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Revision: 1.8
Committed: 2002-10-03T19:57:12Z (21 years, 7 months ago) by gbeauche
Branch: MAIN
CVS Tags: nigel-build-19, nigel-build-12, nigel-build-13, nigel-build-16, nigel-build-17, nigel-build-15, HEAD
Changes since 1.7: +1 -1 lines
Log Message:
Real addressing mode also works on Linux/ppc. Uhoh, what was the initial
problem anyway?

File Contents

# User Rev Content
1 cebix 1.1 BASILISK II TECHNICAL MANUAL
2     ============================
3    
4     0. Table of Contents
5     --------------------
6    
7     1. Introduction
8     2. Modes of operation
9     3. Memory access
10     4. Calling native routines from 68k mode and vice-versa
11     5. Interrupts
12     6. Parts of Basilisk II
13     7. Porting Basilisk II
14    
15     1. Introduction
16     ---------------
17    
18     Basilisk II can emulate two kind of Macs, depending on the ROM being used:
19    
20     1. A Mac Classic
21     2. A Mac II series computer ("Mac II series" here means all 68020/30/40
22     based Macs with 32-bit clean ROMs (this excludes the original Mac II,
23     the IIx/IIcx and the SE/030), except PowerBooks; in the following,
24     "Mac II" is used as an abbreviation of "Mac II series computer", as
25     defined above)
26    
27     More precisely spoken, MacOS under Basilisk II behaves like on a Mac Classic
28     or Mac II because, apart from the CPU, the RAM and the ROM, absolutely no Mac
29     hardware is emulated. Rather, Basilisk II provides replacements (usually in
30     the form of MacOS drivers) for the parts of MacOS that access hardware. As
31     there are practically no Mac applications that access hardware directly (this
32     is also due to the fact that the hardware of different Mac models is sometimes
33     as different as, say, the hardware of an Atari ST and an Amiga 500), both the
34     compatibility and speed of this approach are very high.
35    
36     2. Modes of operation
37     ---------------------
38    
39     Basilisk II is designed to run on many different hardware platforms and on
40     many different operating systems. To provide optimal performance under all
41 gbeauche 1.5 environments, it can run in four different modes, depending on the features
42     of the underlying environment (the modes are selected with the REAL_ADDRESSING,
43     DIRECT_ADDRESSING and EMULATED_68K defines in "sysdeps.h"):
44 cebix 1.1
45     1. Emulated CPU, "virtual" addressing (EMULATED_68K = 1, REAL_ADDRESSING = 0):
46     This mode is designed for non-68k or little-endian systems or systems that
47 gbeauche 1.5 don't allow accessing RAM at 0x0000..0x1fff. This is also the only mode
48     that allows 24-bit addressing, and thus the only mode that allows Mac
49     Classic emulation. The 68k processor is emulated with the UAE CPU engine
50     and two memory areas are allocated for Mac RAM and ROM. The memory map
51     seen by the emulated CPU and the host CPU are different. Mac RAM starts at
52     address 0 for the emulated 68k, but it may start at a different address for
53     the host CPU.
54    
55     In order to handle the particularities of each memory area (RAM, ROM and
56     Frame Buffer), the address space of the emulated 68k is broken down into
57     banks. Each bank is associated with a series of pointers to specific
58     memory access functions that carry out the necessary operations (e.g.
59     byte-swapping, catching illegal writes to memory). A generic memory access
60     function, get_long() for example, goes through the table of memory banks
61     (mem_banks) and fetches the appropriate specific memory access fonction,
62     lget() in our example. This slows down the emulator, of course.
63    
64     2. Emulated CPU, "direct" addressing (EMULATED_68K = 1, DIRECT_ADDRESSING = 1):
65     As in the virtual addressing mode, the 68k processor is emulated with the
66     UAE CPU engine and two memory areas are set up for RAM and ROM. Mac RAM
67     starts at address 0 for the emulated 68k, but it may start at a different
68     address for the host CPU. Besides, the virtual memory areas seen by the
69     emulated 68k are separated by exactly the same amount of bytes as the
70     corresponding memory areas allocated on the host CPU. This means that
71     address translation simply implies the addition of a constant offset
72     (MEMBaseDiff). Therefore, the memory banks are no longer used and the
73     memory access functions are replaced by inline memory accesses.
74    
75     3. Emulated CPU, "real" addressing (EMULATED_68K = 1, REAL_ADDRESSING = 1):
76     This mode is intended for non-68k systems that do allow access to RAM
77     at 0x0000..0x1fff. As in the virtual addressing mode, the 68k processor
78     is emulated with the UAE CPU engine and two areas are allocated for RAM
79     and ROM but the emulated CPU lives in the same address space as the host
80     CPU. This means that if something is located at a certain address for
81     the 68k, it is located at the exact same address for the host CPU. Mac
82     addresses and host addresses are the same. The memory accesses of the CPU
83     emulation still go through access functions but the address translation
84     is no longer needed. The memory access functions are replaced by direct,
85     inlined memory accesses, making for the fastest possible speed of the
86     emulator. On little-endian systems, byte-swapping is still required, of
87     course.
88    
89 cebix 1.1 A usual consequence of the real addressing mode is that the Mac RAM doesn't
90     any longer begin at address 0 for the Mac and that the Mac ROM also is not
91     located where it usually is on a real Mac. But as the Mac ROM is relocatable
92     and the available RAM is defined for MacOS by the start of the system zone
93     (which is relocated to the start of the allocated RAM area) and the MemTop
94     variable (which is also set correctly) this is not a problem. There is,
95     however, one RAM area that must lie in a certain address range. This area
96     contains the Mac "Low Memory Globals" which (on a Mac II) are located at
97     0x0000..0x1fff and which cannot be moved to a different address range.
98     The Low Memory Globals constitute of many important MacOS and application
99     global variables (e.g. the above mentioned "MemTop" variable which is
100     located at 0x0108). For the real addressing mode to work, the host CPU
101     needs access to 0x0000..0x1fff. Under most operating systems, this is a
102     big problem. On some systems, patches (like PrepareEmul on the Amiga or
103     the sheep_driver under BeOS) can be installed to "open up" this area. On
104     other systems, it might be possible to use access exception handlers to
105     emulate accesses to this area. But if the Low Memory Globals area cannot
106     be made available, using the real addressing mode is not possible.
107 gbeauche 1.5
108     Note: currently, real addressing mode is known to work only on AmigaOS,
109 gbeauche 1.8 NetBSD/m68k, FreeBSD/i386, Linux/ppc and Linux/i386.
110 cebix 1.1
111 gbeauche 1.5 4. Native CPU (EMULATED_68K = 0, this also requires REAL_ADDRESSING = 1)
112 cebix 1.1 This mode is designed for systems that use a 68k (68020 or better) processor
113     as host CPU and is the technically most difficult mode to handle. The Mac
114     CPU is no longer emulated (the UAE CPU emulation is not needed) but MacOS
115     and Mac applications run natively on the existing 68k CPU. This means that
116     the emulator has its maximum possible speed (very close to that of a real
117     Mac with the same CPU). As there is no control over the memory accesses of
118     the CPU, real addressing mode is implied, and so the Low Memory area must
119     be accessible (an MMU might be used to set up different address spaces for
120     the Mac and the host, but this is not implemented in Basilisk II). The
121     native CPU mode has some possible pitfalls that might make its
122     implementation difficult on some systems:
123     a) Implied real addressing (this also means that Mac programs that go out
124     of control can crash the emulator or the whole system)
125     b) MacOS and Mac applications assume that they always run in supervisor
126     mode (more precisely, they assume that they can safely use certain
127     priviledged instructions, mostly for interrupt control). So either
128     the whole emulator has to be run in supervisor mode (which usually is
129     not possible on multitasking systems) or priviledged instructions have
130 cebix 1.4 to be trapped and emulated. The Amiga and NetBSD/m68k versions of
131     Basilisk II use the latter approach (it is possible to run supervisor
132     mode tasks under the AmigaOS multitasking kernel (ShapeShifter does
133     this) but it requires modifying the Exec task switcher and makes the
134     emulator more unstable).
135 cebix 1.1 c) On multitasking systems, interrupts can usually not be handled as on
136     a real Mac (or with the UAE CPU). The interrupt levels of the host
137     will not be the same as on a Mac, and the operating systems might not
138     allow installing hardware interrupt handlers or the interrupt handlers
139     might have different stack frames and run-time environments than 68k
140     hardware interrupts. The usual solution is to use some sort of software
141     interrupts or signals to interrupt the main emulation process and to
142     manually call the Mac 68k interrupt handler with a faked stack frame.
143     d) 68060 systems are a small problem because there is no Mac that ever
144     used the 68060 and MacOS doesn't know about this processor. Basilisk II
145     reports the 68060 as being a 68040 to the MacOS and patches some places
146     where MacOS makes use of certain 68040-specific features such as the
147     FPU state frame layout or the PTEST instruction. Also, Basilisk II
148     requires that all of the Motorola support software for the 68060 to
149     emulate missing FPU and integer instructions and addressing modes is
150     provided by the host operating system (this also applies to the 68040).
151     e) The "EMUL_OP" mechanism described below requires the interception and
152     handling of certain emulator-defined instructions.
153    
154     3. Memory access
155     ----------------
156    
157     There is often a need to access Mac RAM and ROM inside the emulator. As
158     Basilisk II may run in "real" or "virtual" addressing mode on many different
159     architectures, big-endian or little-endian, certain platform-independent
160     data types and functions are provided:
161    
162     a) "sysdeps.h" defines the types int8, uint8, int16, uint16, int32 and uint32
163     for numeric quantities of a certain signedness and bit length
164     b) "cpu_emulation.h" defines the ReadMacInt*() and WriteMacInt*() functions
165     which should always be used to read from or write to Mac RAM or ROM
166     c) "cpu_emulation.h" also defines the Mac2HostAddr() function that translates
167     a Mac memory address to a (uint8 *) in host address space. This allows you
168     to access larger chunks of Mac memory directly, without going through the
169     read/write functions for every access. But doing so you have to perform
170     any needed endianess conversion of the data yourself by using the ntohs()
171     etc. macros which are available on most systems or defined in "sysdeps.h".
172    
173     4. Calling native routines from 68k mode and vice-versa
174     -------------------------------------------------------
175    
176     An emulator like Basilisk II requires two kinds of cross-platform function
177     calls:
178    
179     a) Calling a native routine from the Mac 68k context
180     b) Calling a Mac 68k routine from the native context
181    
182     Situation a) arises in nearly all Basilisk drivers and system patches while
183     case b) is needed for the invocation of Mac call-back or interrupt routines.
184     Basilisk II tries to solve both problems in a way that provides the same
185     interface whether it is running on a 68k or a non-68k system.
186    
187     4.1. The EMUL_OP mechanism
188     --------------------------
189    
190     Calling native routines from the Mac 68k context requires breaking out of the
191     68k emulator or interrupting the current instruction flow and is done via
192     unimplemented 68k opcodes (called "EMUL_OP" opcodes). Basilisk II uses opcodes
193     of the form 0x71xx (these are invalid MOVEQ opcodes) which are defined in
194     "emul_op.h". When such an opcode is encountered, whether by the emulated CPU
195     or a real 68k, the execution is interrupted, all CPU registers saved and the
196     EmulOp() function from "emul_op.cpp" is called. EmulOp() decides which opcode
197     caused the interrupt and performs the required actions (mostly by calling other
198     emulator routines). The EMUL_OP handler routines have access to nearly all of
199     the 68k user mode registers (exceptions being the PC, A7 and SR). So the
200     EMUL_OP opcodes can be thought of as extensions to the 68k instruction set.
201     Some of these opcodes are used to implement ROM or resource patches because
202     they only occupy 2 bytes and there is sometimes not more room for a patch.
203    
204     4.2. Execute68k()
205     -----------------
206    
207     "cpu_emulation.h" declares the functions Execute68k() and Execute68kTrap() to
208     call Mac 68k routines or MacOS system traps from inside an EMUL_OP handler
209     routine. They allow setting all 68k user mode registers (except PC and SR)
210     before the call and examining all register contents after the call has
211     returned. EMUL_OP and Execute68k() may be nested, i.e. a routine called with
212     Execute68k() may contain EMUL_OP opcodes and the EMUL_OP handlers may in turn
213     call Execute68k() again.
214    
215     5. Interrupts
216     -------------
217    
218     Various parts of Basilisk II (such as the Time Manager and the serial driver)
219     need an interrupt facility to trigger asynchronous events. The MacOS uses
220     different 68k interrupt levels for different events, but for simplicity
221     Basilisk II only uses level 1 and does it's own interrupt dispatching. The
222     "InterruptFlags" contains a bit mask of the pending interrupts. These are the
223     currently defined interrupt sources (see main.h):
224    
225     INTFLAG_60HZ - MacOS 60Hz interrupt (unlike a real Mac, we also handle
226 cebix 1.6 VBL interrupts and the Time Manager here)
227     INTFLAG_1HZ - MacOS 1Hz interrupt (updates system time)
228 cebix 1.1 INTFLAG_SERIAL - Interrupt for serial driver I/O completion
229     INTFLAG_ETHER - Interrupt for Ethernet driver I/O completion and packet
230     reception
231     INTFLAG_AUDIO - Interrupt for audio "next block" requests
232     INTFLAG_TIMER - Reserved for a future implementation of a more precise
233     Time Manager (currently not used)
234 cebix 1.6 INTFLAG_ADB - Interrupt for mouse/keyboard input
235     INTFLAG_NMI - NMI for debugging (not supported on all platforms)
236 cebix 1.1
237     An interrupt is triggered by calling SetInterruptFlag() with the desired
238     interrupt flag constant and then TriggerInterrupt(). When the UAE 68k
239     emulator is used, this will signal a hardware interrupt to the emulated 680x0.
240     On a native 68k machine, some other method for interrupting the MacOS thread
241     has to be used (e.g. on AmigaOS, a signal exception is used). Care has to be
242     taken because with the UAE CPU, the interrupt will only occur when Basilisk II
243     is executing MacOS code while on a native 68k machine, the interrupt could
244     occur at any time (e.g. inside an EMUL_OP handler routine). In any case, the
245     MacOS thread will eventually end up in the level 1 interrupt handler which
246     contains an M68K_EMUL_OP_IRQ opcode. The opcode handler in emul_op.cpp will
247     then look at InterruptFlags and decide which routines to call.
248    
249     6. Parts of Basilisk II
250     -----------------------
251    
252     The conception of Basilisk II is quite modular and consists of many parts
253     which are relatively independent from each other:
254    
255     - UAE CPU engine ("uae_cpu/*", not needed on all systems)
256     - ROM patches ("rom_patches.cpp", "slot_rom.cpp" and "emul_op.cpp")
257     - resource patches ("rsrc_patches.cpp" and "emul_op.cpp")
258     - PRAM Utilities replacement ("xpram.cpp")
259     - ADB Manager replacement ("adb.cpp")
260     - Time Manager replacement ("timer.cpp")
261     - SCSI Manager replacement ("scsi.cpp")
262     - video driver ("video.cpp")
263     - audio component ("audio.cpp")
264     - floppy driver ("sony.cpp")
265     - disk driver ("disk.cpp")
266     - CD-ROM driver ("cdrom.cpp")
267 cebix 1.2 - external file system ("extfs.cpp")
268 cebix 1.1 - serial drivers ("serial.cpp")
269     - Ethernet driver ("ether.cpp")
270     - system-dependant device access ("sys_*.cpp")
271     - user interface strings ("user_strings.cpp")
272     - preferences management ("prefs.cpp" and "prefs_editor_*.cpp")
273    
274     Most modules consist of a platform-independant part (such as video.cpp) and a
275     platform-dependant part (such as video_beos.cpp). The "dummy" directory
276     contains generic "do-nothing" versions of some of the platform-dependant
277     parts to aid in testing and porting.
278    
279     6.1. UAE CPU engine
280     -------------------
281    
282     All files relating to the UAE 680x0 emulation are kept in the "uae_cpu"
283     directory. The "cpu_emulation.h" header file defines the link between the
284     UAE CPU and the rest of Basilisk II, and "basilisk_glue.cpp" implements the
285     link. It should be possible to replace the UAE CPU with a different 680x0
286     emulation by creating a new "xxx_cpu" directory with an appropriate
287     "cpu_emulation.h" header file (for the inlined memory access functions) and
288     writing glue code between the functions declared in "cpu_emulation.h" and
289     those provided by the 680x0 emulator.
290    
291     6.2. ROM and resource patches
292     -----------------------------
293    
294     As described above, instead of emulating custom Mac hardware, Basilisk II
295     provides replacements for certain parts of MacOS to redirect input, output
296     and system control functions of the Mac hardware to the underlying operating
297     systems. This is done by applying patches to the Mac ROM ("ROM patches") and
298 cebix 1.6 the MacOS system file ("resource patches", because nearly all system
299     software is contained in MacOS resources). Unless resources are written back
300     to disk, the system file patches are not permanent (it would cause many
301     problems if they were permanent, because some of the patches vary with
302     different versions of Basilisk II or even every time the emulator is
303     launched).
304 cebix 1.1
305     ROM patches are contained in "rom_patches.cpp" and resource patches are
306 cebix 1.6 contained in "rsrc_patches.cpp". The ROM patches are far more numerous
307     because nearly all the software needed to run MacOS is contained in the Mac
308     ROM (the system file itself consists mainly of ROM patches, in addition to
309     pictures and text). One part of the ROM patches involves the construction of
310     a NuBus slot declaration ROM (in "slot_rom.cpp") which is used to add the
311     video and Ethernet drivers. Apart from the CPU emulation, the ROM and
312     resource patches contain most of the "logic" of the emulator.
313 cebix 1.1
314     6.3. PRAM Utilities
315     -------------------
316    
317     MacOS stores certain nonvolatile system parameters in a 256 byte battery
318 cebix 1.6 backed-up CMOS RAM area called "Parameter RAM", "PRAM" or "XPRAM" (which
319     refers to "Extended PRAM" because the earliest Mac models only had 20 bytes
320     of PRAM). Basilisk II patches the ClkNoMem() MacOS trap which is used to
321     access the XPRAM (apart from some routines which are only used early during
322     system startup) and the real-time clock. The XPRAM is emulated in a 256 byte
323     array which is saved to disk to preserve the contents for the next time
324     Basilisk is launched.
325 cebix 1.1
326     6.4. ADB Manager
327     ----------------
328    
329     For emulating a mouse and a keyboard, Basilisk II patches the ADBOp() MacOS
330     trap. Platform-dependant code reports mouse and keyboard events with the
331 cebix 1.6 ADBMouseDown() etc. functions where they are queued, and the INTFLAG_ADB
332     interrupt is triggered. The ADBInterrupt() handler function sends the input
333     events to MacOS by calling the ADB mouse and keyboard handlers with
334     Execute68k().
335 cebix 1.1
336     6.5. Time Manager
337     -----------------
338    
339     Basilisk II completely replaces the Time Manager (InsTime(), RmvTime(),
340 cebix 1.6 PrimeTime() and Microseconds() traps). A "TMDesc" structure is associated
341     with each Time Manager task, that contains additional data. The tasks are
342     executed in the TimerInterrupt() function which is currently called inside
343     the 60Hz interrupt handler, thus limiting the resolution of the Time Manager
344     to 16.6ms.
345 cebix 1.1
346     6.6. SCSI Manager
347     -----------------
348    
349     The (old-style) SCSI Manager is also completely replaced and the MacOS
350 cebix 1.6 SCSIDispatch() trap redirected to the routines in "scsi.cpp". Under the
351     MacOS, programs have to issue multiple calls for all the different phases of
352     a SCSI bus interaction (arbitration, selection, command transfer etc.).
353 cebix 1.1 Basilisk II maps this API to an atomic API which is used by most modern
354     operating systems. All action is deferred until the call to SCSIComplete().
355     The TIB (Transfer Instruction Block) mini-programs used by the MacOS are
356     translated into a scatter/gather list of data blocks. Operating systems that
357 cebix 1.6 don't support scatter/gather SCSI I/O will have to use buffering if more
358     than one data block is being transmitted. Some more advanced (but rarely
359     used) aspects of the SCSI Manager (like messaging and compare operations)
360     are not emulated.
361 cebix 1.1
362     6.7. Video driver
363     -----------------
364    
365 cebix 1.6 The NuBus slot declaration ROM constructed in "slot_rom.cpp" contains a
366     driver definition for a video driver. The Control and Status calls of this
367     driver are implemented in "video.cpp".
368 cebix 1.1
369     The host-side initialization of the video system is done in VideoInit().
370 cebix 1.6 This function must fill the VideoModes vector with a list of supported video
371     modes (combinations of color depth and resolution). It must then call
372     video_init_depth_list() and setup the VideoMonitor structure with the
373     default mode information and the address of a frame buffer for MacOS. In
374     real addressing mode, this frame buffer must be in a MacOS compatible layout
375     (big-endian and 1, 2, 4 or 8 bits paletted chunky pixels, RGB 5:5:5 or xRGB
376     8:8:8:8). In virtual addressing mode, the frame buffer is located at address
377     0xa0000000 on the Mac side and you have to supply the host address, size and
378     layout (BasiliskII will do an automatic pixel format conversion in virtual
379     addressing mode) in the variables MacFrameBaseHost, MacFrameSize and
380     MacFrameLayout.
381    
382     There are two functions of the platform-dependant video driver code that get
383     called during runtime: video_set_palette() to update the CLUT (for indexed
384     modes) or gamma table (for direct color modes), and video_switch_to_mode()
385     to switch to a different color depth and/or resolution (in this case the
386     frame buffer base in VideoMonitor must be updated).
387 cebix 1.1
388     6.8. Audio component
389     --------------------
390    
391     Basilisk II provides a Sound Manager 3.x audio component for sound output.
392 cebix 1.6 Earlier Sound Manager versions that don't use components but 'snth'
393     resources are not supported. Nearly all component functions are implemented
394     in "audio.cpp". The system-dependant modules ("audio_*.cpp") handle the
395 cebix 1.1 initialization of the audio hardware/driver, volume controls, and the actual
396     sound output.
397    
398     The mechanism of sound output varies depending on the platform but usually
399 cebix 1.6 there will be one "streaming thread" (either a thread that continuously
400     writes data buffers to the audio device or a callback function that provides
401     the next data buffer) that reads blocks of sound data from the MacOS Sound
402     Manager and writes them to the audio device. To request the next data
403     buffer, the streaming thread triggers the INTFLAG_AUDIO interrupt which will
404     cause the MacOS thread to eventually call AudioInterrupt(). Inside
405     AudioInterrupt(), the next data block will be read and the streaming thread
406     is signalled that new audio data is available.
407 cebix 1.1
408     6.9. Floppy, disk and CD-ROM drivers
409     ------------------------------------
410    
411 cebix 1.6 Basilisk II contains three MacOS drivers that implement floppy, disk and
412     CD-ROM access ("sony.cpp", "disk.cpp" and "cdrom.cpp"). They rely heavily on
413     the functionality provided by the "sys_*.cpp" module. BTW, the name ".Sony"
414     of the MacOS floppy driver comes from the fact that the 3.5" floppy drive in
415     the first Mac models was custom-built for Apple by Sony (this was one of the
416     first applications of the 3.5" floppy format which was also invented by
417     Sony).
418 cebix 1.1
419 cebix 1.2 6.10. External file system
420     --------------------------
421    
422     Basilisk II also provides a method for accessing files and direcories on the
423 cebix 1.6 host OS from the MacOS side by means of an "external" file system
424     (henceforth called "ExtFS"). The ExtFS is built upon the File System Manager
425     1.2 interface that is built into MacOS 7.6 (and later) and available as a
426     system extension for earlier MacOS versions. Unlike other parts of Basilisk
427     II, extfs.cpp requires POSIX file I/O and this is not going to change any
428     time soon, so if you are porting Basilisk II to a system without POSIX file
429     functions, you should emulate them.
430 cebix 1.2
431     6.11. Serial drivers
432 cebix 1.1 --------------------
433    
434     Similar to the disk drivers, Basilisk II contains replacement serial drivers
435     for the emulation of Mac modem and printer ports. To avoid duplicating code,
436     both ports are handled by the same set of routines. The SerialPrime() etc.
437     functions are mostly wrappers that determine which port is being accessed.
438     All the real work is done by the "SERDPort" class which is subclassed by the
439     platform-dependant code. There are two instances (for port A and B) of the
440     subclasses.
441    
442 cebix 1.6 Unlike the disk drivers, the serial driver must be able to handle
443     asynchronous operations. Calls to SerialPrime() will usually not actually
444     transmit or receive data but delegate the action to an independant thread.
445     SerialPrime() then returns "1" to indicate that the I/O operation is not yet
446     completed. The completion of the I/O request is signalled by calling the
447     MacOS trap "IODone". However, this can't be done by the I/O thread because
448     it's not in the right run-time environment to call MacOS functions.
449     Therefore it will trigger the INTFLAG_SERIAL interrupt which causes the
450     MacOS thread to eventually call SerialInterrupt(). SerialInterrupt(), in
451     turn, will not call IODone either but install a Deferred Task to do the job.
452     The Deferred Task will be called by MacOS when it returns to interrupt level
453     0. This mechanism sounds complicated but is necessary to ensure stable
454     operation of the serial driver.
455 cebix 1.1
456 cebix 1.2 6.12. Ethernet driver
457 cebix 1.1 ---------------------
458    
459     A driver for Ethernet networking is also contained in the NuBus slot ROM.
460     Only one ethernet card can be handled by Basilisk II. For Ethernet to work,
461     Basilisk II must be able to send and receive raw Ethernet packets, including
462     the 14-byte header (destination and source address and type/length field),
463     but not including the 4-byte CRC. This may not be possible on all platforms
464     or it may require writing special net drivers or add-ons or running with
465     superuser priviledges to get access to the raw packets.
466    
467 cebix 1.6 For situations in which access to raw Ethernet packets is not possible,
468     Basilisk II implements a special "tunneling" mode in which it sends and
469     receives packets via UDP, using BSD socket functions. It simply wraps the
470     Ethernet packets into UDP packets, using dummy Ethernet addresses that are
471     made up of the IP address of the host. Ethernet broadcast and AppleTalk
472     multicast packets are sent to the IP broadcast address. Because of this
473     non-standard way of tunneling, it is only possible to set up a "virtual"
474     network amongst machines running Basilisk II in this way.
475    
476     Writing packets works as in the serial drivers. The ether_write() routine
477     may choose to send the packet immediately (e.g. under BeOS) and return noErr
478     or to delegate the sending to a separate thread (e.g. under AmigaOS) and
479     return "1" to indicate that the operation is still in progress. For the
480     latter case, a Deferred Task structure is provided in the ether_data area to
481     call IODone from EtherInterrupt() when the packet write is complete (see
482     above for a description of the mechanism).
483 cebix 1.1
484     Packet reception is a different story. First of all, there are two methods
485 cebix 1.6 provided by the MacOS Ethernet driver API to read packets, one of which
486     (ERead/ ERdCancel) is not supported by Basilisk II. Basilisk II only
487     supports reading packets by attaching protocol handlers. This shouldn't be a
488     problem because the only network code I've seen so far that uses ERead is
489     some Apple sample code. AppleTalk, MacTCP, MacIPX, OpenTransport etc. all
490     use protocol handlers. By attaching a protocol handler, the user of the
491     Ethernet driver supplies a handler routine that should be called by the
492     driver upon reception of Ethernet packets of a certain type. 802.2 packets
493     (type/length field of 0..1500 in the packet header) are a bit special: there
494     can be only one protocol handler attached for 802.2 packets (by specifying a
495     packet type of "0"). The MacOS LAP Manager will attach a 802.2 handler upon
496     startup and handle the distribution of 802.2 packets to sub-protocol
497     handlers, but the Basilisk II Ethernet driver is not concerned with this.
498 cebix 1.1
499     When the driver receives a packet, it has to look up the protocol handler
500     installed for the respective packet type (if any has been installed at all)
501 cebix 1.6 and call the packet handler routine. This must be done with Execute68k()
502     from the MacOS thread, so an interrupt (INTFLAG_ETHER) is triggered upon
503     reception of a packet so the EtherInterrupt() routine can call the protocol
504     handler. Before calling the handler, the Ethernet packet header has to be
505     copied to MacOS RAM (the "ed_RHA" field of the ether_data structure is
506     provided for this). The protocol handler will read the packet data by means
507     of the ReadPacket/ReadRest routines supplied by the Ethernet driver. Both
508     routines will eventually end up in EtherReadPacket() which copies the data
509     to Mac address space. EtherReadPacket() requires the host address and length
510     of the packet to be loaded to a0 and d1 before calling the protocol handler.
511 cebix 1.1
512 cebix 1.6 Does this sound complicated? You are probably right. Here is another
513     description of what happens upon reception of a packet:
514 cebix 1.1 1. Ethernet card receives packet and notifies some platform-dependant entity
515     inside Basilisk II
516     2. This entity will store the packet in some safe place and trigger the
517     INTFLAG_ETHER interrupt
518     3. The MacOS thread will execute the EtherInterrupt() routine and look for
519     received packets
520     4. If a packet was received of a type to which a protocol handler had been
521     attached, the packet header is copied to ed_RHA, a0/d1 are loaded with
522     the host address and length of the packet data, a3 is loaded with the
523     Mac address of the first byte behing ed_RHA and a4 is loaded with the
524     Mac address of the ed_ReadPacket code inside ether_data, and the protocol
525     handler is called with Execute68k()
526     5. The protocol handler will eventually try to read the packet data with
527     a "jsr (a4)" or "jsr 2(a4)"
528     6. This will execute an M68K_EMUL_OP_ETHER_READ_PACKET opcode
529     7. The EtherReadPacket() opcode handling routine will copy the requested
530     part of the packet data to Mac RAM using the pointer and length which are
531     still in a0/d1
532    
533 cebix 1.6 For a more detailed description of the Ethernet driver, see the book "Inside
534     AppleTalk".
535 cebix 1.1
536 cebix 1.2 6.13. System-dependant device access
537 cebix 1.1 ------------------------------------
538    
539     The method for accessing floppy drives, hard disks, CD-ROM drives and files
540     vary greatly between different operating systems. To make Basilisk II easily
541     portable, all device I/O is made via the functions declared in "sys.h" and
542     implemented by the (system-dependant) "sys_*.cpp" modules which provides a
543     standard, Unix-like interface to all kinds of devices.
544    
545 cebix 1.2 6.14. User interface strings
546 cebix 1.1 ----------------------------
547    
548 cebix 1.6 To aid in localization, all user interface strings of Basilisk II are
549     collected in "user_strings.cpp" (for common strings) and
550     "user_strings_*.cpp" (for platform-specific strings), and accessed via the
551     GetString() function. This way, Basilisk II may be easily translated to
552     different languages.
553 cebix 1.1
554 cebix 1.2 6.15. Preferences management
555 cebix 1.1 ----------------------------
556    
557     The module "prefs.cpp" handles user preferences in a system-independant way.
558     Preferences items are accessed with the PrefsAdd*(), PrefsReplace*() and
559     PrefsFind*() functions and stored in human-readable and editable text files
560     on disk. There are two lists of available preferences items. The first one,
561 cebix 1.6 common_prefs_items, is defined in "prefs_items.cpp" and lists items which
562     are available on all systems. The second one, platform_prefs_items, is
563     defined in "prefs_*.cpp" and lists the prefs items which are specific to a
564     certain platform.
565 cebix 1.1
566     The "prefs_editor_*.cpp" module provides a graphical user interface for
567     setting the preferences so users won't have to edit the preferences file
568     manually.
569    
570     7. Porting Basilisk II
571     ----------------------
572    
573 cebix 1.6 Porting Basilisk II to a new platform should not be hard. These are the
574     steps involved in the process:
575 cebix 1.1
576     1. Create a new directory inside the "src" directory for your platform. If
577     your platform comes in several "flavours" that require adapted files, you
578     should consider creating subdirectories inside the platform directory.
579     All files needed for your port must be placed inside the new directory.
580     Don't scatter platform-dependant files across the "src" hierarchy.
581     2. Decide in which mode (virtual addressing, real addressing or native CPU)
582     Basilisk II will run.
583     3. Create a "sysdeps.h" file which defines the mode and system-dependant
584     data types and memory access functions. Things which are used in Basilisk
585     but missing on your platform (such as endianess macros) should also be
586     defined here.
587     4. Implement the system-specific parts of Basilisk:
588     main_*.cpp, sys_*.cpp, prefs_*.cpp, prefs_editor_*.cpp, xpram_*.cpp,
589     timer_*.cpp, audio_*.cpp, video_*.cpp, serial_*.cpp, ether_*.cpp,
590     scsi_*.cpp and clip_*.cpp
591     You may want to take the skeleton implementations in the "dummy" directory
592     as a starting point and look at the implementation for other platforms
593     before writing your own.
594     5. Important things to remember:
595     - Use the ReadMacInt*() and WriteMacInt*() functions from "cpu_emulation.h"
596     to access Mac memory
597     - Use the ntohs() etc. macros to convert endianess when accessing Mac
598     memory directly
599     - Don't modify any source files outside of your platform directory unless
600     you really, really have to. Instead of adding "#ifdef PLATFORM" blocks
601     to one of the platform-independant source files, you should contact me
602     so that we may find a more elegant and more portable solution.
603     6. Coding style: indent -kr -ts4
604    
605    
606     Christian Bauer
607     <Christian.Bauer@uni-mainz.de>