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#ifndef _PLAYLIST_H |
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#define _PLAYLIST_H |
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#include <List.h> |
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#include <Entry.h> |
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#include <SupportKit.h> |
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#include <Message.h> |
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// messages that you receive when watching a playlist |
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enum { |
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PLAYLIST_ADD = 'pl\0\1', // something was added to the playlist |
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PLAYLIST_REMOVE = 'pl\0\2', // something was removed from the playlist |
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PLAYLIST_EMPTY = 'pl\0\3', // playlist was emptied |
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PLAYLIST_DESTROYED = 'pl\0\4', // playlist no longer exists. Note that you can only |
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// receive this if a playlist goes away for which you |
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// registered as a listener, but didn't keep a PlaylistPtr |
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// for. Needless to say, this is a Bad Thing. |
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PLAYLIST_LOST_CONTROLS = 'pl\0\5', // playlist lost its set of controls |
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PLAYLIST_GAINED_CONTROLS = 'pl\0\6', // playlist gained a set of controls |
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PLAYLIST_CURRENT = 'pl\0\7', // the "current item" changed |
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PLAYLIST_SORTED = 'pl\1\0', // the playlist just got sorted. You'll want to rescan it now |
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PLAYLIST_ITEM_RENAMED = 'pl\1\1' // an item in the playlist got renamed |
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}; |
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class _PlayListEntry; |
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class AudioFile; |
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struct file_info; |
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// Never EVER use this class directly!!! |
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// ALWAYS go through the PlaylistPtr class defined below. |
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class PrivatePlaylist |
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{ |
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public: |
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status_t RestoreFromMessage(const BMessage *mes, int32 index=0); |
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void SaveToMessage(BMessage &mes) const; |
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void MakeEmpty(); |
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int32 CountItems() const; |
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int32 Add(const entry_ref &ref, int32 index= -1); |
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int32 Add(const char *path, int32 index= -1); |
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status_t AddDir(const entry_ref &ref, int32 index=-1); |
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status_t AddDir(const char *path, int32 index=-1); |
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status_t InsertRefsFromMessage(BMessage *message, char *refname, int32 index); |
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status_t AddRefsFromMessage(BMessage *message, char *refname); |
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status_t SetName(int32 ID, const char *name); |
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int32 IDForItemAt(int32 index) const; |
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const char* PathForItem(int32 ID) const; |
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const char* NameForItem(int32 ID) const; |
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status_t Remove(int32 ID); |
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const char* CurrentPath() const; |
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const char* CurrentName() const; |
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status_t Shuffle(); |
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status_t Sort(); |
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status_t SortByPath(); |
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int32 CurrentIndex() const; |
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int32 CurrentID() const; |
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status_t GetInfo(int32 id, file_info *info); |
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status_t AddListener(BHandler *handler); |
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status_t RemoveListener(BHandler *handler); |
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void Play(void); |
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void Pause(void); |
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float Pitch(void); |
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void SetPitch(float); |
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double Position(void); |
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void SetPosition(double); |
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float Volume(void); |
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void SetVolume(float); |
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void PlayFile(int32 ID); |
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void PlayNext(); |
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void PlayPrevious(bool reverse=false); |
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bool Lock(); |
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void Unlock(); |
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bool IsLocked(); |
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bool HasControls(); |
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status_t AddControls(); |
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bool IsValid(); |
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private: |
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#ifdef PLAYLIST_SECRET_INNER_WORKINGS |
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PLAYLIST_SECRET_INNER_WORKINGS |
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#endif |
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PrivatePlaylist(); |
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~PrivatePlaylist(); |
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void pInit(); |
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void pAddDirToList(const entry_ref &ref, int32 index=-1); |
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void pAddPlayListToList(const entry_ref *ref, int32 index); |
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static const char* pNameForItem(_PlayListEntry *); |
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static const char* pPathForItem(_PlayListEntry *); |
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_PlayListEntry *pItemForID(int32 ID) const; |
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int32 pIndexForID(int32 ID) const; |
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status_t pAddPlaylistEntry(_PlayListEntry *pe, int32 index); |
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status_t pNotify(uint32 what, int32 who, int32 where); |
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status_t pDropNotification(); |
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status_t pFlushNotification(); |
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void pCheckLock() const; |
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void pSetControlSet(class audio*); |
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status_t SetCurrentIndex(int32 index); |
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static int pSortFunc(const void *item1,const void *item2); |
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static int pSortPathFunc(const void *item1,const void *item2); |
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static int pShuffleFunc(const void *item1,const void *item2); |
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sem_id locksem; |
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thread_id lockthread; |
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int32 lockcount; |
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bool isshuffled; |
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int32 numitems; |
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int32 currentindex; |
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BList entrylist; |
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BList listeners; |
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BMessage notification; |
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unsigned refcounter; |
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AudioFile *audiofile; |
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audio *controlset; |
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_PlayListEntry *cache; |
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}; |
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// A PlaylistPtr acts as a pointer to a playlist. You dereference a |
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// PlaylistPtr using regular pointer semantics to access the playlist's functions. |
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// Note that as long as you have a PlaylistPtr for a playlist, |
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// that playlist will remain valid. Its associated controls might go |
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// away (i.e. the playlist gets removed from the controller/window), |
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// but you can still work with the files in the playlist, or add it |
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// to the controller again. |
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class PlaylistPtr |
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{ |
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public: |
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PlaylistPtr(PrivatePlaylist* p=NULL); |
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PlaylistPtr(const PlaylistPtr& p); |
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PlaylistPtr(int32 ID); |
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~PlaylistPtr(); |
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PrivatePlaylist* operator-> () { return ppl; } |
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PrivatePlaylist& operator* () { return *ppl; } |
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PlaylistPtr& operator= (const PlaylistPtr& p); |
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bool operator==(const PlaylistPtr &p) const; |
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bool operator!=(const PlaylistPtr &p) const; |
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private: |
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PrivatePlaylist* ppl; |
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}; |
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#endif |