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root/cebix/Frodo4/Src/dlgVideoSound.cpp
Revision: 1.1
Committed: 2007-01-28T19:00:01Z (16 years ago) by berlac
Branch: MAIN
CVS Tags: HEAD
Log Message:
Initial revision.

File Contents

# User Rev Content
1 berlac 1.1 /*
2     * dlgVideoSound.cpp - SDL GUI dialog for C64 video and sound options
3     *
4     * (C) 2006 Bernd Lachner
5     *
6     * This program is free software; you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation; either version 2 of the License, or
9     * (at your option) any later version.
10     *
11     * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15     *
16     * You should have received a copy of the GNU General Public License
17     * along with this program; if not, write to the Free Software
18     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19     */
20    
21     #include "sysdeps.h"
22     #include "sdlgui.h"
23    
24     #include "Prefs.h"
25    
26     enum VIDEOSOUNDDDLG {
27     box_main,
28     box_timing,
29     text_timing,
30     text_line_cpu,
31     LINE_CPU,
32     LINE_UP_CPU,
33     LINE_DOWN_CPU,
34     text_bad_line_cpu,
35     BAD_LINE_CPU,
36     BAD_LINE_UP_CPU,
37     BAD_LINE_DOWN_CPU,
38     text_line_cia,
39     LINE_CIA,
40     LINE_UP_CIA,
41     LINE_DOWN_CIA,
42     text_line_1541,
43     LINE_1541,
44     LINE_UP_1541,
45     LINE_DOWN_1541,
46     box_advancedoptions,
47     text_advancedoptions,
48     CLEAR_CIA_ICR,
49     OK,
50     CANCEL
51     };
52    
53     /* The keyboard dialog: */
54     /* Spalte, Zeile, Länge, Höhe*/
55     static SGOBJ videosounddlg[] =
56     {
57     { SGBOX, SG_BACKGROUND, 0, 0,0, 35,20, NULL },
58     { SGBOX, 0, 0, 1,2, 33, 7, NULL },
59     { SGTEXT, 0, 0, 2, 1, 15, 1, " Video Options"},
60     { SGCHECKBOX, SG_SELECTABLE, 0, 2, 3, 30, 1, "Display Sprites"},
61     { SGCHECKBOX, SG_SELECTABLE, 0, 2, 5, 30, 1, "Detect Sprite Collisions"},
62    
63     { SGBOX, 0, 0, 1, 11, 33, 5, NULL },
64     { SGTEXT, 0, 0, 2, 10, 15, 1, " Sound Options"},
65     { SGTEXT, 0, 0, 2, 12, 10, 1, "Sound Emu:"},
66     { SGCHECKBOX, SG_SELECTABLE|SG_RADIO, 0, 13, 12, 12, 1, "Off" },
67     { SGCHECKBOX, SG_SELECTABLE|SG_RADIO, 0, 20, 12, 20,1, "Software" },
68     { SGCHECKBOX, SG_SELECTABLE, 0, 2, 14, 30, 1, "Enable SID Filters"},
69    
70     {SGBUTTON, SG_SELECTABLE|SG_EXIT|SG_DEFAULT, 0, 1, 18, 6, 1, "OK"},
71     {SGBUTTON, SG_SELECTABLE|SG_EXIT, 0, 9, 18, 6, 1, "Cancel"},
72    
73     { -1, 0, 0, 0,0, 0,0, NULL }
74     };
75    
76     void Dialog_VideoSound(Prefs &prefs)
77     {
78     switch (SDLGui_DoDialog(videosounddlg))
79     {
80     }
81     }
82