Up
588 else if (y > (joy_miny[port] + 2*(joy_maxy[port]-joy_miny[port])/3))
589 j &= 0xfd; // Down
590
591 if (SDL_JoystickGetButton(joy[port], 0))
592 j &= 0xef; // Button
593 }
594
595 return j;
596 }
597
598
599 /*
600 * Allocate C64 colors
601 */
602
603 void C64Display::InitColors(uint8 *colors)
604 {
605 SDL_Color palette[PALETTE_SIZE];
606 for (int i=0; i<16; i++) {
607 palette[i].r = palette_red[i];
608 palette[i].g = palette_green[i];
609 palette[i].b = palette_blue[i];
610 }
611 palette[fill_gray].r = palette[fill_gray].g = palette[fill_gray].b = 0xd0;
612 palette[shine_gray].r = palette[shine_gray].g = palette[shine_gray].b = 0xf0;
613 palette[shadow_gray].r = palette[shadow_gray].g = palette[shadow_gray].b = 0x80;
614 palette[red].r = 0xf0;
615 palette[red].g = palette[red].b = 0;
616 palette[green].g = 0xf0;
617 palette[green].r = palette[green].b = 0;
618 SDL_SetColors(screen, palette, 0, PALETTE_SIZE);
619
620 for (int i=0; i<256; i++)
621 colors[i] = i & 0x0f;
622 }
623
624
625 /*
626 * Show a requester (error message)
627 */
628
629 long int ShowRequester(const char *a, const char *b, const char *)
630 {
631 printf("%s: %s\n", a, b);
632 return 1;
633 }