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## BeOS Generic Makefile v2.1 ## |
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## Fill in this file to specify the project being created, and the referenced |
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## makefile-engine will do all of the hard work for you. This handles both |
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## Intel and PowerPC builds of the BeOS. |
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## Application Specific Settings --------------------------------------------- |
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# specify the name of the binary |
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NAME= FrodoSC |
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# specify the type of binary |
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# APP: Application |
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# SHARED: Shared library or add-on |
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# STATIC: Static library archive |
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# DRIVER: Kernel Driver |
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TYPE= APP |
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# add support for new Pe and Eddie features |
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# to fill in generic makefile |
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#%{ |
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# @src->@ |
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# specify the source files to use |
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# full paths or paths relative to the makefile can be included |
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# all files, regardless of directory, will have their object |
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# files created in the common object directory. |
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# Note that this means this makefile will not work correctly |
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# if two source files with the same name (source.c or source.cpp) |
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# are included from different directories. Also note that spaces |
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# in folder names do not work well with this makefile. |
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SRCS = main.cpp Prefs.cpp SAM.cpp Display.cpp C64_SC.cpp CPUC64_SC.cpp CPU1541_SC.cpp \ |
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CPU_common.cpp VIC_SC.cpp SID.cpp CIA_SC.cpp REU.cpp IEC.cpp 1541fs.cpp 1541d64.cpp \ |
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1541t64.cpp 1541job.cpp |
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# specify the resource files to use |
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# full path or a relative path to the resource file can be used. |
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RSRCS= Frodo.rsrc |
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# @<-src@ |
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#%} |
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# end support for Pe and Eddie |
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# specify additional libraries to link against |
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# there are two acceptable forms of library specifications |
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# - if your library follows the naming pattern of: |
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# libXXX.so or libXXX.a you can simply specify XXX |
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# library: libbe.so entry: be |
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# |
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# - if your library does not follow the standard library |
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# naming scheme you need to specify the path to the library |
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# and it's name |
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# library: my_lib.a entry: my_lib.a or path/my_lib.a |
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LIBS=be media game device tracker |
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# specify additional paths to directories following the standard |
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# libXXX.so or libXXX.a naming scheme. You can specify full paths |
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# or paths relative to the makefile. The paths included may not |
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# be recursive, so include all of the paths where libraries can |
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# be found. Directories where source files are found are |
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# automatically included. |
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LIBPATHS= |
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# additional paths to look for system headers |
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# thes use the form: #include <header> |
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# source file directories are NOT auto-included here |
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SYSTEM_INCLUDE_PATHS = |
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# additional paths to look for local headers |
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# thes use the form: #include "header" |
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# source file directories are automatically included |
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LOCAL_INCLUDE_PATHS = |
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# specify the level of optimization that you desire |
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# NONE, SOME, FULL |
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OPTIMIZE= FULL |
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# specify any preprocessor symbols to be defined. The symbols will not |
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# have their values set automatically; you must supply the value (if any) |
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# to use. For example, setting DEFINES to "DEBUG=1" will cause the |
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# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG" |
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# would pass "-DDEBUG" on the compiler's command line. |
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DEFINES= FRODO_SC |
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# specify special warning levels |
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# if unspecified default warnings will be used |
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# NONE = supress all warnings |
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# ALL = enable all warnings |
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WARNINGS = |
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# specify whether image symbols will be created |
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# so that stack crawls in the debugger are meaningful |
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# if TRUE symbols will be created |
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SYMBOLS = |
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# specify debug settings |
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# if TRUE will allow application to be run from |
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# a source-level debugger |
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DEBUGGER = |
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# specify additional compiler flags for all files |
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COMPILER_FLAGS = |
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# specify additional linker flags |
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LINKER_FLAGS = |
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## include the makefile-engine |
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include /boot/develop/etc/makefile-engine |
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## Custom stuff for Frodo |
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sysconfig.h: sysconfig.h.Be |
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ln -s sysconfig.h.Be sysconfig.h |
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main.cpp: sysconfig.h |