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root/cebix/Frodo4/Src/Display_SDL.h
Revision: 1.7
Committed: 2005-06-27T19:55:48Z (19 years, 4 months ago) by cebix
Content type: text/plain
Branch: MAIN
CVS Tags: VERSION_4_2
Changes since 1.6: +1 -1 lines
Log Message:
updated copyright dates

File Contents

# Content
1 /*
2 * Display_SDL.h - C64 graphics display, emulator window handling,
3 * SDL specific stuff
4 *
5 * Frodo (C) 1994-1997,2002-2005 Christian Bauer
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 */
21
22 #include "C64.h"
23 #include "SAM.h"
24 #include "Version.h"
25
26 #include <SDL.h>
27
28
29 // Display surface
30 static SDL_Surface *screen = NULL;
31
32 // Keyboard
33 static bool num_locked = false;
34
35 // For LED error blinking
36 static C64Display *c64_disp;
37 static struct sigaction pulse_sa;
38 static itimerval pulse_tv;
39
40 // SDL joysticks
41 static SDL_Joystick *joy[2] = {NULL, NULL};
42
43 // Colors for speedometer/drive LEDs
44 enum {
45 black = 0,
46 white = 1,
47 fill_gray = 16,
48 shine_gray = 17,
49 shadow_gray = 18,
50 red = 19,
51 green = 20,
52 PALETTE_SIZE = 21
53 };
54
55 /*
56 C64 keyboard matrix:
57
58 Bit 7 6 5 4 3 2 1 0
59 0 CUD F5 F3 F1 F7 CLR RET DEL
60 1 SHL E S Z 4 A W 3
61 2 X T F C 6 D R 5
62 3 V U H B 8 G Y 7
63 4 N O K M 0 J I 9
64 5 , @ : . - L P +
65 6 / ^ = SHR HOM ; * £
66 7 R/S Q C= SPC 2 CTL <- 1
67 */
68
69 #define MATRIX(a,b) (((a) << 3) | (b))
70
71
72 /*
73 * Open window
74 */
75
76 int init_graphics(void)
77 {
78 // Init SDL
79 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
80 fprintf(stderr, "Couldn't initialize SDL (%s)\n", SDL_GetError());
81 return 0;
82 }
83
84 return 1;
85 }
86
87
88 /*
89 * Display constructor
90 */
91
92 C64Display::C64Display(C64 *the_c64) : TheC64(the_c64)
93 {
94 quit_requested = false;
95 speedometer_string[0] = 0;
96
97 // Open window
98 SDL_WM_SetCaption(VERSION_STRING, "Frodo");
99 screen = SDL_SetVideoMode(DISPLAY_X, DISPLAY_Y + 17, 8, SDL_DOUBLEBUF | (ThePrefs.DisplayType == DISPTYPE_SCREEN ? SDL_FULLSCREEN : 0));
100
101 // LEDs off
102 for (int i=0; i<4; i++)
103 led_state[i] = old_led_state[i] = LED_OFF;
104
105 // Start timer for LED error blinking
106 c64_disp = this;
107 pulse_sa.sa_handler = (void (*)(int))pulse_handler;
108 pulse_sa.sa_flags = SA_RESTART;
109 sigemptyset(&pulse_sa.sa_mask);
110 sigaction(SIGALRM, &pulse_sa, NULL);
111 pulse_tv.it_interval.tv_sec = 0;
112 pulse_tv.it_interval.tv_usec = 400000;
113 pulse_tv.it_value.tv_sec = 0;
114 pulse_tv.it_value.tv_usec = 400000;
115 setitimer(ITIMER_REAL, &pulse_tv, NULL);
116 }
117
118
119 /*
120 * Display destructor
121 */
122
123 C64Display::~C64Display()
124 {
125 SDL_Quit();
126 }
127
128
129 /*
130 * Prefs may have changed
131 */
132
133 void C64Display::NewPrefs(Prefs *prefs)
134 {
135 }
136
137
138 /*
139 * Redraw bitmap
140 */
141
142 void C64Display::Update(void)
143 {
144 // Draw speedometer/LEDs
145 SDL_Rect r = {0, DISPLAY_Y, DISPLAY_X, 15};
146 SDL_FillRect(screen, &r, fill_gray);
147 r.w = DISPLAY_X; r.h = 1;
148 SDL_FillRect(screen, &r, shine_gray);
149 r.y = DISPLAY_Y + 14;
150 SDL_FillRect(screen, &r, shadow_gray);
151 r.w = 16;
152 for (int i=2; i<6; i++) {
153 r.x = DISPLAY_X * i/5 - 24; r.y = DISPLAY_Y + 4;
154 SDL_FillRect(screen, &r, shadow_gray);
155 r.y = DISPLAY_Y + 10;
156 SDL_FillRect(screen, &r, shine_gray);
157 }
158 r.y = DISPLAY_Y; r.w = 1; r.h = 15;
159 for (int i=0; i<5; i++) {
160 r.x = DISPLAY_X * i / 5;
161 SDL_FillRect(screen, &r, shine_gray);
162 r.x = DISPLAY_X * (i+1) / 5 - 1;
163 SDL_FillRect(screen, &r, shadow_gray);
164 }
165 r.y = DISPLAY_Y + 4; r.h = 7;
166 for (int i=2; i<6; i++) {
167 r.x = DISPLAY_X * i/5 - 24;
168 SDL_FillRect(screen, &r, shadow_gray);
169 r.x = DISPLAY_X * i/5 - 9;
170 SDL_FillRect(screen, &r, shine_gray);
171 }
172 r.y = DISPLAY_Y + 5; r.w = 14; r.h = 5;
173 for (int i=0; i<4; i++) {
174 r.x = DISPLAY_X * (i+2) / 5 - 23;
175 int c;
176 switch (led_state[i]) {
177 case LED_ON:
178 c = green;
179 break;
180 case LED_ERROR_ON:
181 c = red;
182 break;
183 default:
184 c = black;
185 break;
186 }
187 SDL_FillRect(screen, &r, c);
188 }
189
190 draw_string(screen, DISPLAY_X * 1/5 + 8, DISPLAY_Y + 4, "D\x12 8", black, fill_gray);
191 draw_string(screen, DISPLAY_X * 2/5 + 8, DISPLAY_Y + 4, "D\x12 9", black, fill_gray);
192 draw_string(screen, DISPLAY_X * 3/5 + 8, DISPLAY_Y + 4, "D\x12 10", black, fill_gray);
193 draw_string(screen, DISPLAY_X * 4/5 + 8, DISPLAY_Y + 4, "D\x12 11", black, fill_gray);
194 draw_string(screen, 24, DISPLAY_Y + 4, speedometer_string, black, fill_gray);
195
196 // Update display
197 SDL_Flip(screen);
198 }
199
200
201 /*
202 * Draw string into surface using the C64 ROM font
203 */
204
205 void C64Display::draw_string(SDL_Surface *s, int x, int y, const char *str, uint8 front_color, uint8 back_color)
206 {
207 uint8 *pb = (uint8 *)s->pixels + s->pitch*y + x;
208 char c;
209 while ((c = *str++) != 0) {
210 uint8 *q = TheC64->Char + c*8 + 0x800;
211 uint8 *p = pb;
212 for (int y=0; y<8; y++) {
213 uint8 v = *q++;
214 p[0] = (v & 0x80) ? front_color : back_color;
215 p[1] = (v & 0x40) ? front_color : back_color;
216 p[2] = (v & 0x20) ? front_color : back_color;
217 p[3] = (v & 0x10) ? front_color : back_color;
218 p[4] = (v & 0x08) ? front_color : back_color;
219 p[5] = (v & 0x04) ? front_color : back_color;
220 p[6] = (v & 0x02) ? front_color : back_color;
221 p[7] = (v & 0x01) ? front_color : back_color;
222 p += s->pitch;
223 }
224 pb += 8;
225 }
226 }
227
228
229 /*
230 * LED error blink
231 */
232
233 void C64Display::pulse_handler(...)
234 {
235 for (int i=0; i<4; i++)
236 switch (c64_disp->led_state[i]) {
237 case LED_ERROR_ON:
238 c64_disp->led_state[i] = LED_ERROR_OFF;
239 break;
240 case LED_ERROR_OFF:
241 c64_disp->led_state[i] = LED_ERROR_ON;
242 break;
243 }
244 }
245
246
247 /*
248 * Draw speedometer
249 */
250
251 void C64Display::Speedometer(int speed)
252 {
253 static int delay = 0;
254
255 if (delay >= 20) {
256 delay = 0;
257 sprintf(speedometer_string, "%d%%", speed);
258 } else
259 delay++;
260 }
261
262
263 /*
264 * Return pointer to bitmap data
265 */
266
267 uint8 *C64Display::BitmapBase(void)
268 {
269 return (uint8 *)screen->pixels;
270 }
271
272
273 /*
274 * Return number of bytes per row
275 */
276
277 int C64Display::BitmapXMod(void)
278 {
279 return screen->pitch;
280 }
281
282
283 /*
284 * Poll the keyboard
285 */
286
287 static void translate_key(SDLKey key, bool key_up, uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick)
288 {
289 int c64_key = -1;
290 switch (key) {
291 case SDLK_a: c64_key = MATRIX(1,2); break;
292 case SDLK_b: c64_key = MATRIX(3,4); break;
293 case SDLK_c: c64_key = MATRIX(2,4); break;
294 case SDLK_d: c64_key = MATRIX(2,2); break;
295 case SDLK_e: c64_key = MATRIX(1,6); break;
296 case SDLK_f: c64_key = MATRIX(2,5); break;
297 case SDLK_g: c64_key = MATRIX(3,2); break;
298 case SDLK_h: c64_key = MATRIX(3,5); break;
299 case SDLK_i: c64_key = MATRIX(4,1); break;
300 case SDLK_j: c64_key = MATRIX(4,2); break;
301 case SDLK_k: c64_key = MATRIX(4,5); break;
302 case SDLK_l: c64_key = MATRIX(5,2); break;
303 case SDLK_m: c64_key = MATRIX(4,4); break;
304 case SDLK_n: c64_key = MATRIX(4,7); break;
305 case SDLK_o: c64_key = MATRIX(4,6); break;
306 case SDLK_p: c64_key = MATRIX(5,1); break;
307 case SDLK_q: c64_key = MATRIX(7,6); break;
308 case SDLK_r: c64_key = MATRIX(2,1); break;
309 case SDLK_s: c64_key = MATRIX(1,5); break;
310 case SDLK_t: c64_key = MATRIX(2,6); break;
311 case SDLK_u: c64_key = MATRIX(3,6); break;
312 case SDLK_v: c64_key = MATRIX(3,7); break;
313 case SDLK_w: c64_key = MATRIX(1,1); break;
314 case SDLK_x: c64_key = MATRIX(2,7); break;
315 case SDLK_y: c64_key = MATRIX(3,1); break;
316 case SDLK_z: c64_key = MATRIX(1,4); break;
317
318 case SDLK_0: c64_key = MATRIX(4,3); break;
319 case SDLK_1: c64_key = MATRIX(7,0); break;
320 case SDLK_2: c64_key = MATRIX(7,3); break;
321 case SDLK_3: c64_key = MATRIX(1,0); break;
322 case SDLK_4: c64_key = MATRIX(1,3); break;
323 case SDLK_5: c64_key = MATRIX(2,0); break;
324 case SDLK_6: c64_key = MATRIX(2,3); break;
325 case SDLK_7: c64_key = MATRIX(3,0); break;
326 case SDLK_8: c64_key = MATRIX(3,3); break;
327 case SDLK_9: c64_key = MATRIX(4,0); break;
328
329 case SDLK_SPACE: c64_key = MATRIX(7,4); break;
330 case SDLK_BACKQUOTE: c64_key = MATRIX(7,1); break;
331 case SDLK_BACKSLASH: c64_key = MATRIX(6,6); break;
332 case SDLK_COMMA: c64_key = MATRIX(5,7); break;
333 case SDLK_PERIOD: c64_key = MATRIX(5,4); break;
334 case SDLK_MINUS: c64_key = MATRIX(5,0); break;
335 case SDLK_EQUALS: c64_key = MATRIX(5,3); break;
336 case SDLK_LEFTBRACKET: c64_key = MATRIX(5,6); break;
337 case SDLK_RIGHTBRACKET: c64_key = MATRIX(6,1); break;
338 case SDLK_SEMICOLON: c64_key = MATRIX(5,5); break;
339 case SDLK_QUOTE: c64_key = MATRIX(6,2); break;
340 case SDLK_SLASH: c64_key = MATRIX(6,7); break;
341
342 case SDLK_ESCAPE: c64_key = MATRIX(7,7); break;
343 case SDLK_RETURN: c64_key = MATRIX(0,1); break;
344 case SDLK_BACKSPACE: case SDLK_DELETE: c64_key = MATRIX(0,0); break;
345 case SDLK_INSERT: c64_key = MATRIX(6,3); break;
346 case SDLK_HOME: c64_key = MATRIX(6,3); break;
347 case SDLK_END: c64_key = MATRIX(6,0); break;
348 case SDLK_PAGEUP: c64_key = MATRIX(6,0); break;
349 case SDLK_PAGEDOWN: c64_key = MATRIX(6,5); break;
350
351 case SDLK_LCTRL: case SDLK_TAB: c64_key = MATRIX(7,2); break;
352 case SDLK_RCTRL: c64_key = MATRIX(7,5); break;
353 case SDLK_LSHIFT: c64_key = MATRIX(1,7); break;
354 case SDLK_RSHIFT: c64_key = MATRIX(6,4); break;
355 case SDLK_LALT: case SDLK_LMETA: c64_key = MATRIX(7,5); break;
356 case SDLK_RALT: case SDLK_RMETA: c64_key = MATRIX(7,5); break;
357
358 case SDLK_UP: c64_key = MATRIX(0,7)| 0x80; break;
359 case SDLK_DOWN: c64_key = MATRIX(0,7); break;
360 case SDLK_LEFT: c64_key = MATRIX(0,2) | 0x80; break;
361 case SDLK_RIGHT: c64_key = MATRIX(0,2); break;
362
363 case SDLK_F1: c64_key = MATRIX(0,4); break;
364 case SDLK_F2: c64_key = MATRIX(0,4) | 0x80; break;
365 case SDLK_F3: c64_key = MATRIX(0,5); break;
366 case SDLK_F4: c64_key = MATRIX(0,5) | 0x80; break;
367 case SDLK_F5: c64_key = MATRIX(0,6); break;
368 case SDLK_F6: c64_key = MATRIX(0,6) | 0x80; break;
369 case SDLK_F7: c64_key = MATRIX(0,3); break;
370 case SDLK_F8: c64_key = MATRIX(0,3) | 0x80; break;
371
372 case SDLK_KP0: case SDLK_KP5: c64_key = 0x10 | 0x40; break;
373 case SDLK_KP1: c64_key = 0x06 | 0x40; break;
374 case SDLK_KP2: c64_key = 0x02 | 0x40; break;
375 case SDLK_KP3: c64_key = 0x0a | 0x40; break;
376 case SDLK_KP4: c64_key = 0x04 | 0x40; break;
377 case SDLK_KP6: c64_key = 0x08 | 0x40; break;
378 case SDLK_KP7: c64_key = 0x05 | 0x40; break;
379 case SDLK_KP8: c64_key = 0x01 | 0x40; break;
380 case SDLK_KP9: c64_key = 0x09 | 0x40; break;
381
382 case SDLK_KP_DIVIDE: c64_key = MATRIX(6,7); break;
383 case SDLK_KP_ENTER: c64_key = MATRIX(0,1); break;
384 default: break;
385 }
386
387 if (c64_key < 0)
388 return;
389
390 // Handle joystick emulation
391 if (c64_key & 0x40) {
392 c64_key &= 0x1f;
393 if (key_up)
394 *joystick |= c64_key;
395 else
396 *joystick &= ~c64_key;
397 return;
398 }
399
400 // Handle other keys
401 bool shifted = c64_key & 0x80;
402 int c64_byte = (c64_key >> 3) & 7;
403 int c64_bit = c64_key & 7;
404 if (key_up) {
405 if (shifted) {
406 key_matrix[6] |= 0x10;
407 rev_matrix[4] |= 0x40;
408 }
409 key_matrix[c64_byte] |= (1 << c64_bit);
410 rev_matrix[c64_bit] |= (1 << c64_byte);
411 } else {
412 if (shifted) {
413 key_matrix[6] &= 0xef;
414 rev_matrix[4] &= 0xbf;
415 }
416 key_matrix[c64_byte] &= ~(1 << c64_bit);
417 rev_matrix[c64_bit] &= ~(1 << c64_byte);
418 }
419 }
420
421 void C64Display::PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick)
422 {
423 SDL_Event event;
424 while (SDL_PollEvent(&event)) {
425 switch (event.type) {
426
427 // Key pressed
428 case SDL_KEYDOWN:
429 switch (event.key.keysym.sym) {
430
431 case SDLK_F9: // F9: Invoke SAM
432 SAM(TheC64);
433 break;
434
435 case SDLK_F10: // F10: Quit
436 quit_requested = true;
437 break;
438
439 case SDLK_F11: // F11: NMI (Restore)
440 TheC64->NMI();
441 break;
442
443 case SDLK_F12: // F12: Reset
444 TheC64->Reset();
445 break;
446
447 case SDLK_NUMLOCK:
448 num_locked = true;
449 break;
450
451 case SDLK_KP_PLUS: // '+' on keypad: Increase SkipFrames
452 ThePrefs.SkipFrames++;
453 break;
454
455 case SDLK_KP_MINUS: // '-' on keypad: Decrease SkipFrames
456 if (ThePrefs.SkipFrames > 1)
457 ThePrefs.SkipFrames--;
458 break;
459
460 case SDLK_KP_MULTIPLY: // '*' on keypad: Toggle speed limiter
461 ThePrefs.LimitSpeed = !ThePrefs.LimitSpeed;
462 break;
463
464 default:
465 translate_key(event.key.keysym.sym, false, key_matrix, rev_matrix, joystick);
466 break;
467 }
468 break;
469
470 // Key released
471 case SDL_KEYUP:
472 if (event.key.keysym.sym == SDLK_NUMLOCK)
473 num_locked = false;
474 else
475 translate_key(event.key.keysym.sym, true, key_matrix, rev_matrix, joystick);
476 break;
477
478 // Quit Frodo
479 case SDL_QUIT:
480 quit_requested = true;
481 break;
482 }
483 }
484 }
485
486
487 /*
488 * Check if NumLock is down (for switching the joystick keyboard emulation)
489 */
490
491 bool C64Display::NumLock(void)
492 {
493 return num_locked;
494 }
495
496
497 /*
498 * Open/close joystick drivers given old and new state of
499 * joystick preferences
500 */
501
502 void C64::open_close_joystick(int port, int oldjoy, int newjoy)
503 {
504 if (oldjoy != newjoy) {
505 joy_minx[port] = joy_miny[port] = 32767; // Reset calibration
506 joy_maxx[port] = joy_maxy[port] = -32768;
507 if (newjoy) {
508 joy[port] = SDL_JoystickOpen(newjoy - 1);
509 if (joy[port] == NULL)
510 fprintf(stderr, "Couldn't open joystick %d\n", port + 1);
511 } else {
512 if (joy[port]) {
513 SDL_JoystickClose(joy[port]);
514 joy[port] = NULL;
515 }
516 }
517 }
518 }
519
520 void C64::open_close_joysticks(int oldjoy1, int oldjoy2, int newjoy1, int newjoy2)
521 {
522 open_close_joystick(0, oldjoy1, newjoy1);
523 open_close_joystick(1, oldjoy2, newjoy2);
524 }
525
526
527 /*
528 * Poll joystick port, return CIA mask
529 */
530
531 uint8 C64::poll_joystick(int port)
532 {
533 uint8 j = 0xff;
534
535 if (port == 0 && (joy[0] || joy[1]))
536 SDL_JoystickUpdate();
537
538 if (joy[port]) {
539 int x = SDL_JoystickGetAxis(joy[port], 0), y = SDL_JoystickGetAxis(joy[port], 1);
540
541 if (x > joy_maxx[port])
542 joy_maxx[port] = x;
543 if (x < joy_minx[port])
544 joy_minx[port] = x;
545 if (y > joy_maxy[port])
546 joy_maxy[port] = y;
547 if (y < joy_miny[port])
548 joy_miny[port] = y;
549
550 if (joy_maxx[port] - joy_minx[port] < 100 || joy_maxy[port] - joy_miny[port] < 100)
551 return 0xff;
552
553 if (x < (joy_minx[port] + (joy_maxx[port]-joy_minx[port])/3))
554 j &= 0xfb; // Left
555 else if (x > (joy_minx[port] + 2*(joy_maxx[port]-joy_minx[port])/3))
556 j &= 0xf7; // Right
557
558 if (y < (joy_miny[port] + (joy_maxy[port]-joy_miny[port])/3))
559 j &= 0xfe; // Up
560 else if (y > (joy_miny[port] + 2*(joy_maxy[port]-joy_miny[port])/3))
561 j &= 0xfd; // Down
562
563 if (SDL_JoystickGetButton(joy[port], 0))
564 j &= 0xef; // Button
565 }
566
567 return j;
568 }
569
570
571 /*
572 * Allocate C64 colors
573 */
574
575 void C64Display::InitColors(uint8 *colors)
576 {
577 SDL_Color palette[PALETTE_SIZE];
578 for (int i=0; i<16; i++) {
579 palette[i].r = palette_red[i];
580 palette[i].g = palette_green[i];
581 palette[i].b = palette_blue[i];
582 }
583 palette[fill_gray].r = palette[fill_gray].g = palette[fill_gray].b = 0xd0;
584 palette[shine_gray].r = palette[shine_gray].g = palette[shine_gray].b = 0xf0;
585 palette[shadow_gray].r = palette[shadow_gray].g = palette[shadow_gray].b = 0x80;
586 palette[red].r = 0xf0;
587 palette[red].g = palette[red].b = 0;
588 palette[green].g = 0xf0;
589 palette[green].r = palette[green].b = 0;
590 SDL_SetColors(screen, palette, 0, PALETTE_SIZE);
591
592 for (int i=0; i<256; i++)
593 colors[i] = i & 0x0f;
594 }
595
596
597 /*
598 * Show a requester (error message)
599 */
600
601 long int ShowRequester(char *a,char *b,char *)
602 {
603 printf("%s: %s\n", a, b);
604 return 1;
605 }