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root/cebix/Frodo4/Src/Display_SDL.h
Revision: 1.2
Committed: 2003-07-01T17:51:17Z (20 years, 9 months ago) by cebix
Content type: text/plain
Branch: MAIN
Changes since 1.1: +1 -1 lines
Log Message:
updated copyright date

File Contents

# Content
1 /*
2 * Display_SDL.h - C64 graphics display, emulator window handling,
3 * SDL specific stuff
4 *
5 * Frodo (C) 1994-1997,2002-2003 Christian Bauer
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 */
21
22 #include "C64.h"
23 #include "SAM.h"
24 #include "Version.h"
25
26 #include <SDL.h>
27
28
29 // Display surface
30 static SDL_Surface *screen = NULL;
31
32 // Keyboard
33 static bool num_locked = false;
34
35 // For LED error blinking
36 static C64Display *c64_disp;
37 static struct sigaction pulse_sa;
38 static itimerval pulse_tv;
39
40 // Colors for speedometer/drive LEDs
41 enum {
42 black = 0,
43 white = 1,
44 fill_gray = 16,
45 shine_gray = 17,
46 shadow_gray = 18,
47 red = 19,
48 green = 20,
49 PALETTE_SIZE = 21
50 };
51
52 /*
53 C64 keyboard matrix:
54
55 Bit 7 6 5 4 3 2 1 0
56 0 CUD F5 F3 F1 F7 CLR RET DEL
57 1 SHL E S Z 4 A W 3
58 2 X T F C 6 D R 5
59 3 V U H B 8 G Y 7
60 4 N O K M 0 J I 9
61 5 , @ : . - L P +
62 6 / ^ = SHR HOM ; * £
63 7 R/S Q C= SPC 2 CTL <- 1
64 */
65
66 #define MATRIX(a,b) (((a) << 3) | (b))
67
68
69 /*
70 * Open window
71 */
72
73 int init_graphics(void)
74 {
75 // Init SDL
76 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
77 fprintf(stderr, "Couldn't initialize SDL (%s)\n", SDL_GetError());
78 return 0;
79 }
80
81 // Open window
82 SDL_WM_SetCaption(VERSION_STRING, "Frodo");
83 screen = SDL_SetVideoMode(DISPLAY_X, DISPLAY_Y + 17, 8, SDL_DOUBLEBUF);
84
85 return 1;
86 }
87
88
89 /*
90 * Display constructor
91 */
92
93 C64Display::C64Display(C64 *the_c64) : TheC64(the_c64)
94 {
95 quit_requested = false;
96 speedometer_string[0] = 0;
97
98 // LEDs off
99 for (int i=0; i<4; i++)
100 led_state[i] = old_led_state[i] = LED_OFF;
101
102 // Start timer for LED error blinking
103 c64_disp = this;
104 pulse_sa.sa_handler = (void (*)(int))pulse_handler;
105 pulse_sa.sa_flags = 0;
106 sigemptyset(&pulse_sa.sa_mask);
107 sigaction(SIGALRM, &pulse_sa, NULL);
108 pulse_tv.it_interval.tv_sec = 0;
109 pulse_tv.it_interval.tv_usec = 400000;
110 pulse_tv.it_value.tv_sec = 0;
111 pulse_tv.it_value.tv_usec = 400000;
112 setitimer(ITIMER_REAL, &pulse_tv, NULL);
113 }
114
115
116 /*
117 * Display destructor
118 */
119
120 C64Display::~C64Display()
121 {
122 SDL_Quit();
123 }
124
125
126 /*
127 * Prefs may have changed
128 */
129
130 void C64Display::NewPrefs(Prefs *prefs)
131 {
132 }
133
134
135 /*
136 * Redraw bitmap
137 */
138
139 void C64Display::Update(void)
140 {
141 // Draw speedometer/LEDs
142 SDL_Rect r = {0, DISPLAY_Y, DISPLAY_X, 15};
143 SDL_FillRect(screen, &r, fill_gray);
144 r.w = DISPLAY_X; r.h = 1;
145 SDL_FillRect(screen, &r, shine_gray);
146 r.y = DISPLAY_Y + 14;
147 SDL_FillRect(screen, &r, shadow_gray);
148 r.w = 16;
149 for (int i=2; i<6; i++) {
150 r.x = DISPLAY_X * i/5 - 24; r.y = DISPLAY_Y + 4;
151 SDL_FillRect(screen, &r, shadow_gray);
152 r.y = DISPLAY_Y + 10;
153 SDL_FillRect(screen, &r, shine_gray);
154 }
155 r.y = DISPLAY_Y; r.w = 1; r.h = 15;
156 for (int i=0; i<5; i++) {
157 r.x = DISPLAY_X * i / 5;
158 SDL_FillRect(screen, &r, shine_gray);
159 r.x = DISPLAY_X * (i+1) / 5 - 1;
160 SDL_FillRect(screen, &r, shadow_gray);
161 }
162 r.y = DISPLAY_Y + 4; r.h = 7;
163 for (int i=2; i<6; i++) {
164 r.x = DISPLAY_X * i/5 - 24;
165 SDL_FillRect(screen, &r, shadow_gray);
166 r.x = DISPLAY_X * i/5 - 9;
167 SDL_FillRect(screen, &r, shine_gray);
168 }
169 r.y = DISPLAY_Y + 5; r.w = 14; r.h = 5;
170 for (int i=0; i<4; i++) {
171 r.x = DISPLAY_X * (i+2) / 5 - 23;
172 int c;
173 switch (led_state[i]) {
174 case LED_ON:
175 c = green;
176 break;
177 case LED_ERROR_ON:
178 c = red;
179 break;
180 default:
181 c = black;
182 break;
183 }
184 SDL_FillRect(screen, &r, c);
185 }
186
187 draw_string(screen, DISPLAY_X * 1/5 + 8, DISPLAY_Y + 4, "D\x12 8", black, fill_gray);
188 draw_string(screen, DISPLAY_X * 2/5 + 8, DISPLAY_Y + 4, "D\x12 9", black, fill_gray);
189 draw_string(screen, DISPLAY_X * 3/5 + 8, DISPLAY_Y + 4, "D\x12 10", black, fill_gray);
190 draw_string(screen, DISPLAY_X * 4/5 + 8, DISPLAY_Y + 4, "D\x12 11", black, fill_gray);
191 draw_string(screen, 24, DISPLAY_Y + 4, speedometer_string, black, fill_gray);
192
193 // Update display
194 SDL_Flip(screen);
195 }
196
197
198 /*
199 * Draw string into surface using the C64 ROM font
200 */
201
202 void C64Display::draw_string(SDL_Surface *s, int x, int y, const char *str, uint8 front_color, uint8 back_color)
203 {
204 uint8 *pb = (uint8 *)s->pixels + s->pitch*y + x;
205 char c;
206 while ((c = *str++) != 0) {
207 uint8 *q = TheC64->Char + c*8 + 0x800;
208 uint8 *p = pb;
209 for (int y=0; y<8; y++) {
210 uint8 v = *q++;
211 p[0] = (v & 0x80) ? front_color : back_color;
212 p[1] = (v & 0x40) ? front_color : back_color;
213 p[2] = (v & 0x20) ? front_color : back_color;
214 p[3] = (v & 0x10) ? front_color : back_color;
215 p[4] = (v & 0x08) ? front_color : back_color;
216 p[5] = (v & 0x04) ? front_color : back_color;
217 p[6] = (v & 0x02) ? front_color : back_color;
218 p[7] = (v & 0x01) ? front_color : back_color;
219 p += s->pitch;
220 }
221 pb += 8;
222 }
223 }
224
225
226 /*
227 * LED error blink
228 */
229
230 void C64Display::pulse_handler(...)
231 {
232 for (int i=0; i<4; i++)
233 switch (c64_disp->led_state[i]) {
234 case LED_ERROR_ON:
235 c64_disp->led_state[i] = LED_ERROR_OFF;
236 break;
237 case LED_ERROR_OFF:
238 c64_disp->led_state[i] = LED_ERROR_ON;
239 break;
240 }
241 }
242
243
244 /*
245 * Draw speedometer
246 */
247
248 void C64Display::Speedometer(int speed)
249 {
250 static int delay = 0;
251
252 if (delay >= 20) {
253 delay = 0;
254 sprintf(speedometer_string, "%d%%", speed);
255 } else
256 delay++;
257 }
258
259
260 /*
261 * Return pointer to bitmap data
262 */
263
264 uint8 *C64Display::BitmapBase(void)
265 {
266 return (uint8 *)screen->pixels;
267 }
268
269
270 /*
271 * Return number of bytes per row
272 */
273
274 int C64Display::BitmapXMod(void)
275 {
276 return screen->pitch;
277 }
278
279
280 /*
281 * Poll the keyboard
282 */
283
284 static void translate_key(SDLKey key, bool key_up, uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick)
285 {
286 int c64_key = -1;
287 switch (key) {
288 case SDLK_a: c64_key = MATRIX(1,2); break;
289 case SDLK_b: c64_key = MATRIX(3,4); break;
290 case SDLK_c: c64_key = MATRIX(2,4); break;
291 case SDLK_d: c64_key = MATRIX(2,2); break;
292 case SDLK_e: c64_key = MATRIX(1,6); break;
293 case SDLK_f: c64_key = MATRIX(2,5); break;
294 case SDLK_g: c64_key = MATRIX(3,2); break;
295 case SDLK_h: c64_key = MATRIX(3,5); break;
296 case SDLK_i: c64_key = MATRIX(4,1); break;
297 case SDLK_j: c64_key = MATRIX(4,2); break;
298 case SDLK_k: c64_key = MATRIX(4,5); break;
299 case SDLK_l: c64_key = MATRIX(5,2); break;
300 case SDLK_m: c64_key = MATRIX(4,4); break;
301 case SDLK_n: c64_key = MATRIX(4,7); break;
302 case SDLK_o: c64_key = MATRIX(4,6); break;
303 case SDLK_p: c64_key = MATRIX(5,1); break;
304 case SDLK_q: c64_key = MATRIX(7,6); break;
305 case SDLK_r: c64_key = MATRIX(2,1); break;
306 case SDLK_s: c64_key = MATRIX(1,5); break;
307 case SDLK_t: c64_key = MATRIX(2,6); break;
308 case SDLK_u: c64_key = MATRIX(3,6); break;
309 case SDLK_v: c64_key = MATRIX(3,7); break;
310 case SDLK_w: c64_key = MATRIX(1,1); break;
311 case SDLK_x: c64_key = MATRIX(2,7); break;
312 case SDLK_y: c64_key = MATRIX(3,1); break;
313 case SDLK_z: c64_key = MATRIX(1,4); break;
314
315 case SDLK_0: c64_key = MATRIX(4,3); break;
316 case SDLK_1: c64_key = MATRIX(7,0); break;
317 case SDLK_2: c64_key = MATRIX(7,3); break;
318 case SDLK_3: c64_key = MATRIX(1,0); break;
319 case SDLK_4: c64_key = MATRIX(1,3); break;
320 case SDLK_5: c64_key = MATRIX(2,0); break;
321 case SDLK_6: c64_key = MATRIX(2,3); break;
322 case SDLK_7: c64_key = MATRIX(3,0); break;
323 case SDLK_8: c64_key = MATRIX(3,3); break;
324 case SDLK_9: c64_key = MATRIX(4,0); break;
325
326 case SDLK_SPACE: c64_key = MATRIX(7,4); break;
327 case SDLK_BACKQUOTE: c64_key = MATRIX(7,1); break;
328 case SDLK_BACKSLASH: c64_key = MATRIX(6,6); break;
329 case SDLK_COMMA: c64_key = MATRIX(5,7); break;
330 case SDLK_PERIOD: c64_key = MATRIX(5,4); break;
331 case SDLK_MINUS: c64_key = MATRIX(5,0); break;
332 case SDLK_EQUALS: c64_key = MATRIX(5,3); break;
333 case SDLK_LEFTBRACKET: c64_key = MATRIX(5,6); break;
334 case SDLK_RIGHTBRACKET: c64_key = MATRIX(6,1); break;
335 case SDLK_SEMICOLON: c64_key = MATRIX(5,5); break;
336 case SDLK_QUOTE: c64_key = MATRIX(6,2); break;
337 case SDLK_SLASH: c64_key = MATRIX(6,7); break;
338
339 case SDLK_ESCAPE: c64_key = MATRIX(7,7); break;
340 case SDLK_RETURN: c64_key = MATRIX(0,1); break;
341 case SDLK_BACKSPACE: case SDLK_DELETE: c64_key = MATRIX(0,0); break;
342 case SDLK_INSERT: c64_key = MATRIX(6,3); break;
343 case SDLK_HOME: c64_key = MATRIX(6,3); break;
344 case SDLK_END: c64_key = MATRIX(6,0); break;
345 case SDLK_PAGEUP: c64_key = MATRIX(6,0); break;
346 case SDLK_PAGEDOWN: c64_key = MATRIX(6,5); break;
347
348 case SDLK_LCTRL: case SDLK_TAB: c64_key = MATRIX(7,2); break;
349 case SDLK_RCTRL: c64_key = MATRIX(7,5); break;
350 case SDLK_LSHIFT: c64_key = MATRIX(1,7); break;
351 case SDLK_RSHIFT: c64_key = MATRIX(6,4); break;
352 case SDLK_LALT: case SDLK_LMETA: c64_key = MATRIX(7,5); break;
353 case SDLK_RALT: case SDLK_RMETA: c64_key = MATRIX(7,5); break;
354
355 case SDLK_UP: c64_key = MATRIX(0,7)| 0x80; break;
356 case SDLK_DOWN: c64_key = MATRIX(0,7); break;
357 case SDLK_LEFT: c64_key = MATRIX(0,2) | 0x80; break;
358 case SDLK_RIGHT: c64_key = MATRIX(0,2); break;
359
360 case SDLK_F1: c64_key = MATRIX(0,4); break;
361 case SDLK_F2: c64_key = MATRIX(0,4) | 0x80; break;
362 case SDLK_F3: c64_key = MATRIX(0,5); break;
363 case SDLK_F4: c64_key = MATRIX(0,5) | 0x80; break;
364 case SDLK_F5: c64_key = MATRIX(0,6); break;
365 case SDLK_F6: c64_key = MATRIX(0,6) | 0x80; break;
366 case SDLK_F7: c64_key = MATRIX(0,3); break;
367 case SDLK_F8: c64_key = MATRIX(0,3) | 0x80; break;
368
369 case SDLK_KP0: case SDLK_KP5: c64_key = 0x10 | 0x40; break;
370 case SDLK_KP1: c64_key = 0x06 | 0x40; break;
371 case SDLK_KP2: c64_key = 0x02 | 0x40; break;
372 case SDLK_KP3: c64_key = 0x0a | 0x40; break;
373 case SDLK_KP4: c64_key = 0x04 | 0x40; break;
374 case SDLK_KP6: c64_key = 0x08 | 0x40; break;
375 case SDLK_KP7: c64_key = 0x05 | 0x40; break;
376 case SDLK_KP8: c64_key = 0x01 | 0x40; break;
377 case SDLK_KP9: c64_key = 0x09 | 0x40; break;
378
379 case SDLK_KP_DIVIDE: c64_key = MATRIX(6,7); break;
380 case SDLK_KP_ENTER: c64_key = MATRIX(0,1); break;
381 default: break;
382 }
383
384 if (c64_key < 0)
385 return;
386
387 // Handle joystick emulation
388 if (c64_key & 0x40) {
389 c64_key &= 0x1f;
390 if (key_up)
391 *joystick |= c64_key;
392 else
393 *joystick &= ~c64_key;
394 return;
395 }
396
397 // Handle other keys
398 bool shifted = c64_key & 0x80;
399 int c64_byte = (c64_key >> 3) & 7;
400 int c64_bit = c64_key & 7;
401 if (key_up) {
402 if (shifted) {
403 key_matrix[6] |= 0x10;
404 rev_matrix[4] |= 0x40;
405 }
406 key_matrix[c64_byte] |= (1 << c64_bit);
407 rev_matrix[c64_bit] |= (1 << c64_byte);
408 } else {
409 if (shifted) {
410 key_matrix[6] &= 0xef;
411 rev_matrix[4] &= 0xbf;
412 }
413 key_matrix[c64_byte] &= ~(1 << c64_bit);
414 rev_matrix[c64_bit] &= ~(1 << c64_byte);
415 }
416 }
417
418 void C64Display::PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick)
419 {
420 SDL_Event event;
421 while (SDL_PollEvent(&event)) {
422 switch (event.type) {
423
424 // Key pressed
425 case SDL_KEYDOWN:
426 switch (event.key.keysym.sym) {
427
428 case SDLK_F9: // F9: Invoke SAM
429 SAM(TheC64);
430 break;
431
432 case SDLK_F10: // F10: Quit
433 quit_requested = true;
434 break;
435
436 case SDLK_F11: // F11: NMI (Restore)
437 TheC64->NMI();
438 break;
439
440 case SDLK_F12: // F12: Reset
441 TheC64->Reset();
442 break;
443
444 case SDLK_NUMLOCK:
445 num_locked = true;
446 break;
447
448 case SDLK_KP_PLUS: // '+' on keypad: Increase SkipFrames
449 ThePrefs.SkipFrames++;
450 break;
451
452 case SDLK_KP_MINUS: // '-' on keypad: Decrease SkipFrames
453 if (ThePrefs.SkipFrames > 1)
454 ThePrefs.SkipFrames--;
455 break;
456
457 case SDLK_KP_MULTIPLY: // '*' on keypad: Toggle speed limiter
458 ThePrefs.LimitSpeed = !ThePrefs.LimitSpeed;
459 break;
460
461 default:
462 translate_key(event.key.keysym.sym, false, key_matrix, rev_matrix, joystick);
463 break;
464 }
465 break;
466
467 // Key released
468 case SDL_KEYUP:
469 if (event.key.keysym.sym == SDLK_NUMLOCK)
470 num_locked = false;
471 else
472 translate_key(event.key.keysym.sym, true, key_matrix, rev_matrix, joystick);
473 break;
474
475 // Quit Frodo
476 case SDL_QUIT:
477 quit_requested = true;
478 break;
479 }
480 }
481 }
482
483
484 /*
485 * Check if NumLock is down (for switching the joystick keyboard emulation)
486 */
487
488 bool C64Display::NumLock(void)
489 {
490 return num_locked;
491 }
492
493
494 /*
495 * Allocate C64 colors
496 */
497
498 void C64Display::InitColors(uint8 *colors)
499 {
500 SDL_Color palette[PALETTE_SIZE];
501 for (int i=0; i<16; i++) {
502 palette[i].r = palette_red[i];
503 palette[i].g = palette_green[i];
504 palette[i].b = palette_blue[i];
505 }
506 palette[fill_gray].r = palette[fill_gray].g = palette[fill_gray].b = 0xd0;
507 palette[shine_gray].r = palette[shine_gray].g = palette[shine_gray].b = 0xf0;
508 palette[shadow_gray].r = palette[shadow_gray].g = palette[shadow_gray].b = 0x80;
509 palette[red].r = 0xf0;
510 palette[red].g = palette[red].b = 0;
511 palette[green].g = 0xf0;
512 palette[green].r = palette[green].b = 0;
513 SDL_SetColors(screen, palette, 0, PALETTE_SIZE);
514
515 for (int i=0; i<256; i++)
516 colors[i] = i & 0x0f;
517 }
518
519
520 /*
521 * Show a requester (error message)
522 */
523
524 long int ShowRequester(char *a,char *b,char *)
525 {
526 printf("%s: %s\n", a, b);
527 return 1;
528 }