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root/cebix/Frodo4/Src/VIC.h
Revision: 1.3
Committed: 2004-01-12T15:13:20Z (20 years, 2 months ago) by cebix
Content type: text/plain
Branch: MAIN
Changes since 1.2: +1 -1 lines
Log Message:
Happy New Year!

File Contents

# User Rev Content
1 cebix 1.1 /*
2     * VIC.h - 6569R5 emulation (line based)
3     *
4 cebix 1.3 * Frodo (C) 1994-1997,2002-2004 Christian Bauer
5 cebix 1.1 *
6     * This program is free software; you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation; either version 2 of the License, or
9     * (at your option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the GNU General Public License
17     * along with this program; if not, write to the Free Software
18     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19     */
20    
21     #ifndef _VIC_H
22     #define _VIC_H
23    
24    
25     // Define this if you want global variables instead of member variables
26     #if defined(__i386) || defined(mc68000) || defined(__MC68K__)
27     #define GLOBAL_VARS
28     #endif
29    
30     // Define this if you have a processor that can do unaligned accesses quickly
31     #if defined(__i386) || defined(mc68000) || defined(__MC68K__)
32     #define CAN_ACCESS_UNALIGNED
33     #endif
34    
35    
36     // Total number of raster lines (PAL)
37     const unsigned TOTAL_RASTERS = 0x138;
38    
39     // Screen refresh frequency (PAL)
40     const unsigned SCREEN_FREQ = 50;
41    
42    
43     class MOS6510;
44     class C64Display;
45     class C64;
46     struct MOS6569State;
47    
48    
49     class MOS6569 {
50     public:
51     MOS6569(C64 *c64, C64Display *disp, MOS6510 *CPU, uint8 *RAM, uint8 *Char, uint8 *Color);
52    
53     uint8 ReadRegister(uint16 adr);
54     void WriteRegister(uint16 adr, uint8 byte);
55     #ifdef FRODO_SC
56     bool EmulateCycle(void);
57     #else
58     int EmulateLine(void);
59     #endif
60     void ChangedVA(uint16 new_va); // CIA VA14/15 has changed
61     void TriggerLightpen(void); // Trigger lightpen interrupt
62     void ReInitColors(void);
63     void GetState(MOS6569State *vd);
64     void SetState(MOS6569State *vd);
65    
66     #ifdef FRODO_SC
67     uint8 LastVICByte;
68     #endif
69    
70     private:
71     #ifndef GLOBAL_VARS
72     void vblank(void);
73     void raster_irq(void);
74    
75     uint16 mx[8]; // VIC registers
76     uint8 my[8];
77     uint8 mx8;
78     uint8 ctrl1, ctrl2;
79     uint8 lpx, lpy;
80     uint8 me, mxe, mye, mdp, mmc;
81     uint8 vbase;
82     uint8 irq_flag, irq_mask;
83     uint8 clx_spr, clx_bgr;
84     uint8 ec, b0c, b1c, b2c, b3c, mm0, mm1;
85     uint8 sc[8];
86    
87     uint8 *ram, *char_rom, *color_ram; // Pointers to RAM and ROM
88     C64 *the_c64; // Pointer to C64
89     C64Display *the_display; // Pointer to C64Display
90     MOS6510 *the_cpu; // Pointer to 6510
91    
92     uint8 colors[256]; // Indices of the 16 C64 colors (16 times mirrored to avoid "& 0x0f")
93    
94     uint8 ec_color, b0c_color, b1c_color,
95     b2c_color, b3c_color; // Indices for exterior/background colors
96     uint8 mm0_color, mm1_color; // Indices for MOB multicolors
97     uint8 spr_color[8]; // Indices for MOB colors
98    
99     uint32 ec_color_long; // ec_color expanded to 32 bits
100    
101     uint8 matrix_line[40]; // Buffer for video line, read in Bad Lines
102     uint8 color_line[40]; // Buffer for color line, read in Bad Lines
103    
104     #ifdef __POWERPC__
105     double chunky_tmp[0x180/8]; // Temporary line buffer for speedup
106     #endif
107     uint8 *chunky_line_start; // Pointer to start of current line in bitmap buffer
108     int xmod; // Number of bytes per row
109    
110     uint16 raster_y; // Current raster line
111     uint16 irq_raster; // Interrupt raster line
112     uint16 dy_start; // Comparison values for border logic
113     uint16 dy_stop;
114     uint16 rc; // Row counter
115     uint16 vc; // Video counter
116     uint16 vc_base; // Video counter base
117     uint16 x_scroll; // X scroll value
118     uint16 y_scroll; // Y scroll value
119     uint16 cia_vabase; // CIA VA14/15 video base
120    
121     uint16 mc[8]; // Sprite data counters
122    
123     int display_idx; // Index of current display mode
124     int skip_counter; // Counter for frame-skipping
125    
126     long pad0; // Keep buffers long-aligned
127     uint8 spr_coll_buf[0x180]; // Buffer for sprite-sprite collisions and priorities
128     uint8 fore_mask_buf[0x180/8]; // Foreground mask for sprite-graphics collisions and priorities
129     #ifndef CAN_ACCESS_UNALIGNED
130     uint8 text_chunky_buf[40*8]; // Line graphics buffer
131     #endif
132    
133     bool display_state; // true: Display state, false: Idle state
134     bool border_on; // Flag: Upper/lower border on (Frodo SC: Main border flipflop)
135     bool frame_skipped; // Flag: Frame is being skipped
136     uint8 bad_lines_enabled; // Flag: Bad Lines enabled for this frame
137     bool lp_triggered; // Flag: Lightpen was triggered in this frame
138    
139     #ifdef FRODO_SC
140     uint8 read_byte(uint16 adr);
141     void matrix_access(void);
142     void graphics_access(void);
143     void draw_graphics(void);
144     void draw_sprites(void);
145     void draw_background(void);
146    
147     int cycle; // Current cycle in line (1..63)
148    
149     uint8 *chunky_ptr; // Pointer in chunky bitmap buffer (this is where out output goes)
150     uint8 *fore_mask_ptr; // Pointer in fore_mask_buf
151    
152     uint16 matrix_base; // Video matrix base
153     uint16 char_base; // Character generator base
154     uint16 bitmap_base; // Bitmap base
155    
156     bool is_bad_line; // Flag: Current line is bad line
157     bool draw_this_line; // Flag: This line is drawn on the screen
158     bool ud_border_on; // Flag: Upper/lower border on
159     bool vblanking; // Flag: VBlank in next cycle
160    
161     bool border_on_sample[5]; // Samples of border state at different cycles (1, 17, 18, 56, 57)
162     uint8 border_color_sample[0x180/8]; // Samples of border color at each "displayed" cycle
163    
164     uint8 ref_cnt; // Refresh counter
165     uint8 spr_exp_y; // 8 sprite y expansion flipflops
166     uint8 spr_dma_on; // 8 flags: Sprite DMA active
167     uint8 spr_disp_on; // 8 flags: Sprite display active
168     uint8 spr_draw; // 8 flags: Draw sprite in this line
169     uint16 spr_ptr[8]; // Sprite data pointers
170     uint16 mc_base[8]; // Sprite data counter bases
171    
172     uint16 raster_x; // Current raster x position
173    
174     int ml_index; // Index in matrix/color_line[]
175     uint8 gfx_data, char_data, color_data, last_char_data;
176     uint8 spr_data[8][4]; // Sprite data read
177     uint8 spr_draw_data[8][4]; // Sprite data for drawing
178    
179     uint32 first_ba_cycle; // Cycle when BA first went low
180     #else
181     uint8 *get_physical(uint16 adr);
182     void make_mc_table(void);
183     void el_std_text(uint8 *p, uint8 *q, uint8 *r);
184     void el_mc_text(uint8 *p, uint8 *q, uint8 *r);
185     void el_std_bitmap(uint8 *p, uint8 *q, uint8 *r);
186     void el_mc_bitmap(uint8 *p, uint8 *q, uint8 *r);
187     void el_ecm_text(uint8 *p, uint8 *q, uint8 *r);
188     void el_std_idle(uint8 *p, uint8 *r);
189     void el_mc_idle(uint8 *p, uint8 *r);
190     void el_sprites(uint8 *chunky_ptr);
191     int el_update_mc(int raster);
192    
193     uint16 mc_color_lookup[4];
194    
195     bool border_40_col; // Flag: 40 column border
196     uint8 sprite_on; // 8 flags: Sprite display/DMA active
197    
198     uint8 *matrix_base; // Video matrix base
199     uint8 *char_base; // Character generator base
200     uint8 *bitmap_base; // Bitmap base
201     #endif
202     #endif
203     };
204    
205    
206     // VIC state
207     struct MOS6569State {
208     uint8 m0x; // Sprite coordinates
209     uint8 m0y;
210     uint8 m1x;
211     uint8 m1y;
212     uint8 m2x;
213     uint8 m2y;
214     uint8 m3x;
215     uint8 m3y;
216     uint8 m4x;
217     uint8 m4y;
218     uint8 m5x;
219     uint8 m5y;
220     uint8 m6x;
221     uint8 m6y;
222     uint8 m7x;
223     uint8 m7y;
224     uint8 mx8;
225    
226     uint8 ctrl1; // Control registers
227     uint8 raster;
228     uint8 lpx;
229     uint8 lpy;
230     uint8 me;
231     uint8 ctrl2;
232     uint8 mye;
233     uint8 vbase;
234     uint8 irq_flag;
235     uint8 irq_mask;
236     uint8 mdp;
237     uint8 mmc;
238     uint8 mxe;
239     uint8 mm;
240     uint8 md;
241    
242     uint8 ec; // Color registers
243     uint8 b0c;
244     uint8 b1c;
245     uint8 b2c;
246     uint8 b3c;
247     uint8 mm0;
248     uint8 mm1;
249     uint8 m0c;
250     uint8 m1c;
251     uint8 m2c;
252     uint8 m3c;
253     uint8 m4c;
254     uint8 m5c;
255     uint8 m6c;
256     uint8 m7c;
257     // Additional registers
258     uint8 pad0;
259     uint16 irq_raster; // IRQ raster line
260     uint16 vc; // Video counter
261     uint16 vc_base; // Video counter base
262     uint8 rc; // Row counter
263     uint8 spr_dma; // 8 Flags: Sprite DMA active
264     uint8 spr_disp; // 8 Flags: Sprite display active
265     uint8 mc[8]; // Sprite data counters
266     uint8 mc_base[8]; // Sprite data counter bases
267     bool display_state; // true: Display state, false: Idle state
268     bool bad_line; // Flag: Bad Line state
269     bool bad_line_enable; // Flag: Bad Lines enabled for this frame
270     bool lp_triggered; // Flag: Lightpen was triggered in this frame
271     bool border_on; // Flag: Upper/lower border on (Frodo SC: Main border flipflop)
272    
273     uint16 bank_base; // VIC bank base address
274     uint16 matrix_base; // Video matrix base
275     uint16 char_base; // Character generator base
276     uint16 bitmap_base; // Bitmap base
277     uint16 sprite_base[8]; // Sprite bases
278    
279     // Frodo SC:
280     int cycle; // Current cycle in line (1..63)
281     uint16 raster_x; // Current raster x position
282     int ml_index; // Index in matrix/color_line[]
283     uint8 ref_cnt; // Refresh counter
284     uint8 last_vic_byte; // Last byte read by VIC
285     bool ud_border_on; // Flag: Upper/lower border on
286     };
287    
288     #endif