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root/cebix/Frodo4/Src/Display_svga.h
Revision: 1.6
Committed: 2009-01-11T11:32:38Z (15 years, 2 months ago) by cebix
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.5: +2 -2 lines
Log Message:
const correctness

File Contents

# Content
1 /*
2 * Display_svga.h - C64 graphics display, emulator window handling,
3 * SVGAlib specific stuff
4 *
5 * Frodo (C) 1994-1997,2002-2009 Christian Bauer
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 */
21
22 #include <vga.h>
23 #include <vgamouse.h>
24 #include <vgakeyboard.h>
25
26 #include "C64.h"
27
28
29 #define SCODE_CURSORBLOCKUP 103 /* Cursor key block. */
30 #define SCODE_CURSORBLOCKLEFT 105
31 #define SCODE_CURSORBLOCKRIGHT 106
32 #define SCODE_CURSORBLOCKDOWN 108
33
34 #define SCODE_INSERT 110
35 #define SCODE_HOME 102
36 #define SCODE_PGUP 104
37 #define SCODE_DELETE 111
38 #define SCODE_END 107
39 #define SCODE_PGDN 109
40
41 #define SCODE_NUMLOCK 69
42
43 #define SCODE_KEYPAD0 82
44 #define SCODE_KEYPAD1 79
45 #define SCODE_KEYPAD2 80
46 #define SCODE_KEYPAD3 81
47 #define SCODE_KEYPAD4 75
48 #define SCODE_KEYPAD5 76
49 #define SCODE_KEYPAD6 77
50 #define SCODE_KEYPAD7 71
51 #define SCODE_KEYPAD8 72
52 #define SCODE_KEYPAD9 73
53 #define SCODE_KEYPADENTER 96
54 #define SCODE_KEYPADPLUS 78
55 #define SCODE_KEYPADMINUS 74
56 #define SCODE_KEYPADMULTIPLY 55
57 #define SCODE_KEYPADDIVIDE 98
58
59 #define SCODE_Q 16
60 #define SCODE_W 17
61 #define SCODE_E 18
62 #define SCODE_R 19
63 #define SCODE_T 20
64 #define SCODE_Y 21
65 #define SCODE_U 22
66 #define SCODE_I 23
67 #define SCODE_O 24
68 #define SCODE_P 25
69
70 #define SCODE_A 30
71 #define SCODE_S 31
72 #define SCODE_D 32
73 #define SCODE_F 33
74 #define SCODE_G 34
75 #define SCODE_H 35
76 #define SCODE_J 36
77 #define SCODE_K 37
78 #define SCODE_L 38
79
80 #define SCODE_Z 44
81 #define SCODE_X 45
82 #define SCODE_C 46
83 #define SCODE_V 47
84 #define SCODE_B 48
85 #define SCODE_N 49
86 #define SCODE_M 50
87
88 #define SCODE_ESCAPE 1
89 #define SCODE_ENTER 28
90 #define SCODE_RIGHTCONTROL 97
91 #define SCODE_CONTROL 97
92 #define SCODE_RIGHTALT 100
93 #define SCODE_LEFTCONTROL 29
94 #define SCODE_LEFTALT 56
95 #define SCODE_SPACE 57
96
97 #define SCODE_F1 59
98 #define SCODE_F2 60
99 #define SCODE_F3 61
100 #define SCODE_F4 62
101 #define SCODE_F5 63
102 #define SCODE_F6 64
103 #define SCODE_F7 65
104 #define SCODE_F8 66
105 #define SCODE_F9 67
106 #define SCODE_F10 68
107
108 #define SCODE_0 11
109 #define SCODE_1 2
110 #define SCODE_2 3
111 #define SCODE_3 4
112 #define SCODE_4 5
113 #define SCODE_5 6
114 #define SCODE_6 7
115 #define SCODE_7 8
116 #define SCODE_8 9
117 #define SCODE_9 10
118
119 #define SCODE_LEFTSHIFT 42
120 #define SCODE_RIGHTSHIFT 54
121 #define SCODE_TAB 15
122
123 #define SCODE_F11 87
124 #define SCODE_F12 88
125 #define SCODE_NEXT 81
126 #define SCODE_PRIOR 73
127 #define SCODE_BS 14
128
129 #define SCODE_asciicircum 41
130 #define SCODE_bracketleft 26
131 #define SCODE_bracketright 27
132 #define SCODE_comma 51
133 #define SCODE_period 52
134 #define SCODE_slash 53
135 #define SCODE_semicolon 39
136 #define SCODE_grave 40
137 #define SCODE_minus 12
138 #define SCODE_equal 13
139 #define SCODE_numbersign 43
140 #define SCODE_ltgt 86
141 #define SCODE_scrolllock 70
142
143 static int bitdepth;
144 static char *bufmem;
145 static int hsize;
146 static vga_modeinfo modeinfo;
147 static char *linear_mem;
148
149 static int keystate[256];
150 static int f11pressed = 0, f12pressed = 0, quit = 0;
151 static int joystate = 0xFF;
152 static int numlock = 0;
153 static uint8 rev_matrix[8], key_matrix[8];
154
155 /*
156 C64 keyboard matrix:
157
158 Bit 7 6 5 4 3 2 1 0
159 0 CUD F5 F3 F1 F7 CLR RET DEL
160 1 SHL E S Z 4 A W 3
161 2 X T F C 6 D R 5
162 3 V U H B 8 G Y 7
163 4 N O K M 0 J I 9
164 5 , @ : . - L P +
165 6 / ^ = SHR HOM ; * £
166 7 R/S Q C= SPC 2 CTL <- 1
167 */
168 #define MATRIX(a,b) (((a) << 3) | (b))
169 #define KEY_F10 512
170 #define KEY_F11 513
171 #define KEY_F12 514
172
173 #define KEY_FIRE 515
174 #define KEY_JUP 516
175 #define KEY_JDN 517
176 #define KEY_JLF 518
177 #define KEY_JRT 519
178
179 #define KEY_NUMLOCK 520
180
181 #define KEY_KPPLUS 521
182 #define KEY_KPMINUS 522
183 #define KEY_KPMULT 523
184 #define KEY_KPDIV 524
185
186 static int scode2c64(int scancode)
187 {
188 switch (scancode) {
189 case SCODE_asciicircum: return MATRIX(7,1);
190 case SCODE_KEYPAD0: return KEY_FIRE;
191 case SCODE_KEYPAD1: return -1;
192 case SCODE_KEYPAD2: return KEY_JDN;
193 case SCODE_KEYPAD3: return -1;
194 case SCODE_KEYPAD4: return KEY_JLF;
195 case SCODE_KEYPAD5: return -1;
196 case SCODE_KEYPAD6: return KEY_JRT;
197 case SCODE_KEYPAD7: return -1;
198 case SCODE_KEYPAD8: return KEY_JUP;
199 case SCODE_KEYPAD9: return -1;
200
201 case SCODE_NUMLOCK: return KEY_NUMLOCK;
202 case SCODE_KEYPADMULTIPLY: return KEY_KPMULT;
203 case SCODE_KEYPADDIVIDE: return KEY_KPDIV;
204 case SCODE_KEYPADMINUS: return KEY_KPMINUS;
205 case SCODE_KEYPADPLUS: return KEY_KPPLUS;
206 case SCODE_KEYPADENTER: return MATRIX(0,1);
207
208 case SCODE_F10: return KEY_F10;
209 case SCODE_F11: return KEY_F11;
210 case SCODE_F12: return KEY_F12;
211
212 case SCODE_comma: return MATRIX(5,7);
213 case SCODE_period: return MATRIX(5,4);
214
215 case SCODE_A: return MATRIX(1,2);
216 case SCODE_B: return MATRIX(3,4);
217 case SCODE_C: return MATRIX(2,4);
218 case SCODE_D: return MATRIX(2,2);
219 case SCODE_E: return MATRIX(1,6);
220 case SCODE_F: return MATRIX(2,5);
221 case SCODE_G: return MATRIX(3,2);
222 case SCODE_H: return MATRIX(3,5);
223 case SCODE_I: return MATRIX(4,1);
224 case SCODE_J: return MATRIX(4,2);
225 case SCODE_K: return MATRIX(4,5);
226 case SCODE_L: return MATRIX(5,2);
227 case SCODE_M: return MATRIX(4,4);
228 case SCODE_N: return MATRIX(4,7);
229 case SCODE_O: return MATRIX(4,6);
230 case SCODE_P: return MATRIX(5,1);
231 case SCODE_Q: return MATRIX(7,6);
232 case SCODE_R: return MATRIX(2,1);
233 case SCODE_S: return MATRIX(1,5);
234 case SCODE_T: return MATRIX(2,6);
235 case SCODE_U: return MATRIX(3,6);
236 case SCODE_V: return MATRIX(3,7);
237 case SCODE_W: return MATRIX(1,1);
238 case SCODE_X: return MATRIX(2,7);
239 case SCODE_Y: return MATRIX(3,1);
240 case SCODE_Z: return MATRIX(1,4);
241
242 case SCODE_BS: return MATRIX(0,0);
243 case SCODE_DELETE: return MATRIX(0,0);
244 case SCODE_LEFTCONTROL: return MATRIX(7,2);
245 case SCODE_TAB: return MATRIX(7,1);
246 case SCODE_ENTER: return MATRIX(0,1);
247 case SCODE_SPACE: return MATRIX(7,4);
248 case SCODE_LEFTSHIFT: return MATRIX(1,7);
249 case SCODE_RIGHTSHIFT: return MATRIX(6,4);
250 case SCODE_ESCAPE: return MATRIX(7,7);
251 case SCODE_RIGHTCONTROL:
252 case SCODE_LEFTALT:
253 case SCODE_RIGHTALT: return MATRIX(7,5);
254
255 case SCODE_INSERT: return MATRIX(0,0) | 0x80;
256 case SCODE_HOME: return MATRIX(6,3);
257 case SCODE_END: return MATRIX(6,0);
258 case SCODE_PGUP: return MATRIX(6,6);
259 case SCODE_PGDN: return MATRIX(6,5);
260
261 case SCODE_CURSORBLOCKUP: return MATRIX(0,7)| 0x80;
262 case SCODE_CURSORBLOCKDOWN: return MATRIX(0,7);
263 case SCODE_CURSORBLOCKLEFT: return MATRIX(0,2) | 0x80;
264 case SCODE_CURSORBLOCKRIGHT: return MATRIX(0,2);
265
266 case SCODE_F1: return MATRIX(0,4);
267 case SCODE_F2: return MATRIX(0,4) | 0x80;
268 case SCODE_F3: return MATRIX(0,5);
269 case SCODE_F4: return MATRIX(0,5) | 0x80;
270 case SCODE_F5: return MATRIX(0,6);
271 case SCODE_F6: return MATRIX(0,6) | 0x80;
272 case SCODE_F7: return MATRIX(0,3);
273 case SCODE_F8: return MATRIX(0,3) | 0x80;
274
275 case SCODE_0: return MATRIX(4,3);
276 case SCODE_1: return MATRIX(7,0);
277 case SCODE_2: return MATRIX(7,3);
278 case SCODE_3: return MATRIX(1,0);
279 case SCODE_4: return MATRIX(1,3);
280 case SCODE_5: return MATRIX(2,0);
281 case SCODE_6: return MATRIX(2,3);
282 case SCODE_7: return MATRIX(3,0);
283 case SCODE_8: return MATRIX(3,3);
284 case SCODE_9: return MATRIX(4,0);
285
286 case SCODE_bracketleft: return MATRIX(5,6);
287 case SCODE_bracketright: return MATRIX(6,1);
288 case SCODE_slash: return MATRIX(6,7);
289 case SCODE_semicolon: return MATRIX(5,5);
290 case SCODE_grave: return MATRIX(6,2);
291 case SCODE_numbersign: return MATRIX(6,5);
292 case SCODE_ltgt: return MATRIX(6,6);
293 case SCODE_minus: return MATRIX(5,0);
294 case SCODE_equal: return MATRIX(5,3);
295 }
296 }
297
298 static void my_kbd_handler(int scancode, int newstate)
299 {
300 int kc = scode2c64(scancode);
301 #if 0
302 if (kc == -1) {
303 printf("%d\n",kc);
304 return;
305 }
306 #endif
307 if (newstate == KEY_EVENTPRESS) {
308 switch (kc) {
309 case KEY_KPPLUS:
310 if (ThePrefs.SkipFrames < 10)
311 ThePrefs.SkipFrames++;
312 break;
313
314 case KEY_KPMINUS:
315 if (ThePrefs.SkipFrames > 1)
316 ThePrefs.SkipFrames--;
317 break;
318
319 case KEY_KPMULT:
320 ThePrefs.LimitSpeed = !ThePrefs.LimitSpeed;
321 break;
322
323 case KEY_KPDIV:
324 ThePrefs.JoystickSwap = !ThePrefs.JoystickSwap;
325 break;
326
327 case KEY_NUMLOCK:
328 numlock = !numlock;
329 break;
330
331 case KEY_F10:
332 quit = 1;
333 break;
334
335 case KEY_F11:
336 f11pressed = 1;
337 break;
338
339 case KEY_F12:
340 f12pressed = 1;
341 break;
342
343 case KEY_FIRE:
344 joystate &= ~0x10;
345 break;
346
347 case KEY_JDN:
348 joystate &= ~0x2;
349 break;
350
351 case KEY_JUP:
352 joystate &= ~0x1;
353 break;
354
355 case KEY_JLF:
356 joystate &= ~0x4;
357 break;
358
359 case KEY_JRT:
360 joystate &= ~0x8;
361 break;
362
363 default:
364 if (keystate[kc])
365 break;
366 keystate[kc] = 1;
367 int c64_byte, c64_bit, shifted;
368 c64_byte = kc >> 3;
369 c64_bit = kc & 7;
370 shifted = kc & 128;
371 c64_byte &= 7;
372 if (shifted) {
373 key_matrix[6] &= 0xef;
374 rev_matrix[4] &= 0xbf;
375 }
376 key_matrix[c64_byte] &= ~(1 << c64_bit);
377 rev_matrix[c64_bit] &= ~(1 << c64_byte);
378 break;
379 }
380 } else {
381 switch (kc) {
382 case KEY_FIRE:
383 joystate |= 0x10;
384 break;
385
386 case KEY_JDN:
387 joystate |= 0x2;
388 break;
389
390 case KEY_JUP:
391 joystate |= 0x1;
392 break;
393
394 case KEY_JLF:
395 joystate |= 0x4;
396 break;
397
398 case KEY_JRT:
399 joystate |= 0x8;
400 break;
401
402 default:
403 if (!keystate[kc])
404 break;
405 keystate[kc] = 0;
406 int c64_byte, c64_bit, shifted;
407 c64_byte = kc >> 3;
408 c64_bit = kc & 7;
409 shifted = kc & 128;
410 c64_byte &= 7;
411 if (shifted) {
412 key_matrix[6] |= 0x10;
413 rev_matrix[4] |= 0x40;
414 }
415 key_matrix[c64_byte] |= (1 << c64_bit);
416 rev_matrix[c64_bit] |= (1 << c64_byte);
417 break;
418 }
419
420 }
421 }
422
423
424 C64Display::C64Display(C64 *the_c64) : TheC64(the_c64)
425 {
426 quit_requested = false;
427 }
428
429
430 C64Display::~C64Display()
431 {
432 sleep(1);
433 vga_setmode(TEXT);
434 }
435
436
437 /*
438 * Prefs may have changed
439 */
440
441 void C64Display::NewPrefs(Prefs *prefs)
442 {
443 }
444
445
446 void C64Display::Speedometer(int speed)
447 {
448 }
449
450
451 int init_graphics(void)
452 {
453 int vgamode = G640x480x256;
454 modeinfo = *vga_getmodeinfo (vgamode);
455
456 if (vga_setmode(vgamode) < 0) {
457 sleep(1);
458 vga_setmode(TEXT);
459 fprintf(stderr, "SVGAlib doesn't like my video mode. Giving up.\n");
460 return 0;
461 }
462
463 hsize = modeinfo.linewidth;
464 if (hsize < DISPLAY_X)
465 hsize = DISPLAY_X;
466
467 bufmem = NULL;
468 if ((modeinfo.flags & CAPABLE_LINEAR) && modeinfo.linewidth >= DISPLAY_X) {
469 if (vga_setlinearaddressing() != -1) {
470 linear_mem = (char *)vga_getgraphmem();
471 printf("Using linear addressing: %p.\n", linear_mem);
472 bufmem = linear_mem;
473 }
474 }
475 if (bufmem == NULL)
476 bufmem = (char *)malloc(hsize * DISPLAY_Y);
477
478 if (keyboard_init() != 0)
479 abort();
480 keyboard_seteventhandler(my_kbd_handler);
481 /* keyboard_translatekeys(DONT_CATCH_CTRLC);*/
482
483 memset(keystate, 0, sizeof(keystate));
484 memset(key_matrix, 0xFF, 8);
485 memset(rev_matrix, 0xFF, 8);
486 return 1;
487 }
488
489
490 void C64Display::Update(void)
491 {
492 int y;
493
494 if (linear_mem)
495 return;
496
497 for (y = 0; y < DISPLAY_Y; y++) {
498 vga_drawscanline(y, (uint8 *)bufmem + hsize * y);
499 }
500 }
501
502
503 uint8 *C64Display::BitmapBase(void)
504 {
505 return (uint8 *)bufmem;
506 }
507
508
509 int C64Display::BitmapXMod(void)
510 {
511 return hsize;
512 }
513
514
515 void C64Display::PollKeyboard(uint8 *CIA_key_matrix, uint8 *CIA_rev_matrix, uint8 *joystick)
516 {
517 keyboard_update();
518 *joystick = joystate;
519 memcpy(CIA_key_matrix, key_matrix, 8);
520 memcpy(CIA_rev_matrix, rev_matrix, 8);
521 if (f11pressed)
522 TheC64->NMI();
523 if (f12pressed)
524 TheC64->Reset();
525 if (quit)
526 quit_requested = true;
527 f11pressed = f12pressed = 0;
528 }
529
530
531 /*
532 * Check if NumLock is down (for switching the joystick keyboard emulation)
533 */
534
535 bool C64Display::NumLock(void)
536 {
537 return numlock;
538 }
539
540
541 /*
542 * Allocate C64 colors
543 */
544
545 static int colorval(int v)
546 {
547 return ((v & 255)*0x01010101) >> 26;
548 }
549
550 void C64Display::InitColors(uint8 *colors)
551 {
552 int i;
553
554 for (i=0; i< 256; i++) {
555 vga_setpalette(i, colorval(palette_red[i & 0x0f]), colorval(palette_green[i & 0x0f]), colorval(palette_blue[i & 0x0f]));
556 colors[i] = i;
557 }
558 }
559
560
561 /*
562 * Show a requester (error message)
563 */
564
565 long int ShowRequester(const char *a, const char *b, const char *)
566 {
567 printf("%s: %s\n", a, b);
568 return 1;
569 }