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Revision: 1.5
Committed: 2001-02-10T09:20:54Z (23 years, 2 months ago) by gbeauche
Branch: MAIN
CVS Tags: snapshot-17022001, snapshot-29052001, release-0_9-1
Changes since 1.4: +49 -27 lines
Log Message:
Mode of operations
- detailed a little more Banked Memory Addressing
- added a description of Direct (Constant-Offset) Addressing
- real addressing works on some non-68k, little-endian systems

File Contents

# User Rev Content
1 cebix 1.1 BASILISK II TECHNICAL MANUAL
2     ============================
3    
4     0. Table of Contents
5     --------------------
6    
7     1. Introduction
8     2. Modes of operation
9     3. Memory access
10     4. Calling native routines from 68k mode and vice-versa
11     5. Interrupts
12     6. Parts of Basilisk II
13     7. Porting Basilisk II
14    
15     1. Introduction
16     ---------------
17    
18     Basilisk II can emulate two kind of Macs, depending on the ROM being used:
19    
20     1. A Mac Classic
21     2. A Mac II series computer ("Mac II series" here means all 68020/30/40
22     based Macs with 32-bit clean ROMs (this excludes the original Mac II,
23     the IIx/IIcx and the SE/030), except PowerBooks; in the following,
24     "Mac II" is used as an abbreviation of "Mac II series computer", as
25     defined above)
26    
27     More precisely spoken, MacOS under Basilisk II behaves like on a Mac Classic
28     or Mac II because, apart from the CPU, the RAM and the ROM, absolutely no Mac
29     hardware is emulated. Rather, Basilisk II provides replacements (usually in
30     the form of MacOS drivers) for the parts of MacOS that access hardware. As
31     there are practically no Mac applications that access hardware directly (this
32     is also due to the fact that the hardware of different Mac models is sometimes
33     as different as, say, the hardware of an Atari ST and an Amiga 500), both the
34     compatibility and speed of this approach are very high.
35    
36     2. Modes of operation
37     ---------------------
38    
39     Basilisk II is designed to run on many different hardware platforms and on
40     many different operating systems. To provide optimal performance under all
41 gbeauche 1.5 environments, it can run in four different modes, depending on the features
42     of the underlying environment (the modes are selected with the REAL_ADDRESSING,
43     DIRECT_ADDRESSING and EMULATED_68K defines in "sysdeps.h"):
44 cebix 1.1
45     1. Emulated CPU, "virtual" addressing (EMULATED_68K = 1, REAL_ADDRESSING = 0):
46     This mode is designed for non-68k or little-endian systems or systems that
47 gbeauche 1.5 don't allow accessing RAM at 0x0000..0x1fff. This is also the only mode
48     that allows 24-bit addressing, and thus the only mode that allows Mac
49     Classic emulation. The 68k processor is emulated with the UAE CPU engine
50     and two memory areas are allocated for Mac RAM and ROM. The memory map
51     seen by the emulated CPU and the host CPU are different. Mac RAM starts at
52     address 0 for the emulated 68k, but it may start at a different address for
53     the host CPU.
54    
55     In order to handle the particularities of each memory area (RAM, ROM and
56     Frame Buffer), the address space of the emulated 68k is broken down into
57     banks. Each bank is associated with a series of pointers to specific
58     memory access functions that carry out the necessary operations (e.g.
59     byte-swapping, catching illegal writes to memory). A generic memory access
60     function, get_long() for example, goes through the table of memory banks
61     (mem_banks) and fetches the appropriate specific memory access fonction,
62     lget() in our example. This slows down the emulator, of course.
63    
64     2. Emulated CPU, "direct" addressing (EMULATED_68K = 1, DIRECT_ADDRESSING = 1):
65     As in the virtual addressing mode, the 68k processor is emulated with the
66     UAE CPU engine and two memory areas are set up for RAM and ROM. Mac RAM
67     starts at address 0 for the emulated 68k, but it may start at a different
68     address for the host CPU. Besides, the virtual memory areas seen by the
69     emulated 68k are separated by exactly the same amount of bytes as the
70     corresponding memory areas allocated on the host CPU. This means that
71     address translation simply implies the addition of a constant offset
72     (MEMBaseDiff). Therefore, the memory banks are no longer used and the
73     memory access functions are replaced by inline memory accesses.
74    
75     3. Emulated CPU, "real" addressing (EMULATED_68K = 1, REAL_ADDRESSING = 1):
76     This mode is intended for non-68k systems that do allow access to RAM
77     at 0x0000..0x1fff. As in the virtual addressing mode, the 68k processor
78     is emulated with the UAE CPU engine and two areas are allocated for RAM
79     and ROM but the emulated CPU lives in the same address space as the host
80     CPU. This means that if something is located at a certain address for
81     the 68k, it is located at the exact same address for the host CPU. Mac
82     addresses and host addresses are the same. The memory accesses of the CPU
83     emulation still go through access functions but the address translation
84     is no longer needed. The memory access functions are replaced by direct,
85     inlined memory accesses, making for the fastest possible speed of the
86     emulator. On little-endian systems, byte-swapping is still required, of
87     course.
88    
89 cebix 1.1 A usual consequence of the real addressing mode is that the Mac RAM doesn't
90     any longer begin at address 0 for the Mac and that the Mac ROM also is not
91     located where it usually is on a real Mac. But as the Mac ROM is relocatable
92     and the available RAM is defined for MacOS by the start of the system zone
93     (which is relocated to the start of the allocated RAM area) and the MemTop
94     variable (which is also set correctly) this is not a problem. There is,
95     however, one RAM area that must lie in a certain address range. This area
96     contains the Mac "Low Memory Globals" which (on a Mac II) are located at
97     0x0000..0x1fff and which cannot be moved to a different address range.
98     The Low Memory Globals constitute of many important MacOS and application
99     global variables (e.g. the above mentioned "MemTop" variable which is
100     located at 0x0108). For the real addressing mode to work, the host CPU
101     needs access to 0x0000..0x1fff. Under most operating systems, this is a
102     big problem. On some systems, patches (like PrepareEmul on the Amiga or
103     the sheep_driver under BeOS) can be installed to "open up" this area. On
104     other systems, it might be possible to use access exception handlers to
105     emulate accesses to this area. But if the Low Memory Globals area cannot
106     be made available, using the real addressing mode is not possible.
107 gbeauche 1.5
108     Note: currently, real addressing mode is known to work only on AmigaOS,
109     NetBSD/m68k, and Linux/i386.
110 cebix 1.1
111 gbeauche 1.5 4. Native CPU (EMULATED_68K = 0, this also requires REAL_ADDRESSING = 1)
112 cebix 1.1 This mode is designed for systems that use a 68k (68020 or better) processor
113     as host CPU and is the technically most difficult mode to handle. The Mac
114     CPU is no longer emulated (the UAE CPU emulation is not needed) but MacOS
115     and Mac applications run natively on the existing 68k CPU. This means that
116     the emulator has its maximum possible speed (very close to that of a real
117     Mac with the same CPU). As there is no control over the memory accesses of
118     the CPU, real addressing mode is implied, and so the Low Memory area must
119     be accessible (an MMU might be used to set up different address spaces for
120     the Mac and the host, but this is not implemented in Basilisk II). The
121     native CPU mode has some possible pitfalls that might make its
122     implementation difficult on some systems:
123     a) Implied real addressing (this also means that Mac programs that go out
124     of control can crash the emulator or the whole system)
125     b) MacOS and Mac applications assume that they always run in supervisor
126     mode (more precisely, they assume that they can safely use certain
127     priviledged instructions, mostly for interrupt control). So either
128     the whole emulator has to be run in supervisor mode (which usually is
129     not possible on multitasking systems) or priviledged instructions have
130 cebix 1.4 to be trapped and emulated. The Amiga and NetBSD/m68k versions of
131     Basilisk II use the latter approach (it is possible to run supervisor
132     mode tasks under the AmigaOS multitasking kernel (ShapeShifter does
133     this) but it requires modifying the Exec task switcher and makes the
134     emulator more unstable).
135 cebix 1.1 c) On multitasking systems, interrupts can usually not be handled as on
136     a real Mac (or with the UAE CPU). The interrupt levels of the host
137     will not be the same as on a Mac, and the operating systems might not
138     allow installing hardware interrupt handlers or the interrupt handlers
139     might have different stack frames and run-time environments than 68k
140     hardware interrupts. The usual solution is to use some sort of software
141     interrupts or signals to interrupt the main emulation process and to
142     manually call the Mac 68k interrupt handler with a faked stack frame.
143     d) 68060 systems are a small problem because there is no Mac that ever
144     used the 68060 and MacOS doesn't know about this processor. Basilisk II
145     reports the 68060 as being a 68040 to the MacOS and patches some places
146     where MacOS makes use of certain 68040-specific features such as the
147     FPU state frame layout or the PTEST instruction. Also, Basilisk II
148     requires that all of the Motorola support software for the 68060 to
149     emulate missing FPU and integer instructions and addressing modes is
150     provided by the host operating system (this also applies to the 68040).
151     e) The "EMUL_OP" mechanism described below requires the interception and
152     handling of certain emulator-defined instructions.
153    
154     3. Memory access
155     ----------------
156    
157     There is often a need to access Mac RAM and ROM inside the emulator. As
158     Basilisk II may run in "real" or "virtual" addressing mode on many different
159     architectures, big-endian or little-endian, certain platform-independent
160     data types and functions are provided:
161    
162     a) "sysdeps.h" defines the types int8, uint8, int16, uint16, int32 and uint32
163     for numeric quantities of a certain signedness and bit length
164     b) "cpu_emulation.h" defines the ReadMacInt*() and WriteMacInt*() functions
165     which should always be used to read from or write to Mac RAM or ROM
166     c) "cpu_emulation.h" also defines the Mac2HostAddr() function that translates
167     a Mac memory address to a (uint8 *) in host address space. This allows you
168     to access larger chunks of Mac memory directly, without going through the
169     read/write functions for every access. But doing so you have to perform
170     any needed endianess conversion of the data yourself by using the ntohs()
171     etc. macros which are available on most systems or defined in "sysdeps.h".
172    
173     4. Calling native routines from 68k mode and vice-versa
174     -------------------------------------------------------
175    
176     An emulator like Basilisk II requires two kinds of cross-platform function
177     calls:
178    
179     a) Calling a native routine from the Mac 68k context
180     b) Calling a Mac 68k routine from the native context
181    
182     Situation a) arises in nearly all Basilisk drivers and system patches while
183     case b) is needed for the invocation of Mac call-back or interrupt routines.
184     Basilisk II tries to solve both problems in a way that provides the same
185     interface whether it is running on a 68k or a non-68k system.
186    
187     4.1. The EMUL_OP mechanism
188     --------------------------
189    
190     Calling native routines from the Mac 68k context requires breaking out of the
191     68k emulator or interrupting the current instruction flow and is done via
192     unimplemented 68k opcodes (called "EMUL_OP" opcodes). Basilisk II uses opcodes
193     of the form 0x71xx (these are invalid MOVEQ opcodes) which are defined in
194     "emul_op.h". When such an opcode is encountered, whether by the emulated CPU
195     or a real 68k, the execution is interrupted, all CPU registers saved and the
196     EmulOp() function from "emul_op.cpp" is called. EmulOp() decides which opcode
197     caused the interrupt and performs the required actions (mostly by calling other
198     emulator routines). The EMUL_OP handler routines have access to nearly all of
199     the 68k user mode registers (exceptions being the PC, A7 and SR). So the
200     EMUL_OP opcodes can be thought of as extensions to the 68k instruction set.
201     Some of these opcodes are used to implement ROM or resource patches because
202     they only occupy 2 bytes and there is sometimes not more room for a patch.
203    
204     4.2. Execute68k()
205     -----------------
206    
207     "cpu_emulation.h" declares the functions Execute68k() and Execute68kTrap() to
208     call Mac 68k routines or MacOS system traps from inside an EMUL_OP handler
209     routine. They allow setting all 68k user mode registers (except PC and SR)
210     before the call and examining all register contents after the call has
211     returned. EMUL_OP and Execute68k() may be nested, i.e. a routine called with
212     Execute68k() may contain EMUL_OP opcodes and the EMUL_OP handlers may in turn
213     call Execute68k() again.
214    
215     5. Interrupts
216     -------------
217    
218     Various parts of Basilisk II (such as the Time Manager and the serial driver)
219     need an interrupt facility to trigger asynchronous events. The MacOS uses
220     different 68k interrupt levels for different events, but for simplicity
221     Basilisk II only uses level 1 and does it's own interrupt dispatching. The
222     "InterruptFlags" contains a bit mask of the pending interrupts. These are the
223     currently defined interrupt sources (see main.h):
224    
225     INTFLAG_60HZ - MacOS 60Hz interrupt (unlike a real Mac, we also handle
226     VBL interrupts, ADB events and the Time Manager here)
227     INTFLAG_SERIAL - Interrupt for serial driver I/O completion
228     INTFLAG_ETHER - Interrupt for Ethernet driver I/O completion and packet
229     reception
230     INTFLAG_AUDIO - Interrupt for audio "next block" requests
231     INTFLAG_TIMER - Reserved for a future implementation of a more precise
232     Time Manager (currently not used)
233    
234     An interrupt is triggered by calling SetInterruptFlag() with the desired
235     interrupt flag constant and then TriggerInterrupt(). When the UAE 68k
236     emulator is used, this will signal a hardware interrupt to the emulated 680x0.
237     On a native 68k machine, some other method for interrupting the MacOS thread
238     has to be used (e.g. on AmigaOS, a signal exception is used). Care has to be
239     taken because with the UAE CPU, the interrupt will only occur when Basilisk II
240     is executing MacOS code while on a native 68k machine, the interrupt could
241     occur at any time (e.g. inside an EMUL_OP handler routine). In any case, the
242     MacOS thread will eventually end up in the level 1 interrupt handler which
243     contains an M68K_EMUL_OP_IRQ opcode. The opcode handler in emul_op.cpp will
244     then look at InterruptFlags and decide which routines to call.
245    
246     6. Parts of Basilisk II
247     -----------------------
248    
249     The conception of Basilisk II is quite modular and consists of many parts
250     which are relatively independent from each other:
251    
252     - UAE CPU engine ("uae_cpu/*", not needed on all systems)
253     - ROM patches ("rom_patches.cpp", "slot_rom.cpp" and "emul_op.cpp")
254     - resource patches ("rsrc_patches.cpp" and "emul_op.cpp")
255     - PRAM Utilities replacement ("xpram.cpp")
256     - ADB Manager replacement ("adb.cpp")
257     - Time Manager replacement ("timer.cpp")
258     - SCSI Manager replacement ("scsi.cpp")
259     - video driver ("video.cpp")
260     - audio component ("audio.cpp")
261     - floppy driver ("sony.cpp")
262     - disk driver ("disk.cpp")
263     - CD-ROM driver ("cdrom.cpp")
264 cebix 1.2 - external file system ("extfs.cpp")
265 cebix 1.1 - serial drivers ("serial.cpp")
266     - Ethernet driver ("ether.cpp")
267     - system-dependant device access ("sys_*.cpp")
268     - user interface strings ("user_strings.cpp")
269     - preferences management ("prefs.cpp" and "prefs_editor_*.cpp")
270    
271     Most modules consist of a platform-independant part (such as video.cpp) and a
272     platform-dependant part (such as video_beos.cpp). The "dummy" directory
273     contains generic "do-nothing" versions of some of the platform-dependant
274     parts to aid in testing and porting.
275    
276     6.1. UAE CPU engine
277     -------------------
278    
279     All files relating to the UAE 680x0 emulation are kept in the "uae_cpu"
280     directory. The "cpu_emulation.h" header file defines the link between the
281     UAE CPU and the rest of Basilisk II, and "basilisk_glue.cpp" implements the
282     link. It should be possible to replace the UAE CPU with a different 680x0
283     emulation by creating a new "xxx_cpu" directory with an appropriate
284     "cpu_emulation.h" header file (for the inlined memory access functions) and
285     writing glue code between the functions declared in "cpu_emulation.h" and
286     those provided by the 680x0 emulator.
287    
288     6.2. ROM and resource patches
289     -----------------------------
290    
291     As described above, instead of emulating custom Mac hardware, Basilisk II
292     provides replacements for certain parts of MacOS to redirect input, output
293     and system control functions of the Mac hardware to the underlying operating
294     systems. This is done by applying patches to the Mac ROM ("ROM patches") and
295     the MacOS system file ("resource patches", because nearly all system software
296     is contained in MacOS resources). Unless resources are written back to disk,
297     the system file patches are not permanent (it would cause many problems if
298     they were permanent, because some of the patches vary with different
299     versions of Basilisk II or even every time the emulator is launched).
300    
301     ROM patches are contained in "rom_patches.cpp" and resource patches are
302     contained in "rsrc_patches.cpp". The ROM patches are far more numerous because
303     nearly all the software needed to run MacOS is contained in the Mac ROM (the
304     system file itself consists mainly of ROM patches, in addition to pictures and
305     text). One part of the ROM patches involves the construction of a NuBus slot
306     declaration ROM (in "slot_rom.cpp") which is used to add the video and Ethernet
307     drivers. Apart from the CPU emulation, the ROM and resource patches contain
308     most of the "logic" of the emulator.
309    
310     6.3. PRAM Utilities
311     -------------------
312    
313     MacOS stores certain nonvolatile system parameters in a 256 byte battery
314     backed-up CMOS RAM area called "Parameter RAM", "PRAM" or "XPRAM" (which refers
315     to "Extended PRAM" because the earliest Mac models only had 20 bytes of PRAM).
316     Basilisk II patches the ClkNoMem() MacOS trap which is used to access the XPRAM
317     (apart from some routines which are only used early during system startup)
318     and the real-time clock. The XPRAM is emulated in a 256 byte array which is
319     saved to disk to preserve the contents for the next time Basilisk is launched.
320    
321     6.4. ADB Manager
322     ----------------
323    
324     For emulating a mouse and a keyboard, Basilisk II patches the ADBOp() MacOS
325     trap. Platform-dependant code reports mouse and keyboard events with the
326     ADBMouseDown() etc. functions which are queued and sent to MacOS inside the
327     ADBInterrupt() function (which is called as a part of the 60Hz interrupt
328     handler) by calling the ADB mouse and keyboard handlers with Execute68k().
329    
330     6.5. Time Manager
331     -----------------
332    
333     Basilisk II completely replaces the Time Manager (InsTime(), RmvTime(),
334     PrimeTime() and Microseconds() traps). A "TMDesc" structure is associated with
335     each Time Manager task, that contains additional data. The tasks are executed
336     in the TimerInterrupt() function which is currently called inside the 60Hz
337     interrupt handler, thus limiting the resolution of the Time Manager to 16.6ms.
338    
339     6.6. SCSI Manager
340     -----------------
341    
342     The (old-style) SCSI Manager is also completely replaced and the MacOS
343     SCSIDispatch() trap redirected to the routines in "scsi.cpp". Under the MacOS,
344     programs have to issue multiple calls for all the different phases of a
345     SCSI bus interaction (arbitration, selection, command transfer etc.).
346     Basilisk II maps this API to an atomic API which is used by most modern
347     operating systems. All action is deferred until the call to SCSIComplete().
348     The TIB (Transfer Instruction Block) mini-programs used by the MacOS are
349     translated into a scatter/gather list of data blocks. Operating systems that
350     don't support scatter/gather SCSI I/O will have to use buffering if more than
351     one data block is being transmitted. Some more advanced (but rarely used)
352     aspects of the SCSI Manager (like messaging and compare operations) are not
353     emulated.
354    
355     6.7. Video driver
356     -----------------
357    
358     The NuBus slot declaration ROM constructed in "slot_rom.cpp" contains a driver
359     definition for a video driver. The Control and Status calls of this driver are
360     implemented in "video.cpp". Run-time video mode and depth switching are
361     currently not supported.
362    
363     The host-side initialization of the video system is done in VideoInit().
364     This function must provide access to a frame buffer for MacOS and supply
365     its address, resolution and color depth in a video_desc structure (there
366     is currently only one video_desc structure, called VideoMonitor; this is
367     going to change once multiple displays are supported). In real addressing
368     mode, this frame buffer must be in a MacOS compatible layout (big-endian
369     and 1, 2, 4 or 8 bits paletted chunky pixels, RGB 5:5:5 or xRGB 8:8:8:8).
370     In virtual addressing mode, the frame buffer is located at address
371     0xa0000000 on the Mac side and you have to supply the host address, size
372     and layout (BasiliskII will do an automatic pixel format conversion in
373     virtual addressing mode) in the variables MacFrameBaseHost, MacFrameSize
374     and MacFrameLayout.
375    
376     6.8. Audio component
377     --------------------
378    
379     Basilisk II provides a Sound Manager 3.x audio component for sound output.
380     Earlier Sound Manager versions that don't use components but 'snth' resources
381     are not supported. Nearly all component functions are implemented in
382     "audio.cpp". The system-dependant modules ("audio_*.cpp") handle the
383     initialization of the audio hardware/driver, volume controls, and the actual
384     sound output.
385    
386     The mechanism of sound output varies depending on the platform but usually
387     there will be one "streaming thread" (either a thread that continuously writes
388     data buffers to the audio device or a callback function that provides the
389     next data buffer) that reads blocks of sound data from the MacOS Sound Manager
390     and writes them to the audio device. To request the next data buffer, the
391     streaming thread triggers the INTFLAG_AUDIO interrupt which will cause the
392     MacOS thread to eventually call AudioInterrupt(). Inside AudioInterrupt(),
393     the next data block will be read and the streaming thread is signalled that
394     new audio data is available.
395    
396     6.9. Floppy, disk and CD-ROM drivers
397     ------------------------------------
398    
399     Basilisk II contains three MacOS drivers that implement floppy, disk and CD-ROM
400     access ("sony.cpp", "disk.cpp" and "cdrom.cpp"). They rely heavily on the
401     functionality provided by the "sys_*.cpp" module. BTW, the name ".Sony" of the
402     MacOS floppy driver comes from the fact that the 3.5" floppy drive in the first
403     Mac models was custom-built for Apple by Sony (this was one of the first
404     applications of the 3.5" floppy format which was also invented by Sony).
405    
406 cebix 1.2 6.10. External file system
407     --------------------------
408    
409     Basilisk II also provides a method for accessing files and direcories on the
410     host OS from the MacOS side by means of an "external" file system (henceforth
411     called "ExtFS"). The ExtFS is built upon the File System Manager 1.2 interface
412     that is built into MacOS 7.6 (and later) and available as a system extension
413     for earlier MacOS versions. Unlike other parts of Basilisk II, extfs.cpp
414     requires POSIX file I/O and this is not going to change any time soon, so if
415     you are porting Basilisk II to a system without POSIX file functions, you
416     should emulate them.
417    
418     6.11. Serial drivers
419 cebix 1.1 --------------------
420    
421     Similar to the disk drivers, Basilisk II contains replacement serial drivers
422     for the emulation of Mac modem and printer ports. To avoid duplicating code,
423     both ports are handled by the same set of routines. The SerialPrime() etc.
424     functions are mostly wrappers that determine which port is being accessed.
425     All the real work is done by the "SERDPort" class which is subclassed by the
426     platform-dependant code. There are two instances (for port A and B) of the
427     subclasses.
428    
429     Unlike the disk drivers, the serial driver must be able to handle asynchronous
430     operations. Calls to SerialPrime() will usually not actually transmit or receive
431     data but delegate the action to an independant thread. SerialPrime() then
432     returns "1" to indicate that the I/O operation is not yet completed. The
433     completion of the I/O request is signalled by calling the MacOS trap "IODone".
434     However, this can't be done by the I/O thread because it's not in the right
435     run-time environment to call MacOS functions. Therefore it will trigger the
436     INTFLAG_SERIAL interrupt which causes the MacOS thread to eventually call
437     SerialInterrupt(). SerialInterrupt(), in turn, will not call IODone either but
438     install a Deferred Task to do the job. The Deferred Task will be called by
439     MacOS when it returns to interrupt level 0. This mechanism sounds complicated
440     but is necessary to ensure stable operation of the serial driver.
441    
442 cebix 1.2 6.12. Ethernet driver
443 cebix 1.1 ---------------------
444    
445     A driver for Ethernet networking is also contained in the NuBus slot ROM.
446     Only one ethernet card can be handled by Basilisk II. For Ethernet to work,
447     Basilisk II must be able to send and receive raw Ethernet packets, including
448     the 14-byte header (destination and source address and type/length field),
449     but not including the 4-byte CRC. This may not be possible on all platforms
450     or it may require writing special net drivers or add-ons or running with
451     superuser priviledges to get access to the raw packets.
452    
453     Writing packets works as in the serial drivers. The ether_write() routine may
454     choose to send the packet immediately (e.g. under BeOS) and return noErr or to
455     delegate the sending to a separate thread (e.g. under AmigaOS) and return "1" to
456     indicate that the operation is still in progress. For the latter case, a
457     Deferred Task structure is provided in the ether_data area to call IODone from
458     EtherInterrupt() when the packet write is complete (see above for a description
459     of the mechanism).
460    
461     Packet reception is a different story. First of all, there are two methods
462     provided by the MacOS Ethernet driver API to read packets, one of which (ERead/
463     ERdCancel) is not supported by Basilisk II. Basilisk II only supports reading
464     packets by attaching protocol handlers. This shouldn't be a problem because
465     the only network code I've seen so far that uses ERead is some Apple sample
466     code. AppleTalk, MacTCP, MacIPX, OpenTransport etc. all use protocol handlers.
467     By attaching a protocol handler, the user of the Ethernet driver supplies a
468     handler routine that should be called by the driver upon reception of Ethernet
469     packets of a certain type. 802.2 packets (type/length field of 0..1500 in the
470     packet header) are a bit special: there can be only one protocol handler attached
471     for 802.2 packets (by specifying a packet type of "0"). The MacOS LAP Manager
472     will attach a 802.2 handler upon startup and handle the distribution of 802.2
473     packets to sub-protocol handlers, but the Basilisk II Ethernet driver is not
474     concerned with this.
475    
476     When the driver receives a packet, it has to look up the protocol handler
477     installed for the respective packet type (if any has been installed at all)
478     and call the packet handler routine. This must be done with Execute68k() from
479     the MacOS thread, so an interrupt (INTFLAG_ETHER) is triggered upon reception
480     of a packet so the EtherInterrupt() routine can call the protocol handler.
481     Before calling the handler, the Ethernet packet header has to be copied to
482     MacOS RAM (the "ed_RHA" field of the ether_data structure is provided for this).
483     The protocol handler will read the packet data by means of the ReadPacket/ReadRest
484     routines supplied by the Ethernet driver. Both routines will eventually end up
485     in EtherReadPacket() which copies the data to Mac address space. EtherReadPacket()
486     requires the host address and length of the packet to be loaded to a0 and d1
487     before calling the protocol handler.
488    
489     Does this sound complicated? You are probably right. Here is another description
490     of what happens upon reception of a packet:
491     1. Ethernet card receives packet and notifies some platform-dependant entity
492     inside Basilisk II
493     2. This entity will store the packet in some safe place and trigger the
494     INTFLAG_ETHER interrupt
495     3. The MacOS thread will execute the EtherInterrupt() routine and look for
496     received packets
497     4. If a packet was received of a type to which a protocol handler had been
498     attached, the packet header is copied to ed_RHA, a0/d1 are loaded with
499     the host address and length of the packet data, a3 is loaded with the
500     Mac address of the first byte behing ed_RHA and a4 is loaded with the
501     Mac address of the ed_ReadPacket code inside ether_data, and the protocol
502     handler is called with Execute68k()
503     5. The protocol handler will eventually try to read the packet data with
504     a "jsr (a4)" or "jsr 2(a4)"
505     6. This will execute an M68K_EMUL_OP_ETHER_READ_PACKET opcode
506     7. The EtherReadPacket() opcode handling routine will copy the requested
507     part of the packet data to Mac RAM using the pointer and length which are
508     still in a0/d1
509    
510     For a more detailed description of the Ethernet driver, see "Inside AppleTalk".
511    
512 cebix 1.2 6.13. System-dependant device access
513 cebix 1.1 ------------------------------------
514    
515     The method for accessing floppy drives, hard disks, CD-ROM drives and files
516     vary greatly between different operating systems. To make Basilisk II easily
517     portable, all device I/O is made via the functions declared in "sys.h" and
518     implemented by the (system-dependant) "sys_*.cpp" modules which provides a
519     standard, Unix-like interface to all kinds of devices.
520    
521 cebix 1.2 6.14. User interface strings
522 cebix 1.1 ----------------------------
523    
524     To aid in localization, all user interface strings of Basilisk II are collected
525 cebix 1.2 in "user_strings.cpp" (for common strings) and "user_strings_*.cpp" (for
526     platform-specific strings), and accessed via the GetString() function. This
527     way, Basilisk II may be easily translated to different languages.
528 cebix 1.1
529 cebix 1.2 6.15. Preferences management
530 cebix 1.1 ----------------------------
531    
532     The module "prefs.cpp" handles user preferences in a system-independant way.
533     Preferences items are accessed with the PrefsAdd*(), PrefsReplace*() and
534     PrefsFind*() functions and stored in human-readable and editable text files
535     on disk. There are two lists of available preferences items. The first one,
536     common_prefs_items, defines the items which are available on all systems.
537     The second one, platform_prefs_items, is defined in prefs_*.cpp and lists
538     the prefs items which are specific to a certain platform.
539    
540     The "prefs_editor_*.cpp" module provides a graphical user interface for
541     setting the preferences so users won't have to edit the preferences file
542     manually.
543    
544     7. Porting Basilisk II
545     ----------------------
546    
547     Porting Basilisk II to a new platform should not be hard. These are the steps
548     involved in the process:
549    
550     1. Create a new directory inside the "src" directory for your platform. If
551     your platform comes in several "flavours" that require adapted files, you
552     should consider creating subdirectories inside the platform directory.
553     All files needed for your port must be placed inside the new directory.
554     Don't scatter platform-dependant files across the "src" hierarchy.
555     2. Decide in which mode (virtual addressing, real addressing or native CPU)
556     Basilisk II will run.
557     3. Create a "sysdeps.h" file which defines the mode and system-dependant
558     data types and memory access functions. Things which are used in Basilisk
559     but missing on your platform (such as endianess macros) should also be
560     defined here.
561     4. Implement the system-specific parts of Basilisk:
562     main_*.cpp, sys_*.cpp, prefs_*.cpp, prefs_editor_*.cpp, xpram_*.cpp,
563     timer_*.cpp, audio_*.cpp, video_*.cpp, serial_*.cpp, ether_*.cpp,
564     scsi_*.cpp and clip_*.cpp
565     You may want to take the skeleton implementations in the "dummy" directory
566     as a starting point and look at the implementation for other platforms
567     before writing your own.
568     5. Important things to remember:
569     - Use the ReadMacInt*() and WriteMacInt*() functions from "cpu_emulation.h"
570     to access Mac memory
571     - Use the ntohs() etc. macros to convert endianess when accessing Mac
572     memory directly
573     - Don't modify any source files outside of your platform directory unless
574     you really, really have to. Instead of adding "#ifdef PLATFORM" blocks
575     to one of the platform-independant source files, you should contact me
576     so that we may find a more elegant and more portable solution.
577     6. Coding style: indent -kr -ts4
578    
579    
580     Christian Bauer
581     <Christian.Bauer@uni-mainz.de>