1 |
|
/* |
2 |
|
* Prefs.h - Global preferences |
3 |
|
* |
4 |
< |
* Frodo (C) 1994-1997,2002 Christian Bauer |
4 |
> |
* Frodo (C) 1994-1997,2002-2003 Christian Bauer |
5 |
|
* |
6 |
|
* This program is free software; you can redistribute it and/or modify |
7 |
|
* it under the terms of the GNU General Public License as published by |
47 |
|
}; |
48 |
|
|
49 |
|
|
50 |
< |
// Display types (BeOS) |
50 |
> |
// Display types |
51 |
|
enum { |
52 |
< |
DISPTYPE_WINDOW, // BWindow |
53 |
< |
DISPTYPE_SCREEN // BWindowScreen |
52 |
> |
DISPTYPE_WINDOW, // Window |
53 |
> |
DISPTYPE_SCREEN // Fullscreen |
54 |
|
}; |
55 |
|
|
56 |
|
|
82 |
|
int SIDType; // SID emulation type |
83 |
|
int REUSize; // Size of REU |
84 |
|
int DisplayType; // Display type (BeOS) |
85 |
+ |
int Joystick1Port; // Port that joystick 1 is connected to (0 = no joystick, all other values are system dependant) |
86 |
+ |
int Joystick2Port; // Port that joystick 2 is connected to |
87 |
|
int LatencyMin; // Min msecs ahead of sound buffer (Win32) |
88 |
|
int LatencyMax; // Max msecs ahead of sound buffer (Win32) |
89 |
|
int LatencyAvg; // Averaging interval in msecs (Win32) |
92 |
|
|
93 |
|
bool SpritesOn; // Sprite display is on |
94 |
|
bool SpriteCollisions; // Sprite collision detection is on |
93 |
– |
bool Joystick1On; // Joystick connected to port 1 of host |
94 |
– |
bool Joystick2On; // Joystick connected to port 2 of host |
95 |
|
bool JoystickSwap; // Swap joysticks 1<->2 |
96 |
|
bool LimitSpeed; // Limit speed to 100% |
97 |
|
bool FastReset; // Skip RAM test on reset |
100 |
|
bool Emul1541Proc; // Enable processor-level 1541 emulation |
101 |
|
bool SIDFilters; // Emulate SID filters |
102 |
|
bool DoubleScan; // Double scan lines (BeOS, if DisplayType == DISPTYPE_SCREEN) |
103 |
+ |
bool JoystickGeekPort; // Enable GeekPort joystick adapter |
104 |
|
bool HideCursor; // Hide mouse cursor when visible (Win32) |
105 |
|
bool DirectSound; // Use direct sound (instead of wav) (Win32) |
106 |
|
bool ExclusiveSound; // Use exclusive mode with direct sound (Win32) |